What part of starting a 4-0, 4-1, 4-2, or 4-3 game makes sense? I will confine this discussion to Infinity Slayer as the most basic example of this troubling issue.
Now I know the first response I will get will be “because players will join during the game anyways”. Please don’t mention that as an intelligent answer if you’re going to post here unless you elaborate on it why it should be the sole reason this issue should be overlooked.
Why start the game with one team at a severe disadvantage when power weapon spawns and map control are easy to take advantage of as to provide the team a huge advantage over players that join late?
Why can’t the better alternative not be to simply fill the lobby in its entirety before the game starts as to not rely on blind luck in filling your matchmaking party with players once the game has already started?
Of all the concepts and decisions painfully and obviously compeltely ripped-off from the Call of Duty franchise why keep in an aspect that caters to matchmaking speed rather than for the fairness and enjoyment for each individual player?
If anything can be discerned from this discussion it’s that why in the world would you start a 4-0 game? What a waste of time for all of those involved who get locked in for a game that doesn’t happen…