While I appreciate the thought behind the addition of match XP, it still just isn’t cutting it for me.
It feels like it really adds very little potential. You get a flat rate for completing the match, then you can stack up to three different 50XP boosts from winning, top half of your team, and MVP.
What I was really hoping for was to directly earn XP through my performance. It still feels like it did before… I can have a mediocre match and get a few points, or a crazy crazy good match and earn minutely more XP.
I still don’t get the sense that I’m being rewarded for the really good matches I play. If I have a bad match, it is still disappointing because I don’t get the added XP for winning and being MVP, but when I have a REALLY good match and I have 29 kills and my teammates each have less than 10, I don’t feel like the reward matches the challenge.
Generally speaking, I appreciate the update, but it just isn’t enough to pull me in, with no real additions to the sandbox. The few things we’re getting next year, like the DMR, feel like such tiny additions to the game, ones that should have come within a month or two of launch.
Its a nice addition for casual players but in the end it really doesnt matter. This is a 30 tier battlepass we’re in. If you use 2xp tokens, you’ll have it completed within a week or whatever.
Thing is, it’s obvious they set up the xp to rely of ppl using double xp boosters. Also, they obviously can’t setup the xp payout to be odd numbers (in the sense that something could pay out a number like 267 xp or 341 xp); it’s gotta be multiples of 50 for some silly reason (probably cause anything else would break the game since it’s so fragile as it is).
It should at the very least just be like reach. All different factors added to your payout… match length, performance, mvp, medals, etc… and even how reach had the bonus 3000 cR payout at times was nice. Main problem is that the xp revolves around battle passes only. They never thought of how dumb that idea was. If there was at least a ranking system (like halo 3 for example) that tallied xp towards your rank and then had the current system they have now separate for the battle passes, it’d be fine, but the way it is just was poorly thought out and until they revamp the whole system, it’s gonna be some form of what it currently is.
[ I even feel that the current payouts shouldn’t be this low. It should be double what it is across the board normally, with double xp boosters paying 600xp per match and 200xp for the other various stuff like mvp, top 50%, etc… 150xp per match is just insulting! Lastly, there should be at least more challenges to do. When you finish your weekly challenges, there should be challenges that reset daily so give you something to work toward & stay invested in ]
yep xp should be rewarded by your expected performance. if you do worse you should get consideraby less xp. if you do better, you get a little extra than normal. this shouldn’t be hard to implement. performance xp should only count if you atleast nearlly won the match so that people dont start thinking about themselves only.
I think it’s a fine enough XP reward system for Battle Pass progression. Where I agree with you is in the XP that should be going towards a career progression. I’d want the XP that’s intended to be used for that statistical progression to be more representative of my complete performance.
Experience (or Spartan) Points awarded for earning a win with bonus points for an unexpected win, points for kills/minute with bonus points for any kills above expectation and deaths below expectation, points for assists, headshots, grenade kills, objective goals/tasks, final team performance rank, medals, etc.
I’m just noting for others that it still depends on the match because the featured playlist is 200 XP, regulars are 150XP, and BTB is 250XP. Daily challenge is 500XP. So there is alot of variation on that single match a day. Hence your 38 to 46.
Yeah, its better, but I don’t feel an urge to come back to the game every day for the fun of it. I’m finally playing the campaign so lately I just hop into a match of BTB, grab my 500XP daily and my 250 match XP, and any extras, then head to the campaign again. It still feels like challenges are the main driver of progression.
Weekly challenges shouldn’t ever stop. Just award the weekly reward after completing 10 of them. Players being able to earn challenge XP consistently allows them to grind through their Battle Passes quicker which is a good thing as long as players have a massive character progression system to grind. And hopefully a secondary playlist rank system that’s designed specifically to be a progressive grind.
The XP system you describe would work very well in a progression system where each rank up requires more and more XP. Lvl2 500XP Lvl3 1000XP Lvl4 2000XP etc etc
With the game only having the season pass to level up and it taking 1000XP per rank, I get why they have a more static XP reward system. It’s not good, but it works well with the model they have atm.
I like this idea. And I’m pretty sure MCC has a challenge each week that is described as “Complete 10 PvE/PvP Challenges”. Doing this would allow 343 to reintroduce some to of the harder challenges since it would be easier to play around them if you don’t want to do them or don’t have a swap.
Absolute agree with OP. It’s completely unrewarding and useless. First, get rid of the fixed 50 increments. It’s way better to get 109 points in one game, and 121 in the next due to better performance (numbers are completeley random). Plus, show people what defines a good match. Reward them for high accuracy, medals, K/D, objectives, power weapon/up grabs.
It’s really not that hard to come up with a good and rewarding system…
edit: beside the unrearding feeilng, I don’t give a crap about it anyway since you rush through the battle pass anyway. I’ve not once used a boost and still completele every BP way before the end of the season…
Totally agree. A lot of games actually don’t reward for stuff like accuracy, and other related performance, some def do, but halo would benefit from doing this, and WHY CANT we innovate and expect more In the series. The XP payout is garbage and boring. It gets old so fast.
We need career progression as stated coming soon. We need it yesterday. And it needs to total up stuff like you mentioned and more. It’s taken THIS long so we rlly need to expect and demand more from it. This type of XP system would be just what this game needs.
Why do we constantly get the bare minimum and the least required effort. I mean the XP parameters are SO low effort it’s ridiculous.
Someone will always be unhappy though for sure, problem is we are going to have people arguing what’s actually worth xp?
Kills in any objective game - worthless. 29 kills in ctf win that went to overtime - not impressive really. 29 kills in team slayer with 3 potatoes vs 3 potatoes and 1 good player - not impressive as you’re just a farmer ruining match making. Did you exceed match expectations of the system? - game expects you to perform at a certain level each game. Did you get 29 kills in a loss - zero xp. 29 kills in BTB - not impressive. 29 kills while you’re at 20 ping and everyone else is at 100+ ping - not impressive.
Can’t do it by medal either - how do you decide which medals are worth what. I’ve seen some wanting xp per medal.
I know I’ve seen people who would make those arguments here daily.
All that said - if we have to pick a stat for xp - damage dealt is a better stat than kills, always has been. It’s you’re real contribution to the match imo. I don’t care if you get 10 with only 2.5k damage compared to the guy with with 7 and 4k damage dealt as he likely assisted more, put more pressure on the other team - just denying free map movement is an underrated skill.
Increasing potential will mean those who do not play as much or do as well, will get less XP. This is fine if you want to make it grindy AF for those who like to sweat every match, but I don’t think that represents what majority of the playerbase actually want.
I’m playing three other FPS games right now that have much harder grind and guess what, they also have much lower player count with barely any casual base left.
Either that or let the match XP return to performance base. Let the base match completion remain, but with more rewards for individual performance instead of being so regulated. I hate to say it, but more randomness added to the XP gain would be better than what we have now. Instead with SBMM it is like Win one: Yay I get 150-200 extra XP, Lose the next: I only get the match complete. Win next: Yay 150-200XP. It is too predictable.
I kind of liked when the it was random. The base minimum is nice and the challenges are a good bonus, but the random nature of one’s performance being rewarded would be nice. Like First match, you get about the minimum plus win bonuses, but then second match you’re a killing-spree powerhouse your XP gain is much more. It feels like a low-stakes gamble that makes you come back for more. Even Reach knew this and included a slot machine tier that was entirely random.
Or heck, just go ahead and include reoccurring challenges and performance based XP.
If anything, halo keeps devolving as 343 keeps pushing out new games.
REACH, while it’s system paid in cR instead of XP (which was the same thing just a different name) took into account performance, medals, etc. and paid the player for the work they did. Even in other modes, besides forcing all progression into PvP only games, we got paid based on match length and other factors. Being able to earn cR (XP) in firefight, campaign… even forge…. you were rewarded for your time/effort.
Now, of course campaign stopped paying out once you hit a certain rank (and I think forge’s payout got limited after a patch fixed an AFK exploit), but you could play solo firefight matches and still earn towards your overall ranking. I really enjoyed solo firefight (gruntpocalypse, rocketfight, etc) and I wound up putting a ton of time into it due to how good it felt and how much fun I wound up having being able to play the mode alone.
It also helped that besides the standard xp/rank system, there was that ribbon system on top of everything that acted like milestones, and also paid put more xp once you reached those milestones. I think the highest earnable ribbon per category was an onyx ribbon, but that showed you put in the work to reach those high levels. Besides all the separate ribbons/categories to work towards (headshots, DMR kills, elite kills, etc), I personally enjoyed and pushed myself to reach onyx level in the perfection category in firefight. Finishing firefight matches without ever dying… was very difficult to do in certain firefight modes with other players, but could be worked on solo. It was a great addition to the game and allowed you to enjoy reach the way you wanted, not the way the devs wanted. This was a wonderful feeling (and rewarding) system that REACH had and it baffles me to this day that 343 never tried to copy it at the very least & they STILL insist on forcing us to play halo games the way they want instead of giving us freedom and options in these games…. allowing us to just sit back and enjoy it all however we choose.
Idk… we had the perfect system to date with reach’s cR & ribbon system. Why 343 intentionally goes the opposite way every time with features & makes halo games less fun just makes me scratch my head constantly. They must truly hate the community/the franchise.