Match start GRENADE

edit
This topic is a way to try and have friendly fire on and not have the issue of being teamkilled or take damage by your own teams grenades at the start of a match

Hey Spartans,
Next flight is very close and im excited to experience PVP and my favourite gametype BTB. As we’re all patiently waiting for halo i for one have been reading any news and watching videos about infinite. After watching the 1st flight videos one thing i noticed that happnes straight away is eveyone throws grenades as soon as the game starts. Now this was mainly because bots would all run to a certain spot in the map and 343 have noticed this feedback and hopefully they’ve tweaked this so bots would run off to different areas. One important point was that friendly fire was turned off in the 1st flight. Teammates would just spam grenades with no consequences of team damage and this is bad for gameplay. I hope player collision and friendly fire is turnd on in the next flight and with that said everyone is probably thinking of what will happen if they were turned on.

Grenades at the start of a match
Player collision and friendly fire is important for gameplay and IMO it should be on but there is one problem that has been happening for long time now in halo that im sure we all know and it can be easily improved and that is!!

Match starts a teammate throws down grenades and deals a lot of team damage or even teamkilling. This could be because of excited players who have no patience to wait 5 seconds and spams buttons waiting for the game to start or a person who is simply out to teamkill. Turning off friendly fire is not the right way to resolve this problem. I’ve thought of two options for this problem.

  • Disable grenades for the first min or 30secs at the start of a match - Having no grenades at the start of a match and you can pick up grenades from the map or falling enemysThis will be only at the start of a match. Upon your 2nd spawn in to the game, you would have grenades in your inventory just like normal for the rest of the match.

It would be disappointing if in the 2nd flight player collision and friendly fire was turned off. It would make sense to have them turned on for the second flight so that we can test out the game.

What would you prefer

  • Grenades are disabled for 1 min/30secs at the start of a match - No grenades at the start of a match

> 2533274818433952;1:
> Hey Spartans,
> Next flight is very close and im excited to experience PVP and my favourite gametype BTB. As we’re all patiently waiting for halo i for one have been reading any news and watching videos about infinite. After watching the 1st flight videos one thing i noticed that happnes straight away is eveyone throws grenades as soon as the game starts. Now this was mainly because bots would all run to a certain spot in the map and 343 have noticed this feedback and hopefully they’ve tweaked this so bots would run off to different areas. One important point was that friendly fire was turned off in the 1st flight. Teammates would just spam grenades with no consequences of team damage and this is bad for gameplay. I hope player collision and friendly fire is turnd on in the next flight and with that said everyone is probably thinking of what will happen if they were turned on.
>
> Grenades at the start of a matchPlayer collision and friendly fire is important for gameplay and IMO it should be on but there is one problem that has been happening for long time now in halo that im sure we all know and it can be easily improved and that is!!
>
> Match starts a teammate throws down grenades and deals a lot of team damage or even teamkilling. This could be because of excited players who have no patience to wait 5 seconds and spams buttons waiting for the game to start or a person who is simply out to teamkill. Turning off friendly fire is not the right way to resolve this problem. I’ve thought of two options for this problem.
> - Disable grenades for the first min or 30secs at the start of a match - Having no grenades at the start of a match and you can pick up grenades from the map or falling enemysThis will be only at the start of a match. Upon your 2nd spawn in to the game, you would have grenades in your inventory just like normal for the rest of the match.
>
> It would be disappointing if in the 2nd flight player collision and friendly fire was turned off. It would make sense to have them turned on for the second flight so that we can test out the game.
>
> What would you prefer
> - Grenades are disabled for 1 min/30secs at the start of a match - No grenades at the start of a match

I would actually prefer this option:

1 grenade per player at match start/on respawn on 4v4 gametypes, not 2. Or maybe just a limit of one frag when spawning/respawning across the board for the sake of fairness.

Idk, removing grenades outright is just denying a core pillar of Halo gameplay but I agree the spam could be toned down. Neither of your options actually addresses the issue, one makes it time gated and therefore meaninglessly restrictive and one just doesnt add anything worthwhile.

> 2535465841210047;2:
> > 2533274818433952;1:
> > Hey Spartans,
> > Next flight is very close and im excited to experience PVP and my favourite gametype BTB. As we’re all patiently waiting for halo i for one have been reading any news and watching videos about infinite. After watching the 1st flight videos one thing i noticed that happnes straight away is eveyone throws grenades as soon as the game starts. Now this was mainly because bots would all run to a certain spot in the map and 343 have noticed this feedback and hopefully they’ve tweaked this so bots would run off to different areas. One important point was that friendly fire was turned off in the 1st flight. Teammates would just spam grenades with no consequences of team damage and this is bad for gameplay. I hope player collision and friendly fire is turnd on in the next flight and with that said everyone is probably thinking of what will happen if they were turned on.
> >
> > Grenades at the start of a matchPlayer collision and friendly fire is important for gameplay and IMO it should be on but there is one problem that has been happening for long time now in halo that im sure we all know and it can be easily improved and that is!!
> >
> > Match starts a teammate throws down grenades and deals a lot of team damage or even teamkilling. This could be because of excited players who have no patience to wait 5 seconds and spams buttons waiting for the game to start or a person who is simply out to teamkill. Turning off friendly fire is not the right way to resolve this problem. I’ve thought of two options for this problem.
> > - Disable grenades for the first min or 30secs at the start of a match - Having no grenades at the start of a match and you can pick up grenades from the map or falling enemysThis will be only at the start of a match. Upon your 2nd spawn in to the game, you would have grenades in your inventory just like normal for the rest of the match.
> >
> > It would be disappointing if in the 2nd flight player collision and friendly fire was turned off. It would make sense to have them turned on for the second flight so that we can test out the game.
> >
> > What would you prefer
> > - Grenades are disabled for 1 min/30secs at the start of a match - No grenades at the start of a match
>
> I would actually prefer this option:
>
> 1 grenade per player at match start/on respawn on 4v4 gametypes, not 2. Or maybe just a limit of one frag when spawning/respawning across the board for the sake of fairness.
>
> Idk, removing grenades outright is just denying a core pillar of Halo gameplay but I agree the spam could be toned down. Neither of your options actually addresses the issue, one makes it time gated and therefore meaninglessly restrictive and one just doesnt add anything worthwhile.

Sorry i should of been more clear. Im talking about the start of a match only. Yes of course grenades is a core element to halo and like I said the rest of the match would be normal when spawing back in you would have grenades in your inventory. The only purpose to remove or disable grenades would be at the start of a match only to prevent team damage from people trolling. You have a good point of how many grenades you could have on spawn, i think at one point from picking up grenades on the map you can have 4 at one time. The issue is that if friendly fire is on and at the start of a game your teammate would just kill you straight away because they had the option to do so. My two options would be a way to prevent this from happening and still have friendly fire on. During the first flight ive noticed even then as soon as the match started my teammates would chuck down a grenade at the start hoping to deal damage to there own team but nothing would happen because friendly fire was off.

I enjoy my grenades, I could see them being limited to 1 on initial respawn, but they don’t need to be messed with.

Lol I sometimes forget to even use my grenades unless I’m behind a wall and there’s an enemy nearby.
I can totally see where you’re coming from. However, I can see disabling grenades outright at the start of a match to be a problem that might upset the community.

> 2533274818433952;1:
> Hey Spartans,
> Next flight is very close and im excited to experience PVP and my favourite gametype BTB. As we’re all patiently waiting for halo i for one have been reading any news and watching videos about infinite. After watching the 1st flight videos one thing i noticed that happnes straight away is eveyone throws grenades as soon as the game starts. Now this was mainly because bots would all run to a certain spot in the map and 343 have noticed this feedback and hopefully they’ve tweaked this so bots would run off to different areas. One important point was that friendly fire was turned off in the 1st flight. Teammates would just spam grenades with no consequences of team damage and this is bad for gameplay. I hope player collision and friendly fire is turnd on in the next flight and with that said everyone is probably thinking of what will happen if they were turned on.
>
> Grenades at the start of a matchPlayer collision and friendly fire is important for gameplay and IMO it should be on but there is one problem that has been happening for long time now in halo that im sure we all know and it can be easily improved and that is!!
>
> Match starts a teammate throws down grenades and deals a lot of team damage or even teamkilling. This could be because of excited players who have no patience to wait 5 seconds and spams buttons waiting for the game to start or a person who is simply out to teamkill. Turning off friendly fire is not the right way to resolve this problem. I’ve thought of two options for this problem.
> - Disable grenades for the first min or 30secs at the start of a match - Having no grenades at the start of a match and you can pick up grenades from the map or falling enemysThis will be only at the start of a match. Upon your 2nd spawn in to the game, you would have grenades in your inventory just like normal for the rest of the match.
>
> It would be disappointing if in the 2nd flight player collision and friendly fire was turned off. It would make sense to have them turned on for the second flight so that we can test out the game.
>
> What would you prefer
> - Grenades are disabled for 1 min/30secs at the start of a match - No grenades at the start of a match

1 grenade at spawn and a 3-5 second disable timer would be enough. You can easily get enough separation from your team in a second or two. 30 sec-1 min is way too long. Fights break out in the first 10-15 sec of a match and not being able to use a grenade because of a timer would mess with the flow of combat.

Beginning of match invulnerability for 5 seconds or no friendly fire for the same amount of time would resolve without impacting gameplay as drastically as you have suggested. Fratricide is also discouraged by booting players anyway. This is a noob issue and goes away as players progress. Trolls get booted and banned. No reason to change gameplay over team killing at spawn.

> 2624419068587881;7:
> Beginning of match invulnerability for 5 seconds or no friendly fire for the same amount of time would resolve without impacting gameplay as drastically as you have suggested. Fratricide is also discouraged by booting players anyway. This is a noob issue and goes away as players progress. Trolls get booted and banned. No reason to change gameplay over team killing at spawn.

This topic isnt drastic at all so please refrain trying to make it out to be that way. Think having friendly fire off for the first few seconds of a game would reslove team damage but this would still effect gameplay as people would still have the option the throw grenades and if so, they could be losing out on grenades or more importantly if there are vehicles nearby they would be damaged or even destroyed depending on how many grenades are spammed at the start of a match. Booting has worked now and again but im not going to go into banning or booting people for teamkilling, thinks thats for a different topic.
Having grenades disabled for the first 10/30 secs and strictly only at the start of the game would stop teammates and vehicles being damaged by match start grenades spamming. I dont think this is drastic at all. Having no grenades just at the beginning would put players at a risk reward system to find grenades on the map 1st but there will still be grenades on your next spaw in game. Having no grenades isnt really drastic ive run and gun with no grenades before in halo and managed to do well but yes this is more likely not for everyone. This topic is a way to try and have friendly fire on and not have the issue of being teamkilled or take damaged by your own teams grenades.

> 2557401216976241;6:
> > 2533274818433952;1:
> > Hey Spartans,
> > Next flight is very close and im excited to experience PVP and my favourite gametype BTB. As we’re all patiently waiting for halo i for one have been reading any news and watching videos about infinite. After watching the 1st flight videos one thing i noticed that happnes straight away is eveyone throws grenades as soon as the game starts. Now this was mainly because bots would all run to a certain spot in the map and 343 have noticed this feedback and hopefully they’ve tweaked this so bots would run off to different areas. One important point was that friendly fire was turned off in the 1st flight. Teammates would just spam grenades with no consequences of team damage and this is bad for gameplay. I hope player collision and friendly fire is turnd on in the next flight and with that said everyone is probably thinking of what will happen if they were turned on.
> >
> > Grenades at the start of a matchPlayer collision and friendly fire is important for gameplay and IMO it should be on but there is one problem that has been happening for long time now in halo that im sure we all know and it can be easily improved and that is!!
> >
> > Match starts a teammate throws down grenades and deals a lot of team damage or even teamkilling. This could be because of excited players who have no patience to wait 5 seconds and spams buttons waiting for the game to start or a person who is simply out to teamkill. Turning off friendly fire is not the right way to resolve this problem. I’ve thought of two options for this problem.
> > - Disable grenades for the first min or 30secs at the start of a match - Having no grenades at the start of a match and you can pick up grenades from the map or falling enemysThis will be only at the start of a match. Upon your 2nd spawn in to the game, you would have grenades in your inventory just like normal for the rest of the match.
> >
> > It would be disappointing if in the 2nd flight player collision and friendly fire was turned off. It would make sense to have them turned on for the second flight so that we can test out the game.
> >
> > What would you prefer
> > - Grenades are disabled for 1 min/30secs at the start of a match - No grenades at the start of a match
>
> 1 grenade at spawn and a 3-5 second disable timer would be enough. You can easily get enough separation from your team in a second or two. 30 sec-1 min is way too long. Fights break out in the first 10-15 sec of a match and not being able to use a grenade because of a timer would mess with the flow of combat.

True. Yes your right 30 secs is very long dont know why i typed that, yes 10 secs would be perfect. Glad you agree

> 2533274880640116;5:
> Lol I sometimes forget to even use my grenades unless I’m behind a wall and there’s an enemy nearby.
> I can totally see where you’re coming from. However, I can see disabling grenades outright at the start of a match to be a problem that might upset the community.

Oh big time. Anything that seems negative or sounds like an angery rant gets met with a horrible response on here :grin: thats why i was like “Hey Spartans” and " im excited for BTB" just to set the mood. By all means i dont want to disable anything but at the same time im tired of starting matches and being killed or watching my team turn and start shooting each other because someone chucked a grenade at everyones feet and also having vehicles that are colse to your teams spawn be destroyed as soon as the match starts is a bummer too. I was bit over board with 30secs and know now that 10secs is more than enough for your team to ready up and take off in vehicles with out anything or anyone being blown up. I dont want to upset anyone im just trying to find a way so that friendly fire is on and we can have a fair game for both teams playing at the start of a match.

> 2533274818433952;8:
> > 2624419068587881;7:
> > Beginning of match invulnerability for 5 seconds or no friendly fire for the same amount of time would resolve without impacting gameplay as drastically as you have suggested. Fratricide is also discouraged by booting players anyway. This is a noob issue and goes away as players progress. Trolls get booted and banned. No reason to change gameplay over team killing at spawn.
>
> This topic isnt drastic at all so please refrain trying to make it out to be that way. Think having friendly fire off for the first few seconds of a game would reslove team damage but this would still effect gameplay as people would still have the option the throw grenades and if so, they could be losing out on grenades or more importantly if there are vehicles nearby they would be damaged or even destroyed depending on how many grenades are spammed at the start of a match. Booting has worked now and again but im not going to go into banning or booting people for teamkilling, thinks thats for a different topic.
> Having grenades disabled for the first 10/30 secs and strictly only at the start of the game would stop teammates and vehicles being damaged by match start grenades spamming. I dont think this is drastic at all. Having no grenades just at the beginning would put players at a risk reward system to find grenades on the map 1st but there will still be grenades on your next spaw in game. Having no grenades isnt really drastic ive run and gun with no grenades before in halo and managed to do well but yes this is more likely not for everyone. This topic is a way to try and have friendly fire on and not have the issue of being teamkilled or take damaged by your own teams grenades.

The core mechanics of Halo are weapons, melee, and grenades. Grenade starts have been in the game for 20 years. Removing a core mechanic so that some random noobs or trolls don’t damage a vehicle is a drastic change and it’s unnecessary. Fragging teammates and friendly vehicles is a player issue, not a problem with the game. Educate the player and boot trolls to resolve.

If a player throws a grenade and doesn’t mean to then it’s a noob issue, the player will learn and change behavior. If the player does mean to throw the grenade then it’s trolling, a bootable offense. Losing.a grenade is that player’s issue and puts him at a disadvantage, thus punishing that behavior. Losing a vehicle to an idiot at the beginning of a match because of an idiot isn’t reason enough to change core mechanics of the game. If someone drove off in a warthog without a gunner and got killed right away then it would.be a similar issue and then a similar argument could be made to not allow the warthog to drive without a gunner at the beginning of a match for some amount of time.

> 2624419068587881;11:
> > 2533274818433952;8:
> > > 2624419068587881;7:
> > > Beginning of match invulnerability for 5 seconds or no friendly fire for the same amount of time would resolve without impacting gameplay as drastically as you have suggested. Fratricide is also discouraged by booting players anyway. This is a noob issue and goes away as players progress. Trolls get booted and banned. No reason to change gameplay over team killing at spawn.
> >
> > This topic isnt drastic at all so please refrain trying to make it out to be that way. Think having friendly fire off for the first few seconds of a game would reslove team damage but this would still effect gameplay as people would still have the option the throw grenades and if so, they could be losing out on grenades or more importantly if there are vehicles nearby they would be damaged or even destroyed depending on how many grenades are spammed at the start of a match. Booting has worked now and again but im not going to go into banning or booting people for teamkilling, thinks thats for a different topic.
> > Having grenades disabled for the first 10/30 secs and strictly only at the start of the game would stop teammates and vehicles being damaged by match start grenades spamming. I dont think this is drastic at all. Having no grenades just at the beginning would put players at a risk reward system to find grenades on the map 1st but there will still be grenades on your next spaw in game. Having no grenades isnt really drastic ive run and gun with no grenades before in halo and managed to do well but yes this is more likely not for everyone. This topic is a way to try and have friendly fire on and not have the issue of being teamkilled or take damaged by your own teams grenades.
>
> The core mechanics of Halo are weapons, melee, and grenades. Grenade starts have been in the game for 20 years. Removing a core mechanic so that some random noobs or trolls don’t damage a vehicle is a drastic change and it’s unnecessary. Fragging teammates and friendly vehicles is a player issue, not a problem with the game. Educate the player and boot trolls to resolve.
>
> If a player throws a grenade and doesn’t mean to then it’s a noob issue, the player will learn and change behavior. If the player does mean to throw the grenade then it’s trolling, a bootable offense. Losing.a grenade is that player’s issue and puts him at a disadvantage, thus punishing that behavior. Losing a vehicle to an idiot at the beginning of a match because of an idiot isn’t reason enough to change core mechanics of the game. If someone drove off in a warthog without a gunner and got killed right away then it would.be a similar issue and then a similar argument could be made to not allow the warthog to drive without a gunner at the beginning of a match for some amount of time.

Im not trying to remove anything, all i suggested was a cool down timer that is for 10 seconds at the very start of the match!!! The first 10 seconds of the game. Here look ill count them out.
1.2.3.4.5.6.7.8.9.10. Grenades active. Nobody got killed, Vehicles are intact. You wouldnt even see the enemy team until like the first 6 seconds unless the enemy spawns straight across in a direct line of sight. Having the enemy team spawing in direct line of sight is also another good reason to disable grenades for 10 secs because now not only are your own team killing you its the enemy team as well shooting from the other side of the map. You could be 7-0 down with in the first 5secs of the game.
This is not drastic at all. Its your opinion that you think its drastic and thats ok you have a right to your opinion. Im trying to figure out a way to stop these unnecessary grenades that impact the game stright from the start. Having a grenade bounce down in front of your team whos all grouped together sets the tone for the match. You made a great point to have friendly fire off or invincibility active for 5secs at the start. If that was the case and unlucky your team spawns next to the edge of a map, grenades still being active and blowing your teammates would not damage them but the physics would send them flying off the map would still be an issue. Ive experienced all of this so many times in my 20 years of playing halo, Ive seen people get booted, people spend the whole game shooting each other and no sense of team work at all. If your like me and have been playing halo for 20 years you now that this never really happend at all back in the day. Lately its nearly every game and its mainly because of it being free to play so all the trolls and noobs you mentioned will be the majority of new players playing halo because its free. Dont what to come across as aggressive but i think you’re wrong when you say, it changes the core mechanics of the game, like nobody ever played halo before with no grenades. There have been plenty of times players used there grenades and had none after and it didnt stop the core gameplay.You making a point about the warthog and gunner just shows how you dont get what im trying to suggest and because you have a right to your own opinion to not like it but your trying to make it seem drastic when its not really at all. I think with your “warthog example” your trying to explain to me how my idea of no grenades at the start is what way you see my idea and thats fine, if it feels too drastic for you. If you want grenades at the start of a match then fine thats your opinion. Just stop trying to make me have your opinion. All im doing is to try to resolve a little issue that is only at the start of the game and a moment that will be 10 secs that is all. If you have any other points that are clearly your opinion or comments that are unconstructive please i ask you to refrain from doing so. You made your point and your opinion clearly and ive listened. I dont want this topic to blow up like a grenade at our teams feet (pun intended)
We’re all fans of halo and most times we can be set in our ways but now and again its good to talk about things because thats all it is just talking.

I don’t mind being hit with a grenade at the start, you will have your shields back by the time you get to whatever you are contesting. Honestly I’ve had that happen to me once in my last few hundred games. They could just shoot you if they really do value chaos. Would also stop maps like Midship being exciting as at the start everyone is shooting each other immediately.

Grenades for me are the most important part of Halo. Without them, the opening rush to control the map and power weapons would be very uninspired.

> 2533274801036271;13:
> I don’t mind being hit with a grenade at the start, you will have your shields back by the time you get to whatever you are contesting. Honestly I’ve had that happen to me once in my last few hundred games. They could just shoot you if they really do value chaos. Would also stop maps like Midship being exciting as at the start everyone is shooting each other immediately.
>
> Grenades for me are the most important part of Halo. Without them, the opening rush to control the map and power weapons would be very uninspired.

Wish i was that lucky. For me it seems like nearly every match this happens. By all means i dont want to remove anything. It is difficult trying to think of a way to reslove the issue of grenade spamming at the start of a game. Ever since ive made this post people really dont like any suggestions that say remove or disable. Pitchforks and tourches start chasing you down. So how about the idea of being spawned in with wider gaps in between your team. Lol social distance team spawn. Enough space so that you would be out of range from an accidental grenade chuck. This way everyone has grenades at start, nobody or vehicles would deal damage… well less likely too. This seems ok but i dont know how it will work in smaller maps though. Cheers for the feedback

> 2533274818433952;14:
> > 2533274801036271;13:
> >
>
> Wish i was that lucky. For me it seems like nearly every match this happens. By all means i dont want to remove anything. It is difficult trying to think of a way to reslove the issue of grenade spamming at the start of a game. Ever since ive made this post people really dont like any suggestions that say remove or disable. Pitchforks and tourches start chasing you down. So how about the idea of being spawned in with wider gaps in between your team. Lol social distance team spawn. Enough space so that you would be out of range from an accidental grenade chuck. This way everyone has grenades at start, nobody or vehicles would deal damage… well less likely too. This seems ok but i dont know how it will work in smaller maps though. Cheers for the feedback

I much prefer that idea. Only downside being you’ll be forced to perform a certain rush at the start. If you spawn far right for example, you won’t be able to go for the power weapon far left or you’ll be at a huge disadvantage.

> 2533274801036271;15:
> > 2533274818433952;14:
> > > 2533274801036271;13:
> > >
> >
> > Wish i was that lucky. For me it seems like nearly every match this happens. By all means i dont want to remove anything. It is difficult trying to think of a way to reslove the issue of grenade spamming at the start of a game. Ever since ive made this post people really dont like any suggestions that say remove or disable. Pitchforks and tourches start chasing you down. So how about the idea of being spawned in with wider gaps in between your team. Lol social distance team spawn. Enough space so that you would be out of range from an accidental grenade chuck. This way everyone has grenades at start, nobody or vehicles would deal damage… well less likely too. This seems ok but i dont know how it will work in smaller maps though. Cheers for the feedback
>
> I much prefer that idea. Only downside being you’ll be forced to perform a certain rush at the start. If you spawn far right for example, you won’t be able to go for the power weapon far left or you’ll be at a huge disadvantage.

Oh yea that is true. Plenty of time spawing in BTB and if you weren’t in the right spawn point you would lose out on getting the sniper or rockets because you would be just a little bit too far outa the way. Too bad not all maps can have more than one power wepons spawn in different locations and having too many power wepons will be unbalanced if one team has all the power weapons. In my sense having your team at the same spawn point and having grenades set to a timer even if 5secs would stop your team for dealing damage. Sadly people have problems with 5secs with no grenades. Its a though nut to crack. I would still rather have friendly fire on always than have it off to resolve unnecessary problems.

I feel like you could fully avoid it if you disabled grenades for 2 seconds, and that wouldn’t interrupt the flow of the opening rush.

5 seconds in the context of the start of the game is too long in my opinion.

> 2533274801036271;17:
> I feel like you could fully avoid it if you disabled grenades for 2 seconds, and that wouldn’t interrupt the flow of the opening rush.
>
> 5 seconds in the context of the start of the game is too long in my opinion.

Yes that would be the best trade off. The only reason i said 10/5 seconds was that i was keeping vehicles in mind. By the time you approached a vehicle and hop in just to be knocked by a grenade sucks. You have a very good point and guess ill have to consider loosing out on vehicles being damaged for player protection while keeping gameplay intact. 2 seconds would be a great way to avoid this issue. Cheers for the help :grin:

Um no. Using my nades within the first moments of a match are crucial to my strategy and many others. Stop.

> 2535422142018812;19:
> Um no. Using my nades within the first moments of a match are crucial to my strategy and many others. Stop.

Thanks for your feedback, if you could explain your comment further that would be helpful. Simply saying no is unconstructive so please refrain from doing so. This topic is about a very small issue with team damage and teamkilling at the start of a match from grenades. After chatting about this with other halo fans (you can…um go to other comments and read them) we have come to a great solution for this issue that should be fair for everyone and gameplay. Having a grenade timer of 3secs at the start of match would give players enough time to safely storm the map with out being affected by friendly fire and would be enough time so that grenades will be active for enemy encounters. Clearly no one can ever get an enemy kill within the first 3secs of a halo game but i for one have most certainly experienced team fire from grenades during the first 3secs of the match. This would be a better way to resolve this issue rather than having friendly fire off. This would also not affect your “strategy” in any way being only 1.2.3. Secs and Only At The Beginning Of The Match and will not apply to any other time during the match further in game.