I know this isn’t the first time this has been brought up, but this is just venting a little frustration.
Its really frustrating when the number one thing wrong with matchmaking is the match making (sorry, not sword base). I submit as anecdotal evidence: Rage!
Obviously one game doesn’t prove the point, but I suspect no one will be bold enough to suggest this isn’t disturbingly routine. My teammates were hopelessly outmatched. How is that fun for them? I never had a realistic chance of winning (needed to go +28). How is that fun for me? Even the other team was not able to get a fair fight. Either they got easy kills on my teammates or they got killed by me when they encountered substantially different game behavior. How is that fun for them?
I hope and pray Halo 4 will bring back competitive play lists. I know that arena suffered in popularity in Halo Reach, but I have a number of ideas about why having ONE ranked play list with questionable matching tendencies will exclude all but the very hard core players. Halo 3 seemed to have very little difficulty interesting players in the competitive play lists while social still had a very healthy population.
The team slayer experience in Halo 3 is the best experience I have had in a Halo game. Teams were comprised of similar party sizes. The 1-50 system which PREFERRED SIMILAR LEVELS ACROSS ALL PLAYERS created what were overwhelmingly fair games. The system got things close enough that it often seemed the number of players using a mic would determine matches.
I recognize that deleveling and boosting were issues in Halo 3, but surely there is some way to bring back accurate and effective true skill usage without exacerbating the old problems to the point where the negatives outweigh the positives.
Bring back party restrictions so there isn’t a game of
4 randoms: noble, major, commander, commander’s friend
vs
team of 4: inheritor, inheritor, eclipse, forerunner
Even disregarding the obvious advantages of the team of four, I think we can all agree that while experience does not lead to skill, a higher level player is more likely to be skilled and certainly his experience will contribute to lending an advantage on the map specific encounters versus a raw player.
Wall of text is complete. I love Reach, and truly wish this problem didn’t exist. I will be giddy if they fix this for Halo 4.