Marking enemies - left thumbstick press??

Marking an enemy in Infinite should not be a D-pad button. When I’m in the middle of gameplay firefight/running with the flag, etc, having to unnaturally move my hand to (as quickly as possible) to the D-pad and have my character temporarily STOP to signal to my teammates the location of an enemy, that does not seem like an effective way to streamline gameplay.

It should be context-driven, where the normal left thumbstick press can be whatever it is currently assigned to right now, yet pressing the left thumbstick in WHILE the aim recticle is over an enemy player should allow me to mark the enemy easily and not be a distraction or break the flow of gameplay. I think Gears of War 5 does something similar, where an enemy can be marked simply by pressing the thumbstick in while the reticle is over an enemy character.

What do you guys think? Just seems SO unnatural as it currently is. If you play casually, it’s not an issue, but in the middle of the madness, it can get pretty sloppy as is.

As a Bumper Jumper player, I have to map Mark to 3rd paddle or L click. If there’s a Hit-and-Mark option that should be welcome.

Mark should be assigned to LB/RB, L/R press or paddles, avoid your thumbs to leave sticks.

If you don’t jump while shooting, you can assign Mark to LB, Jump to A, and Equipment to D-pad Up.

Yeah I agree 100% that the default mark button on controller is not good at all. I had to bind it to one of the paddles on my Elite controller because the default button causes you to stop completely. I’m just thankful we can change it.

It’s not like we could already completly remap the controller in the flight.

> 2533274791976641;1:
> Marking an enemy in Infinite should not be a D-pad button. When I’m in the middle of gameplay firefight/running with the flag, etc, having to unnaturally move my hand to (as quickly as possible) to the D-pad and have my character temporarily STOP to signal to my teammates the location of an enemy, that does not seem like an effective way to streamline gameplay.
>
> It should be context-driven, where the normal left thumbstick press can be whatever it is currently assigned to right now, yet pressing the left thumbstick in WHILE the aim recticle is over an enemy player should allow me to mark the enemy easily and not be a distraction or break the flow of gameplay. I think Gears of War 5 does something similar, where an enemy can be marked simply by pressing the thumbstick in while the reticle is over an enemy character.
>
> What do you guys think? Just seems SO unnatural as it currently is. If you play casually, it’s not an issue, but in the middle of the madness, it can get pretty sloppy as is.

Marking enemies in Halo is unnatural. Period.

> 2533274791734613;2:
> As a Bumper Jumper player, I have to map Mark to 3rd paddle or L click. If there’s a Hit-and-Mark option that should be welcome.
>
> Mark should be assigned to LB/RB, L/R press or paddles, avoid your thumbs to leave sticks.
>
> If you don’t jump while shooting, you can assign Mark to LB, Jump to A, and Equipment to D-pad Up.

??? Did you somehow miss the well-known fact that you can and were able to change every single keybind on controller and keyboard to whatever you want? If you want melee to be A button on controller, you can do it. ETC

Nah, I think its fine the way as it is. You can rebind to your liking too. Or Elite control is always an option, I might actually consider getting an Elite controller.

> 2535410017197749;6:
> > 2533274791734613;2:
> > As a Bumper Jumper player, I have to map Mark to 3rd paddle or L click. If there’s a Hit-and-Mark option that should be welcome.
> >
> > Mark should be assigned to LB/RB, L/R press or paddles, avoid your thumbs to leave sticks.
> >
> > If you don’t jump while shooting, you can assign Mark to LB, Jump to A, and Equipment to D-pad Up.
>
> ??? Did you somehow miss the well-known fact that you can and were able to change every single keybind on controller and keyboard to whatever you want? If you want melee to be A button on controller, you can do it. ETC

Of course I know. No room for me except for paddles for Mark. Muscle memory is hard to change. I tried hours to get used 3rd paddle to Mark. I don’t like press L/R, it’s a pain.

It kinda comes down to an issue of there only being so many buttons on a standard controller. The default being D-pad up means that oftentimes I just forget to ping places or enemies because it is kinda out of the way. Add to the fact that pinging is not something players in Halo are used to doing and I rarely found anyone pinging anything in the matches I played. I think the button Apex uses for ping is the best spot for it on a standard controller, but in Halo often the shoulder buttons are used for more important functions like melee or reload/interact. At least we can rebind to whatever we want but again there’s only so many buttons. Makes me want to buy an Elite controller :slight_smile:

Marking with dpad worked for me, please don’t change it as whoever doesn’t like the dpad for marking rebind the controller which really worked well in both tech previews. Be stealthy don’t stop in the middle of chaotic firefight to mark your enemy, for sure someone like me will shred you in the game :wink:. I was marking enemies when I had fire cover and wasnt in the open.

> 2533274791734613;2:
> As a Bumper Jumper player, I have to map Mark to 3rd paddle or L click. If there’s a Hit-and-Mark option that should be welcome.
>
> Mark should be assigned to LB/RB, L/R press or paddles, avoid your thumbs to leave sticks.
>
> If you don’t jump while shooting, you can assign Mark to LB, Jump to A, and Equipment to D-pad Up.

I used a modified Bumper Jumper for the flight.
X = reload, B = melee, A = sprint, LS = crouch, RS = zoom, LB = jump, RB = equipment.

I think the real issue is that there’s just too many important controls to actually map ping to
something accessible without crippling yourself in some other way. You map it to a bumper and you give up a good equipment button and make using the grapple and repulser harder. Map it to the sticks and you have to find a good place for sprint/zoom/crouch/melee depending on your preferred layout. Same for face buttons.

No matter what you end up having to shove something to the Dpad, which is less than ideal for everything except for grenade swap and AI scan.

I think the best solution would be to allow settings for combo-binds or alternate press bindings. For instance, mapping ping to something like RB+LB. Or allowing it be be a double-tap x or hold X function. That would immediately solve this issue as well as free up a lot more possible bindings to help players.

Controllers in general just feel like they can’t keep up with most games now for buttons. The number of things you want to while still aiming is so high, realistically o would have ping and equipment on back paddles.

I’m tempted by a SCUF/Elite but they’re a bit too pricey.

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> Controllers in general just feel like they can’t keep up with most games now for buttons. The number of things you want to while still aiming is so high, realistically o would have ping and equipment on back paddles.
>
> I’m tempted by a SCUF/Elite but they’re a bit too pricey.

I have the elite 2 and it definitely is a bit on the pricey side but it’s worth it if you ever have the spare cash for it. I love mine.

> 2670661386182421;13:
> > 2533274801036271;12:
> >
>
> I have the elite 2 and it definitely is a bit on the pricey side but it’s worth it if you ever have the spare cash for it. I love mine.

I dunno dude, I have spare cash that I could buy it, I just feel like I can’t justify doing it when I have a perfectly functioning controller already. Realistically I’d be buying it so I can use two buttons slightly easier. Just feels like that £150+ would go further on something else. I take ages to decide to spend money on anything physical and usually end up not.

I think if I needed to replace a controller, I’d definitely go for the Elite 2 now.

Agreed with it’s unnatural, but you can re-map every button so i don’t see the problem

Haven’t used or seen this feature in action yet. Is the trade-off worth it at all? Not only are players clearly visible at all times, I would also rather engage the opponent straight away than point them out first.