Mark VI core better be MCC or DOOM 2016

Mark VI should be covering Halo 3 and Halo 4 customization, and if you played those or MCC, you know how the customization works. They don’t use Reach slap-on fridge magnets. You can change your helmet, torso, forearms, shoulders, legs, etc, and they even added undersuit and back.

If you never played DOOM 2016, they basically took Halo 4 customization and turned it into a car customization system, customizing even the lights and textures, which honestly is what these trash Coatings should have been able to do. Here’s a quick comparison I saw.

https://youtu.be/-fWO_wtl1Co

Whether or not you liked Halo 4 armors or Halo 3 MCC armors is irrelevant, since those cores and armors are eventually coming anyway, according to Ske7ch. I just want 343 to do something right for a change and really beef out the customization the way they worked in their own games, but add more on top. They can sell the Reach style attachments as well, as long as we aren’t being locked to a single armor body core with attachments again. Otherwise, what’s the point in adding the Halo 3 and 4 core if it won’t be the same?

Truthfully, they should have never went the Core route.
They should have just went the H3/H4 route of switching out Chest, Legs, Bracers, Helmet.

The Core route is essentially your worst fears realised : Magnet system, in a fashion.
This not only uses the Magnet system but also splits cores up so that their pieces don’t mesh. It’s the worst designed customization system I’ve seen in the past 5 years.

Just imagine Infinite’s customization like H3/H4. Since MK7 was already designed with the H3 style of armors, all they had to do was model all the armors planned for the game into the H3 style, which is arguably even less work than making multiple cores and making different armors for it.

Take Yoroi for example. If you trim it here and there and make it fit the Mk7 skinsuit, it will work. It will definitely work without needing to craft a whole separate core for it. Same with the Reach MK5B armor.

Infinite’s basic aesthetic was already very good, and people really wouldn’t have minded seeing their favourite armors and helmets ported into Infinite’s aesthetic style instead of needing to acquire a different armor core for each array of customizations. IN FACT, this will kill all excuses of “DURR THIS ARMOR DOESN’T LOOK HALO” because it adapts all the styles to look Halo. Remember Hayabusa skin? It was still loved and used because even though it wasn’t a lore-friendly armor, it was modeled to reflect Halo’s Style.

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I’m not entirely against the core system, as long as their goal is to have you be able to represent the generation of Spartans that you like the most. If you said Reach was your favorite game and you loved being a Mark V Spartan, so they designed the core to work exactly like it was in the game, that would be cool. They could make each core specially designed to the way it worked then. The problem is that Mark VII and Yoroi work the same as Mark V, instead of being unique to their core, so they have literally zero defense as to why you can’t mix armors and attachments. That’s where they messed up. That’s why I’m fearing they’ll screw up the Mark VI core by doing it the same way too.