Marine Rush Counter?

Does anybody have any counters to the Marine rush? (Other than Marine rushing yourself) I’ve played a lot of games and now it seems every match is just a Marine grenade rush. And yes, this is a rush. They set the rally point at your base and flood Marines within the first 60 seconds.

Turrets are useless. They are destroyed in seconds with grenades and you just wasted resources, if you can even get them up in time.
Grunts are useless. Grenades pop them like balloons.
Choppers are pretty useless. It takes 30 seconds to build 1 and a lot of resources.
Suicide Grunts are good, but you need to constantly flood them to keep the Marines away. (Even then, they will soon bring snipers to pick the grunts off before they take out Marines.)

I’m pretty clueless for this. You have 60 seconds to combat a flood of grenade powered Marines. How??

the big problem are :

What kill Mariners: Warhogs (tec2), Tanks(very expensive) SNIPER (150 OF ENERGY 1 LOL), SCOUT DONT WORK,

FLAMER TROWERS ITS THE BIG KILLER OF MARINERS, BUT DONT DID KILL

One good point would be to build turrets on the far side of your base, so if he wants to nade them, his marines will run directly into your suicide grunts.

And get engineers fast.

> 2533274807340992;3:
> One good point would be to build turrets on the far side of your base, so if he wants to nade them, his marines will run directly into your suicide grunts.
>
> And get engineers fast.

That’s the thing, engineers are so expensive and take long to make. 240 I think and 30 seconds.

Ive tried doing that with mines too. Lure them into it. It only works for so long though

I find turrets with Ainfan tend to make a mess of me, as long as you build two or three. Snipers work if you stick near you base and kite around it. But having a small force of your own marines to nade mine to clear the number your turret have to deal with will help.

Remember for every two squads the marine player makes, you can afford one turret. Two marines will not take out a turret, even unupgraded.

Unsc leaders : build snipers set the rally point to the back of your base or the oposit side the enemy is coming from and never stop moving them away and keep them from entering the Marines range this can be done by simple taking a few steps back of any turn towards you and pushing forword once they focus back on your base this works best with cutter since you can get the leader power for longer line of sight but will ultimitly work with any unsc leader,.

Banashed: same as before but with elites if you can’t get tec 2 build your hero unit as soon as you can and should be able to hang on for a while while your supply and power go up

early turrets…you need 2 with anti inf and you will be fine until 4:30-5 min depending on how many units you kill…after 5 min you will need more turrets and units to be able to stop it but by then you should be fine…if they rush in first 60 seconds they are hindering there resources a ton…if you repel the first initial push then push back immediately …get map control and push there expantions…they wont be able to come back very easy

> 2533274851915620;7:
> early turrets…you need 2 with anti inf and you will be fine until 4:30-5 min depending on how many units you kill…after 5 min you will need more turrets and units to be able to stop it but by then you should be fine…if they rush in first 60 seconds they are hindering there resources a ton…if you repel the first initial push then push back immediately …get map control and push there expantions…they wont be able to come back very easy

Push back immediately? How do I move turrets?