This update is exactly what we needed. If you want damage bleeding go play Halo 3.
The reason Halo Reach is different is because it’s a different game. If you wanted to keep playing Halo 3 then get off of Reach and go do that.
The original Title Update was well intended but it attempted to “fix” things that didn’t need fixing.
Changes such as nerfing armor-lock and active camo were excellent additions and deserve to stay.
Eliminating the sword cancellation was too much in my opinion. Without sprint, sword needs to remain un-countered, but when you factor in the ability to sprint, the sword (without the possibility of cancelling out) becomes overpowered. It would have been a good original balancing function for the sword to have to be redeployed after a sprint (like when you first pick it up and it goes “pshh!”) but it’s too late for that now, and the sword should be able to be cancelled out again.
KEEP IN MIND, I am not a casual Reach Player. I have worked VERY hard from almost zero gaming experience, to become a decent Halo player. I play, and I play to win with a positive K/D (my roommate does not though) I am an educated Reach Player. Before the game came out I taught myself all the statistics and strategies, all the weapons and their functions. I studied Reach. I have kept up with all the changes and updates.
I also know seasoned Halo gamers who do like Reach because they came to the game with an open mind for a NEW game. You can rage all you want, but you’re closed minded and you’re living in the past. This is not Halo 2, or Halo 3. So stop screaming that it needs to be turned into that.
Reach was not designed for damage bleeding, damage bleeding had no place in Halo Reach and it needed to be removed from the Title Update. TU now has nerfed Armor Lock, and reduced bloom, (things that were good to fix) and damage bleeding needed to go. Armor lock is fine. I don’t like it, but I am skilled enough to counter it. Even in Vanilla Reach where it’s over powered I can beat Armor Lock because I learned to play THIS game. Now that it’s nerfed it’s even better. Let anyone use Armor Lock. I don’t care.
I don’t like Jet Pack, but you know what? I learned to play against it because I’m not trying to play Halo 3. It’s been over a year. Get over the fact that this is a new game and enjoy it for what it is. The March Update was excellent and fixed the broken aspects of Reach.
Halo 4 is going to have some MAJOR changes even from Reach (e.g. the new CoD like scoring system shown in the preview video) and chances are I’m not going to like those changes very much, but if I have a problem with it, I will just go back and play Reach. Then I’ll adapt to the new game factors and enjoy Halo 4 for what it is.
Look back to the huge changes from Halo Combat Evolved to Halo 2! HUGE changes. Implemented by BUNGIE. Damages changed, new weapons were added, the scale changed, everything was different, but you don’t hear nearly as many people whining about how Halo 2 wasn’t like Combat Evolved. The fact that 2 and 3 were so similar gave you all a bad impression of future Halos. Bungie is an innovative company, things are going to change, change is part of nature. If you want to play the exact same game over and over again, go play CoD.