March Playlist Update Discussion

343i said they were going to leave it up to us to choose between TU and Original Slayer settings, and then they go with both? The playlist splitting has been terrible. Just pick one and we’ll live with it.

I personally like the TU settings, but I play a majority of my games in SWAT. The difference in cadence is really starting to get annoying - I wish 343 would just either TU update everything or remove the TU update.

On another note, what’s with getting rid of Anniversary Squad Slayer?! I love armor abilities, love the new (old) maps, but hate Anv Slayer! It’s not that I play badly in Anv Slayer (check my stats, if you really don’t believe me), but I want the variety more than one weapon plus armor abilities brings to the table. I can’t tell you how many times my team’s been pinned down by a sniper from across the map on Headlong and it’s just “I got it, pistol 3 shots I win.” That is not how weapons are supposed to be balanced.

I almost think having Anniversary Slayer settings show up in Anniversary Squad was a bad idea in the first place - there’s a whole playlist for that already! Bring back TU or normal slayer settings to the Anniversary Playlists.

I don’t want to end my 11 years of being a hardcore Halo fanboy just because of one -Yoink- matchmaking update - but I can’t deny since it rolled out I haven’t cared to play.

> 343i said they were going to leave it up to us to choose between TU and Original Slayer settings, and then they go with both? The playlist splitting has been terrible. Just pick one and we’ll live with it.
>
> I personally like the TU settings, but I play a majority of my games in SWAT. The difference in cadence is really starting to get annoying - I wish 343 would just either TU update everything or remove the TU update.
>
> On another note, what’s with getting rid of Anniversary Squad Slayer?! I love armor abilities, love the new (old) maps, but hate Anv Slayer! It’s not that I play badly in Anv Slayer (check my stats, if you really don’t believe me), but I want the variety more than one weapon plus armor abilities brings to the table. I can’t tell you how many times my team’s been pinned down by a sniper from across the map on Headlong and it’s just “I got it, pistol 3 shots I win.” That is not how weapons are supposed to be balanced.
>
> I almost think having Anniversary Slayer settings show up in Anniversary Squad was a bad idea in the first place - there’s a whole playlist for that already! Bring back TU or normal slayer settings to the Anniversary Playlists.
>
> I don’t want to end my 11 years of being a hardcore Halo fanboy just because of one Yoink! matchmaking update - but I can’t deny since it rolled out I haven’t cared to play.

I could not agree more. I loved Anniversary Squad and also didn’t understand why Anniversary gametypes were there in the first place, there’s a whole other playlist for that. I am guessing they did away with it because of low population, almost always 200 or less players. Having said that, the wait between matches wasn’t bad and the gametypes on those maps were really fun, 2 flag on Battle Canyon, 1 Flag on High Noon, and a good mix of regular slayer game play really made this diverse, fun, well balanced playlist.

I too have been frustrated with MM the past couple of nights and am also considering stepping away from a Halo game for the first time since CE, very disappointing!!! Please fix it!!!

I have never posted in these forums but now I have to… The MARCH UPDATE IS THE WORSE UPDATE IN HALO HISTORY!!! I’ve been playing Matchmaking still H2 & this is by far the worse UPDATE to date. Please 343 fix your Matchmaking playlist soon…

Double Sprint melee I do not support. What I do support is lowering the damage inflicted from melee. Lower it to 75 or 50% of its normal base so that a double melee turns into a quadruple melee, that way people will actually try to kill you with their guns instead of their fists.

I like the fact that you made 2 slayer playlists, but i don’t agree with the removal of bleed-through, squad slayer and worst fo all 4v4 Objective. I really hope that you’ll listen to the community and fix it next month.

On another note, since the news came that in Halo4 you will be able to upgrade your spartan’s abilities, I’m more sceptical than ever. I still wish you the best of luck with the Halo series though.

Bring back Anniversary Squad. Classic is NOT THE SAME.
I want to play the maps without a 3-shot pistol. I also dont want to play BTB or FFA.

I havent played Reach since you removed it, and wont be playing it until Squad is back.

Thank you 343i.

Incase i didnt post in this thread yet.

Thank you 343i for making the most sane update in months, and recognising that you were not serving an entire section of the community before in your zeal to appease certain other sections. I say that from a purely objective stance. You fixed a lot of crap that was causing much contention within the community, and gave us BTB heavies :slight_smile:

Thanks for noticing me at last.

> Incase i didnt post in this thread yet.
>
> Thank you 343i for making the most sane update in months, and recognising that you were not serving an entire section of the community before in your zeal to appease certain other sections. I say that from a purely objective stance.

You don’t say this from a purely objective stance. You say it from a casual stance, and you couldn’t be more wrong. The casual side is catered to left and right while the competitive side - who originally made Halo great before it was nearly destroyed by the input of casual players - is still being ignored.

I have nothing to worry about :slight_smile:
i play Halo 3 :slight_smile:

  • Please bring back Squad Slayer. Team Slayer and Super Slayer are practically the exact same. Just make Team Slayer default, Arena TU, and Squad Slayer TU. Easy fix. There’s no reason to have three 4v4 Slayer playlists.

  • Please return Team Objective to 4v4. 5v5 is way too many people to have trying to arm a neutral bomb on Asylum. Also, Active Camo just needs to be removed. For objective it makes sense for there to just be Sprint and nothing else. Camo is way too campy.

  • Heavies is a nice introduction. I also like the new maps they’re on.

  • Still no Team Fiesta or Dodgeball in Action Sack? Halo 3’s Action Sack was twice as fun and had half the capabilities for custom content as Reach does. Does not compute.

> > > A few posts ago someone mentioned that Super Slayer only hosts two local players. Is that correct?
> > >
> > > If so, that is ridiculous. One of the best things about squad slayer (among many) was the fact that you could have four players on one xbox playing slayer together.
> > >
> > > Is there another playlist (ideally, Slayer) that can support more than 2 local players?
> > >
> > > Please bring back the squad slayer playlist, or at least adjust (remove community maps) from the Super Slayer playlist so we can continue to enjoy playing with friends on the same screen.
> >
> > As of now, you can only play with three guests in the following Slayer playlists:
> >
> > Team Snipers
> > Team SWAT
> > TU Beta
> >
> > Now that I look at that, its not a lot.
>
> Multi-team?

Yeah, not a lot of slayer options there. I played over the weekend, and multi-team would work fine with only 3 players, but 4 is no good. I’ve never understood why they even allow a team of four to play multi-team when they are teams of 3. We had to play Team Objective all weekend, which was miserable as games sometimes only lasted 2 minutes long.

I also tried to play Super Slayer. I hated it. Like was mentioned before, we don’t need three playlists consisting of 4v4 slayer.

Please bring Squad Slayer back with the ability for more than just 2 local players, or at least tweak the map availability for Super Slayer so that stupid community maps don’t ruin the framerate for more than 2 local players.

Lastly, I was double-meleed alll weekend long. It was ridiculous and truly frustrating. Bleed through was working so well (except for the inability to know when someone could be killed with a headshot).

> - Please bring back Squad Slayer. Team Slayer and Super Slayer are practically the exact same. Just make Team Slayer default, Arena TU, and Squad Slayer TU. Easy fix. There’s no reason to have three 4v4 Slayer playlists.
>
> - Please return Team Objective to 4v4. 5v5 is way too many people to have trying to arm a neutral bomb on Asylum. Also, Active Camo just needs to be removed. For objective it makes sense for there to just be Sprint and nothing else. Camo is way too campy.
>
> - Heavies is a nice introduction. I also like the new maps they’re on.
>
> - Still no Team Fiesta or Dodgeball in Action Sack? Halo 3’s Action Sack was twice as fun and had half the capabilities for custom content as Reach does. Does not compute.

Can we just let you be in charge of MM? :slight_smile:

Removing bleedthrough from Reach was the right thing to do. Glad to see it finally happen. I now prefer TU games to Vanilla Reach.

BTB Heavies is a great game type. It breathes new life into big team battle gaming.

Super Slayer is far better than Squad Slayer was.

Removing Evade from Spartan objective games was also a good thing.

> Super Slayer is far better than Squad Slayer was.

What are you basing this off of?

The only ‘positive’ things I can see are that:

-Decreased from 5v5 to 4v4 (if you prefer 4 to 5, which I don’t)
-Community maps (which limit the number of local players able to play)

The negatives are extensive:
-No more than 2 local players
-Crappy community maps
-Search options are changed
-Armor Lock
-Double Melee (although this is playlist-wide)
-Shorter game times (75 kills v. 50 kills)

I’d like to know why you think it’s better. The above are my opinions, but I’d be interested to get your perspective, too.

where do i post to so that 343 can see because they need to bring back squad slayer it is a big problem with just about every player i have asked so if someone can point me in the right direction that would be great

i agree i loved squad slayer a lot of my friends online don’t have all the map so the only place we can play 5v5 is in objective and it is too many people so i hope that 343 make a fix and bring back squad slayer i hope everyone who feels the same way say something to the right people

I know this probably won’t happen, but how 'bout a race playlist for noobs like me?

> > Super Slayer is far better than Squad Slayer was.
>
> What are you basing this off of?
>
> The only ‘positive’ things I can see are that:
>
> -Decreased from 5v5 to 4v4 (if you prefer 4 to 5, which I don’t)
> -Community maps (which limit the number of local players able to play)
>
> The negatives are extensive:
> -No more than 2 local players
> -Crappy community maps
> -Search options are changed
> -Armor Lock
> -Double Melee (although this is playlist-wide)
> -Shorter game times (75 kills v. 50 kills)
>
> I’d like to know why you think it’s better. The above are my opinions, but I’d be interested to get your perspective, too.

I posted my reasons in the “Get Rid of Super Slayer…” thread.

> > > Super Slayer is far better than Squad Slayer was.
> >
> > What are you basing this off of?
> >
> > The only ‘positive’ things I can see are that:
> >
> > -Decreased from 5v5 to 4v4 (if you prefer 4 to 5, which I don’t)
> > -Community maps (which limit the number of local players able to play)
> >
> > The negatives are extensive:
> > -No more than 2 local players
> > -Crappy community maps
> > -Search options are changed
> > -Armor Lock
> > -Double Melee (although this is playlist-wide)
> > -Shorter game times (75 kills v. 50 kills)
> >
> > I’d like to know why you think it’s better. The above are my opinions, but I’d be interested to get your perspective, too.
>
> I posted my reasons in the “Get Rid of Super Slayer…” thread.

This is the text of your argument along with my anotations:

I am happy with the introduction of Super Slayer. Now that bleedthrough has been removed, I prefer the TU to Reach 1.0 and I enjoy playing 4v4 with this updated TU. Most of the objections to Super Slayer appear to me to be not critical enough for 343i to flip flop back to Squad Slayer.

The complaints against AL are especially dubious. AL under the TU is a greatly modified ability. It’s not at all the same Armor Lock that was raged against when Reach first came out. Attacks against it have an effect; you can even kill an Armor Locked opponent. Are people understanding this? You can attack an Armor Locker with effect and he can’t attack back. And there is no negating of a plasma grenade that has already been stuck. You just need to be careful with projectiles like rockets. Unlike the original AL, it’s almost never correct to sit back and wait for someone to come out of it. But I still see people doing this, either out of habit or lack of knowledge. If people actually learned to play properly against the new Armor Lock, I think they would find their current concerns to be largely invalid and petty. The point here is that Squad Slayer didn’t have Armor Lock as an option. It was never about adapting to it or not, it was the fact that this playlist was sans Armor Lock, which most people loved. The changes made by the TU were good, but I still have huge problems with it (frosting, popping in and out to pop opponent’s shields plus melee, etc.) Your claim about not being appropriate to sit back against an ALer isn’t true at all. Little to nothing, short of explosives, will really accelerate the timer that an ALer has, and even then, no damage is done to health or shields, so you’re just wasting ammo that could be used when he/she comes out of AL

Anyway, a lot of the anti-AL complainers weren’t really happy with Squad Slayer having any AAs at all, especially Jet Pack and Active Camo. There were posts complaining about how one or both of these broke maps and ruined the competitive experience. How quickly this is forgotten. What I am alleging is that a hefty amount of the anti-AL complainers are really anti-AA complainers, and restoring Squad Slayer won’t really satisfy them anyhow. It’s not fair to over-generalize this. You could be correct that some anti-AL complainers are really anti-AA complainers, but, for the purpose of this thread, we are talking about bringing Squad back the way it was, not to bring it back with modifications.

Going from 5v5 to 4v4 actually helps the DLC algorithm to work. Getting 8 players with DLC is easier than getting 10. It seems to be working. This is a good thing. Again, this is probably true, but the effect is negligible to me. I know that I would prefer having Squad slayer back with its old settings even if this means less DLC, and I think many would agree.

The complaints about supposedly bad maps coming back is a specious one. Sure, some hate Pinnacle, Sword Base, community maps, etc. But what about the people who like them but couldn’t play on them in Squad Slayer? Every map in MM has its detractors. That’s why we get to vote for which map we will play on. Don’t like Pinnacle? Don’t vote for it. Let’s also not forget the people who wanted more maps in Squad Slayer. I didn’t hear too often people wanting community maps in Squad. One of the biggest reasons is that because you CANNOT play with more than 2 people locally on community maps. Squad Slayer was the last bastion of hope for more than 2 players locally to play slayer matches on.

Not being able to play split screen with more than 2 players to me is an appropriate loss. Split screens give an unfair advantage to a team. We are having this discussion in the other thread. I don’t buy your claim in the least bit. The main reason, I think, is because you don’t play with more than 2 players locally. That is FINE, that is your choice. However, others that choose to play that way should not be punished.

As far as I can tell, population has not suffered either. Super Slayer seems to have more people in it than Squad Slayer. There definitely has been no dramatic drop in numbers. I think this may be more of a comparison between apples and oranges than to straight up apples. As has been mentioned before, the choice wasn’t ever purported to be between getting rid of Squad Slayer and placing Super Slayer into the mix. Everyone assumed the choice was between Vanilla Team Slayer or TU Team Slayer. Nowhere was Squad Slayer in that discussion, which is the main reason people are upset and want Squad back.

For those angry about the loss of bleedthrough, that of course is an issue separate from the playlist itself. True.

All in all, I fail to see how having Super Slayer is not a better choice than having Squad Slayer, especially given such other factors as the commitment to maintain Vanilla Reach, and the probable results of the TS playlist vote. As long as it remains intact, I will spend all my 4v4 game time in Super Slayer rather than in Team Slayer. The difference between Team Slayer and Super Slayer is small. The difference between Squad Slayer and Super Slayer is large. That is the problem. Super Slayer is not an appropriate replacement for Squad Slayer.

Originally, when I read about this update in the Halo Bulletin, I was very excited for the sixth. The idea of a separate TU playlist was very promising. However, now that I have actually played the new TU games, I find myself severely let down.

Now, I don’t want to imply that I think the process of updating Reach was bad as a whole (after all, you guys weren’t under any obligation to go to the trouble), but I sincerely believe that this latest change is a step - in fact, make that two steps - in the wrong direction.

  1. Why has bleedthrough been removed? I am sick of a sliver of shielding allowing my opponent to escape a pummel scot-free, while I die because I had no shields. If the DMR dealt a random amount of damage every time it was fired, Reach would be terrible. So why is melee dealing an inconsistent amount of damage acceptable?

  2. Why are there armor abilities in Super Slayer? People have been asking for the removal of Armor Lock and Camo since day 1, but instead we get evade removed. What? How does that make sense? Besides, I haven’t noticed any difference in functionality since AL and Camo supposedly got “nerfed”; Locking still allows an unskilled player to be rewarded with an undeserved kill for literally sitting still and jamming a button down until help arrives.

  3. Why is Sword Base STILL in slayer? It doesn’t matter which slot it is in, people vote it up every time. And it sucks-more than any Halo map I can remember. In fact, so do Powerhouse and Countdown. Now, I’m no map designer, but when there is a map
    that openly encourages the player to camp with short range weapons in a small room, there’s very little fun to be had. A map like Select or Kingdom or Treasury is one I can get into. OR some of the old Team Classic maps.

  4. Why no more 5v5 slayer? It plays much better than 4v4. A 5v5 Super Slayer playlist, maybe? Just make one playlist for vanilla Reach, and one playlist for 5v5 TU w/ bleedthrough-that way, everybody’s happy, and we don’t have to argue about who the “vocal minority” is.

Well, now I’ve finished my rant. And, to reiterate, I am not trying to be abrasive or insulting. I really do appreciate your efforts to build on community feedback. I think 85% bloom works better than 100% or ZB. But that doesn’t overshadow the glaring
gameplay issues that March reintroduced to Reach.

PS. You might want to know that I am a relatively recent Halo devotee; I picked up Halo PC as my first Halo game about 8 months ago. So if you worry that removing Armor Abilities will drive off new players, I am here to tell you that they won’t.

PPS. BTB Heavies shows up too often for my tastes. But, if a bunch of people like it better, than I’m cool with it. The community maps are great.

PPPS. Bring back 2 Flag Shottys FTW!