March Playlist Update Discussion

I don’t like the update.

Why would you update living dead and hostball, those playlists just suck.

Giving vanillers their playlist but taking beedthrough from TU out just makes me sick.

Well done 343i!

Not really. Keep shooting while hes busy hitting you and then surprise him with a right hook. i dont see how you dont realise that?

> Removing bleedthrough was the last drop, you guys give those vanilla warriors they playlist/s and remove bleedthrough for out settings only because you heard their complains.

Funny, I could say the same thing about the TU and how it took over 3 playlists a month since November. You guys got the TU only because 343 heard your complaints. Frankie originally said he was fine with Reach, outside of a few small tweaks.

But I suppose if a larger group of people complain about something, and it gets changed OH NOES ITS THE END OF THE HALO FRANCHISE AND THE WORLD.

But today has tought me a valuable lesson. Halo players are a bunch of selfish -Yoinks!-, if THEIR complaints aren’t being met, then it’s the devs fault. If they don’t get the settings THEY want, the game is bad.

> CorrivalFawn443
> I don’t like the update.
>
> Why would you update living dead and hostball, those playlists just suck.
>
> Giving vanillers their playlist but taking beedthrough from TU out just makes me sick.
>
> Well done 343i!

I rest my case. Why WOULDN’T they update the most played lists? Because people who like the TU don’t play them? lolz.

> Not really. Keep shooting while hes busy hitting you and then surprise him with a right hook. i dont see how you dont realise that?

This.

This is exactly why no one is ever going to take you seriously. This is also subsequently why no one takes most casuals seriously…

Is that supposed to be an insult?

Im only relaying what bungie said themselves way back when in a blog post no one apparently bothered reading.

You know, the people who designed this game?

You have the information to win, you dont use it. Thats your problem.

Why not just leave Derp Slayer with Vanilla settings and push TU fans into Squad Slayer?

Why get RID of Squad Slayer and give us 4v4 with garbage -Yoinking!- maps, and garbage -Yoink- like Armor Lock instead?

343, did you seriously think that those of us who played Squad Slayer MISSED Sword Base and Armor Lock?

W - T - F

I think it’s ironic how people on this forum who like the TU are acting as if 343 unfairly took out TU and that it’s “the stupidest decision ever”.

Um, they had a vote in Team Slayer playlist, and Vanilla Reach won fair and square. You might be the majority on the forums, but it has been made clear that you are a minority in the Reach fanbase.

> Is that supposed to be an insult?
>
> Im only relaying what bungie said themselves way back when in a blog post no one apparently bothered reading.
>
> You know, the people who designed this game?
>
> You have the information to win, you dont use it. Thats your problem.

ROFL… I know how to win CQC fights under both settings. The difference is that I recognize the TU Bleedthrough setting is more conducive to fast and ‘competitive’ gameplay. A word most likely not apart of your vocabulary because you’re a ‘casual’ Reach player which is in fact fine by me.

The word ‘adapt’ comes to mind when I come across people who cannot handle the new, more ‘competitive’ settings.

> I think it’s ironic how people on this forum who like the TU are acting as if 343 unfairly took out TU and that it’s “the stupidest decision ever”.
>
> Um, they had a vote in Team Slayer playlist, and Vanilla Reach won fair and square. You might be the majority on the forums, but it has been made clear that you are a minority in the Reach fanbase.

So the Vanilla fans won the vote in Derp Slayer, congratulations.

That’s still no reason to completely delete -Yoinking!- Squad Slayer.

What is this Super Slayer -Yoink-? I don’t want to play against Armor Lock scrubs on Eden Minor at all. That’s not Halo to me. If I wanted to run around spraying ARs and double pummeling dudes like I’m playing Street Fighter II I’d be a fan of Team Slayer, but I’m not.

Squad Slayer had it right.

343 is batting -Yoinking!- zero right now.

> I think it’s ironic how people on this forum who like the TU are acting as if 343 unfairly took out TU and that it’s “the stupidest decision ever”.
>
> Um, they had a vote in Team Slayer playlist, and Vanilla Reach won fair and square. You might be the majority on the forums, but it has been made clear that you are a minority in the Reach fanbase.

343 hasn’t released the voting data as far as I know. I think unless they do, there isn’t a real way to gauge which one won.

> The difference is that I recognize the TU Bleedthrough setting is more conducive to fast and ‘competitive’ gameplay.
>
> The word ‘adapt’ comes to mind when I come across people who cannot handle the new, more ‘competitive’ settings.

Thats opinion. As opposed to my description of how no-bleed CQC works, which is fact.

Also adapt spam is bad mkay.

> > The difference is that I recognize the TU Bleedthrough setting is more conducive to fast and ‘competitive’ gameplay.
> >
> > The word ‘adapt’ comes to mind when I come across people who cannot handle the new, more ‘competitive’ settings.
>
> Thats opinion. As opposed to my description of how no-bleed CQC works, which is fact.
>
> Also adapt spam is bad mkay.

And we come to a brickwall. The word ‘adapt’ was originally thrown in the face of everyone who disliked Reach’s broken settings upon release. Now that you’ve been handed more ‘competitive’ settings you reject them on the basis that you subsequently shouldn’t have to.

What isn’t opinion is how TU CQC works. You just have to be willing to put time into it to get used to it like you did with non-TU bleedthrough. The obvious difference being the answer in TU bleedthrough on when to melee isn’t handed to you like you’re being spoonfed like an infant. As is the case in non-TU melee because you can clearly see your opponent has no shields and thus should melee.

I’m sorry the answer for you isn’t so cut and dry and that you’d prefer to defend broken settings…

i thank you for the bleedthrough comment. getting rid of it was the most stupid thing 343i did so far. now they’re making me fear Halo 4. bleedthrough makes Reach more fun, enjoyable, and fast paced. it also makes it play like Halo 2/3. AND it makes TU unique, while having no bleedthrough makes it just Vanilla (ew). plus, why would casual players hate it? it makes it a easier melee kill? mesa confused.

343i, please bring back bleedthrough. i beg of you.

> > I think it’s ironic how people on this forum who like the TU are acting as if 343 unfairly took out TU and that it’s “the stupidest decision ever”.
> >
> > Um, they had a vote in Team Slayer playlist, and Vanilla Reach won fair and square. You might be the majority on the forums, but it has been made clear that you are a minority in the Reach fanbase.
>
> So the Vanilla fans won the vote in Derp Slayer, congratulations.
>
> That’s still no reason to completely delete Yoink! Squad Slayer.
>
> What is this Super Slayer -Yoink!-? I don’t want to play against Armor Lock scrubs on Eden Minor at all. That’s not Halo to me. If I wanted to run around spraying ARs and double pummeling dudes like I’m playing Street Fighter II I’d be a fan of Team Slayer, but I’m not.
>
> Squad Slayer had it right.
>
> 343 is batting Yoink! zero right now.

It was a fair vote, the players of Reach chose what they wanted.

I agree with you that Squad Slayer should not have been removed, that was a mistake.

> > I think it’s ironic how people on this forum who like the TU are acting as if 343 unfairly took out TU and that it’s “the stupidest decision ever”.
> >
> > Um, they had a vote in Team Slayer playlist, and Vanilla Reach won fair and square. You might be the majority on the forums, but it has been made clear that you are a minority in the Reach fanbase.
>
> 343 hasn’t released the voting data as far as I know. I think unless they do, there isn’t a real way to gauge which one won.

Considering how the TU is now bound to 1 playlist, I think it’s safe to say it lost.

> > I’m disappointed in the March update but “makes me sick”? Some of you posters need to stop with the theatrics. Make your opinions heard but remember that it is just a game.
>
> it is more than just a game to a lot of us. some of us have been playing Halo habitually for 10 years and seeing whats happening to it is indeed sickening.

I’ve been playing for ten years as well. Didn’t play Halo 2 online but Halo 1 and 2 were played to the limit at friend’s houses and LAN parties. Look at my Halo 3 and Reach records, played those a lot too.

It is just a game and if you let an update that is not permanent “sicken” you, you are a little too dramatic.

Considering the shear multitude of hate threads recently posted since the update, what is the central issue with the March Update?

Bleed-through was broken to begin with, and the game was not designed with it in mind, so it was a very difficult thing to manipulate and fix. They couldn’t do it, so they removed it, but they are still keeping all of the other changes like adjusted bloom. Also think of it this way. We’re Spartan III’s when we go into matchmaking, we don’t work the same as we used to when we were Spartan II’s, so it makes sense that shield bleed-through is not a part of Reach gameplay.

Team Hotshot, finally we see a better indicator for someone who is on Heat 3/3.

Grifball, no one even over at Grifballhub knew we were getting Handegg in matchmaking. It was thrown around a bit, but that’s all I knew about it.

Team Objective might benefit from the 5v5 update, however, I feel like it should have been combined with Squad Slayer and made into a Squad Battle type playlist that offers both TU slayer and objective while matching people who are in parties with those who are in parties.

BTB Heavies, add in BTB Splockets, but make the only loadout sprint. It’s very broken with every other AA in Action Sack.

Matching Team with Teams, should just be implemented across the board in the competitive playlists.

> Bleed-through was broken to begin with, and the game was not designed with it in mind, so it was a very difficult thing to manipulate and fix. They couldn’t do it, so they removed it, but they are still keeping all of the other changes like adjusted bloom. Also think of it this way. We’re Spartan III’s when we go into matchmaking, we don’t work the same as we used to when we were Spartan II’s, so it makes sense that shield bleed-through is not a part of Reach gameplay.

Focusing mainly on this.

Bleedthrough with normal Reach was inconsistent, but better than without since one player would have to shoot an oncoming player until shields broke, which basically made 3 DMR shots + melee = one melee, which is unfair.

343 should at least reopen the Beta with 110% damage resistance and 75% melee with the TU. That fixes most of the problems people are getting with bleed through (AR charging, DMR 4 shotting, overpowered melee bleed). Personally, I would take it farther by abolishing sprint (stops sprinting/melee and sword abuse) and removing the AR.

Bleedthrough only needed tweaking. Removing it basically reverts the game back to vanilla Reach.

On another note, I do agree with matching teams against teams. I hate with a full party stomps randoms. Of course, with the current player population, that would increase search times. Personally, I would simply ban parties altogether, that would streamline searches, but also eliminate teamwork, especially in MLG. Squad’s search algorithm is as good as it gets without trueskill.

i honestly would like to have an explanation from 343 explaining why these changes happened. And not just your sugar coated explanation that you would give to 13 yr old kids but a well thought up explanation showing how these changes make the game better. If not, please give me the phone number of the 343 office so i can get in contact with these people and politely talk with them. If not, we understand. this isnt the first time yall (343) has given us (the people who keep you in business) the cold shoulder.

> i thank you for the bleedthrough comment. getting rid of it was the most stupid thing 343i did so far. now they’re making me fear Halo 4. bleedthrough makes Reach more fun, enjoyable, and fast paced. it also makes it play like Halo 2/3. AND it makes TU unique, while having no bleedthrough makes it just Vanilla (ew). plus, why would casual players hate it? it makes it a easier melee kill? mesa confused.
>
> 343i, please bring back bleedthrough. i beg of you.

I can’t imagine you being the only one…