The title may have you confused. Yet the full meaning is
Multiplayer maps should be inspired, not copies of campaign.
Halo Reach has the lowest liked base maps of any Halo game. With good reason, the maps are nothing new, or special, it’s things we have all seen in campaign. Infact all the DLC maps are vastly more popular. Meaning that it’s not the game really, more the direction of it’s base maps.
The only maps in Reach I have grown to really like and respect are. Forge World (few variants), Spire, Sword Base and TBH that’s about it.
In Halo 4, 343 needs to make maps inspired and based off campaign levels. Yet not total rip offs. For example Zanizbar was based off the first Earth level of Halo 2. HEadlong on the second Earth level. Yet at the same time maps like Lockout and such were really not based off anything.
In the games it goes like this (in my opinion and such, Not facts)
HALO:CE-Maps not really based off any levels. However based on places around the Halo installation. Yet mostly off beat, random, but fun maps
Halo:2-Maps based off campaign levels and places. While still having a few off beat maps as well. Interactive, and fun in all counts.
Halo:3-A more advanced version of Halo:CE. Off hand areas, but still part of some canon with the game. Yet a mix of Halo2’s “Campaign inspired places”.
Halo: Reach-Just clones. Except the new maps and Forge World. Odd
My ideas
Halo 4 needs to do with Halo2 and Halo 3 did. They had the best maps really, they had a story, they had a soul, and were just fun. However this does not mean Halo Reach is terrible in everyway with maps. I think Invasion and Campaign Based Maps would be amazing.
Normal maps should never be campaign maps. However Invasion and special game modes could and do well. If Invasion has special maps, only for invasion, it would give it more purpose while adding more depth to the overall game.
Agree. Or not?