Name of the Map - Zilipah
Current State - Alpha/Beta
Gametype that currently works for it - Slayer/Team Slayer
Players - 4v4 or 2v2v2v2 or 3v3v3v3 or 4v4v4v4 (that is pushing it though)
Basis of map from - Warlock/Wizard
What I want opinions on - Weapons, spawn points and aesthetics
Extra/Important information - There are currently no kill barriers, those will be added as time goes on. Also make sure you do not use jetpacks on the map. (at least until it is updated.)
Powerups - Camouflage
Description - Zilipah takes the idea of the map Wizard and changes it into a “Reach” Map. It will eventually be able to support objective game types but not currently.
Set of Screenshots - Set of Screenshots
Download map -Download Map
I haven’t played it, but just by the look of it I can tell you a few things:
Don’t use the grid as a ceiling. It is very distracting.
Use colored pieces more often.
Maybe add some windows on the edge of the coliseum to get some light.
You must not have notice but the Grid is not the ceiling. It is partly inside of the ceiling to add color, it is something that I am thinking about removing.
More glass = Frame Rate Lag
> I haven’t played it, but just by the look of it I can tell you a few things:
> Don’t use the grid as a ceiling. It is very distracting.
> Use colored pieces more often.
> Maybe add some windows on the edge of the coliseum to get some light.
It’s colorful :D, bring by us tomorrow night in the test lobby, will run a few games on it to see how she really plays.
> Don’t use the grid as a ceiling. It is very distracting.
Grid-ceilings are far less distracting than you prejudge them to be.
> It’s colorful :D, bring by us tomorrow night in the test lobby, will run a few games on it to see how she really plays.
What is this test lobby you speak of?