Map Testing

Fun fact. Making maps in-game map editors such as Halo’s Forge is actually worthy of putting into your level design portfolio according to my uni lecturer, as it shows that you are able to work in other engines and with limitations.

I’m just starting the documentation part of the design and I’m wandering what do people want (may as well make it to peoples liking); Slayer, BTB, CTF, anything. Small, average or large?

I’m also wandering if people would want to help test the map when I’ve reached that stage? Just need people to give feedback and test my blockout (the version that’s just functional) and the final product (the version that looks pretty).