Map testers and feedback needed.

Hello, Waypoint. I created a map a while ago, well before the TU.
It is called “Warrior” but the name could change at anytime… It is in my fileshare, and my Gamertag is Ukkomyrsky. Here’s a few details about it:

Size: The map is pretty small, with 2v2 and 4v4 in mind, maybe 5v5 for bigger, more objective based games.

Layout: Symmetrical, with a blue base, red base, and two platforms in the middle, connected by a bridge (with a raised platform in Neutral Flag), and bridges extending from the platforms, for transportation back to the bases.

Transportation: Man cannons send players from the right side of the bases to their respective platforms, one on each platform in the front of each base sends players into the bases, and one on each bridge leading back to the bases. Red team has to cut through Blue teams platforms to get back, and vice versa.

Vehicles: Two falcons behind each base, no place at start, meant more for 5v5 objective gametypes.

Weapons: DMR, Needle Rifle, Plasma Pistol, Shotgun(with place at start, 1 minute spawn time, and only 1 extra clip), Sniper (with place at start, 1 minute spawn time, 1 extra clip), Grenade Launcher (with NO place at start, 80 second spawn timer, and 2 extra clips), Frag and Plasma 'nades,

Supported Gametypes: Slayer, Oddball, Neutral Flag, and CTF.

Other info: No FFA games are supported.

Please, any feedback and/or renditions will be greatly appreciated. Feel free to send me a message over here, or xbox, or comment.
Thank you for your time.

First of all the map is not properly aligned. This is a huge flaw and will be very hard to fix.

The middle structure that is floating is completely off center and would need to be completely reconstructed. I am not sure why there is a sword in a kill zone (maybe you want people to use jet-pack and die thinking they are getting a power weapon?). The areas seem really confined with no space for movement.

Other problems include: -spawning issues (some are facing walls and others are in the open with no cover)
-lack of map space (probably would have difficulty on 5 v 5)
-zfighting (blending of pieces that causes flickering)
-grenade launcher spawns closer to one side and is hidden
-sniper placements are an issue (you can nade the sniper right off the map from the other side)
-falcon spawns at 3 minutes? and is not game specific

anyways along with a lot of work that needs to be done. The layout is intriguing with some interesting (but not appealing) aesthetics. The symmetry needs work and overall game play area needs to be enhanced unless you expect everyone to jet-pack. Anyways ill try it out sometime.

Thank you for your feedback and checking it out. I’ll get right on to fixing it tomorrow after I wake up.

And as for the sword, that was just a joke that my friend and I put in their to troll our friends, but I completely forgot about it.

Can you guys test two of my maps that I just made. I will be on next weekend. My GT is YouxxGotxxOwned. I’ll have you guys see for yourself.