One thing that really added depth to Halo 3 was that any feature of the map was essentially accessible. There are still places in maps that I am learning. There are also jumps that require skill to execute, such as jumping from s1 to s2 in Guardian. Or pressure jumps seen in this video Halo 3 MCC: Pressure Launches Explained (Tutorial) - YouTube. Also the epic play right here in the first clip CLUTCHEST HALO 3 ODDBALL OUTPLAY FTW! - Halo MCC Best & Funny Moments #260 - YouTube. These jumps can be difficult to do and are a part of skill expression in the game. Another type of jump is ghost jumps. These are all sweet features of the game that were likely unintentional but have become part of the game. I hope to see some of these features in infinite, at least having all visual features of the map fleshed out with physical surfaces, and getting rid of invisible barriers, and too restrictive timeout zones. The maps timeout areas in halo 3 were far less restrictive than later games. All of these subtle features of maneuvering the maps involve a certain science, which makes the game more interesting and challenging. The philosophy of later games seems to be “Make everything easier”, this makes game play less rewarding.
This next paragraph cover a topic discussed in other posts, but with changes that makes its inclusion justifiable. If you went to a chess board meeting and tried to make it so that rooks on the board can move any direction, this would change the game into something else and essentially ruin chess. Making them move any direction would be more realistic, because soldiers can move in any direction. But the thought of doing this is ludicrous - for good reason. In my mind, doing that to a chess board is analogous to adding sprint to later halo games. The thought of playing guardian with sprint would ruin that maps unique game play. I think in certain game types it is less of a problem than others, such as in BTB. Although, there are vehicles that can be used to transverse the map which makes sprint kind of useless. More of you that became halo reach to halo 5 players, I agree that it would feel bad to have sprint striped from the game. So if the game has a large player base, then why not have two separate game modes for those that like the classic feel and one for the new halo games? This would of course require some maps to be exclusive to the classic mode and some exclusive to new mode. I can’t see my self having a long lasting career with halo infinite if it doesn’t have the classic feel. It would be sweet to see the classic maps in halo 3 brought to halo infinite and then a bulk of others with the new weapons and equipment. The classic playlists in reach were largely malnourished, i think with a good effort this layout could work.
Please comment and share your thoughts,
cheers.