Map movement incentive - gone

There is little to no reason to move around the map any more. Especially Slayer DMR- Oh wait, BTB.

With the DMR, you can shoot across nearly every map. Why move, when you can sit on top of your base and pick everyone off from a distance?

Again, with the DMR, if you’re out in the open at all, it’s like a death sentence. It shoots too fast, and it’s a 5sk. There is little go no time to react.

And then, there’s the feature which stops you from being scoped out when being shot. This is ridiculous for the DMR.

And even after that, bloom does NOTHING. Nothing is an understatement. It seems like the reticule expanding is just cosmetic.

Oh, and it wrecks vehicles. Yaaaaaay.

Then there’s the ordnance drops. I could spend the rest of my days telling you all why these are ruining maps.

So, tell me, what us the point of taking the risk to go and get that Spartan Laser from the middle of the map when I can just camp my base with my Sniper and/or DMR and have it delivered to my doorstep?

Map control has also become less important with the addition of ordnance drops. For example, I could control, say, the Rocket Launcher spawn on The Cage to stop the enemy from obtaining one. But now, no matter what I do, they’re gonna get that Rocket Launcher. They’re gonna get that Spartan Laser. They’re gonna get that Sniper.

The open maps like lolRagnarok is like a camper’s heaven. Open spaces so that you can spam people and vehicles to death with your DMR, frequent Sniper drops not helping to improve previous statement, useless vehicles, and nowhere to run to if you’re being shot. It’s like Haemorrhage all over again! Everyone sticks to the edges of the map, afraid to go out into the open because they know that the enemy is armed to the teeth with Power Weapons and DMRs.

Sitri, I shall leave you to explain the rest, in agreement or not. You’re the wise man when ugly cones to this sort of thing.

I’m seriously starting to doubt the future of BTB with all these horrible choices that are being made by 343i. I know quite a few people who are doing the same.

Peace.

It has always been my opinion that the DMR should never have been included in the sandbox.

It breaks pretty much every map with long sight lines… (which is all of them bar like 2)

Yup. You are so right. All the maps have large open sight lines with little to no cover. And to make it worse, they removed the all common response to being fired on. Normally if someone is shooting you you have a ‘Flight or Fight’ response. You evaluate your chances of living while fighting and if they arent good, you run. In Halo 4, if you run and get shot, you somehow move as fast if you were crouching, which makes trying to get to cover while someone is hitting you absolutely worthless and you would be better off standing still.

Get rid of the DMR and all Forerunner Weapons.

Game is 50% better straight away.

dmr is a 4sk.

@ Schmarmberg

What game you playing bro?

I would quote, but my iPod won’t let me. Directory error every time I click ‘menu’.

If you’re a good enough player to get frequent ordnance, you shouldn’t have to get to a certain spot for a new toy when some bad kid can take it. I’d take this over being unable to do jack -Yoink- because the other team got to an XY coordinate faster than I did, any day. Now you get your toys from actually needing to kill people.

It’s not perfect, by any means, but neither was “Rockets and shotgun have a 120 second respawn, camp and use ammo sparingly until they respawn again rofl they’re gunna be so mad”.

> If you’re a good enough player to get frequent ordnance, you shouldn’t have to get to a certain spot for a new toy when some bad kid can take it. I’d take this over being unable to do jack Yoink! because the other team got to an XY coordinate faster than I did, any day. Now you get your toys from actually needing to kill people.
>
> It’s not perfect, by any means, but neither was “Rockets and shotgun have a 120 second respawn, camp and use ammo sparingly until they respawn again rofl they’re gunna be so mad”.

So you prefer a more socialistic approach. Power weapons for all(unless your given the choice of a needler or frags, lol)Ordinance is earned by gaining 70 points(too easy) But their is a 30% point increase every time you get ordinance to prevent good players from dominating. If I do twice as good I should get double the ordinance. Right?

No need to learn maps. Their is nothing out their to learn. It’s laughably simple. Add in random ordinance and you have a total joke of a game. Rockets should plop down randomly. I would rather fight off weapon campers than get blasted by rockets I had NO chance to get.

> > If you’re a good enough player to get frequent ordnance, you shouldn’t have to get to a certain spot for a new toy when some bad kid can take it. I’d take this over being unable to do jack Yoink! because the other team got to an XY coordinate faster than I did, any day. Now you get your toys from actually needing to kill people.
> >
> > It’s not perfect, by any means, but neither was “Rockets and shotgun have a 120 second respawn, camp and use ammo sparingly until they respawn again rofl they’re gunna be so mad”.
>
> So you prefer a more socialistic approach. Power weapons for all(unless your given the choice of a needler or frags, lol)Ordinance is earned by gaining 70 points(too easy) But their is a 30% point increase every time you get ordinance to prevent good players from dominating. If I do twice as good I should get double the ordinance. Right?
>
>
> No need to learn maps. Their is nothing out their to learn. It’s laughably simple. Add in random ordinance and you have a total joke of a game. Rockets should plop down randomly. I would rather fight off weapon campers than get blasted by rockets I had NO chance to get.

No, I just said neither system is perfect, just that they are different. I’m not much of a power weapon user and haven’t been in any previous Halo game, in fact I mainly just played Snipers; I just personally don’t mind being given a faster way to kill people for killing a lot of people when the objective is to kill people. It was inevitable anyway. Frankly, I just don’t care. I’d be fine with power weapons being entirely removed, not out of preference, but again… because I don’t care. I’d make due with my loadout weapons and hop in some vehicles as I’m doing now.

Sounds like a problem with having insanely open maps with no cover to traverse the map with. If you remove/nerf the DMR, then everyone will just be hitting you with the more-powerful Light Rifle. If you do the same to that, then people will take their chances spraying a Carbine at you.

It is the map’s and ordinance’s faults that this game plays so slow, and there is no incentive to push up.

Should also be said that I don’t think “Learn where all the weapons on the map are, and then just grab them at the set intervals they spawn at and use them to get faster kills” is any worse than now, but they both have pros and cons. Personally, I don’t want every game to just be a map pack. Each game is different, and I’ll find something fun in each of them. Except Reach.

Map control is still important. Especially that top hill in Ragnarok…

> Sounds like a problem with having insanely open maps with no cover to traverse the map with. If you remove/nerf the DMR, then everyone will just be hitting you with the more-powerful Light Rifle. If you do the same to that, then people will take their chances spraying a Carbine at you.
>
> It is the map’s and ordinance’s faults that this game plays so slow, and there is no incentive to push up.

My incentive to push up is sitting on my -Yoink- is boring and rushing around has always been my thing. Sadly the gaming community would rather take the easy way out.

> > Sounds like a problem with having insanely open maps with no cover to traverse the map with. If you remove/nerf the DMR, then everyone will just be hitting you with the more-powerful Light Rifle. If you do the same to that, then people will take their chances spraying a Carbine at you.
> >
> > It is the map’s and ordinance’s faults that this game plays so slow, and there is no incentive to push up.
>
> My incentive to push up is sitting on my -Yoink!- is boring and rushing around has always been my thing. Sadly the gaming community would rather take the easy way out.

I, and many others, share the thought process that they do not want to play to lose. A lot of the games I play in Halo 4 come down to the time limit because map movement is literally nonexistent.

You can play to lose, but if staying back because of the lack of weapons/powerups gets me a W, I will take it.

In every game I play, even on Ragnarok, everyone is constantly moving toward one another’s “bases,” trying to flank the central concentration of opponents with fast vehicles, get behind them and steal their vehicles, etc.

There are some temporary campers, sure. On and behind the Pelican for one example. And of course the classic example; snipers at the bases. And I’ve done both before, myself. That’s what stickies and group pushes/charges are for, though, isn’t it? The necessity of which, sort of means we do have to move, doesn’t it? Every time I play most people are pretty mobile, and all over the maps.

Maybe I’m just playing at odd hours and the people I play with are weird? Lol.

In six months I bet this will all pan out.

> > > Sounds like a problem with having insanely open maps with no cover to traverse the map with. If you remove/nerf the DMR, then everyone will just be hitting you with the more-powerful Light Rifle. If you do the same to that, then people will take their chances spraying a Carbine at you.
> > >
> > > It is the map’s and ordinance’s faults that this game plays so slow, and there is no incentive to push up.
> >
> > My incentive to push up is sitting on my -Yoink!- is boring and rushing around has always been my thing. Sadly the gaming community would rather take the easy way out.
>
> I, and many others, share the thought process that they do not want to play to lose. A lot of the games I play in Halo 4 come down to the time limit because map movement is literally nonexistent.
>
> You can play to lose, but if staying back because of the lack of weapons/powerups gets me a W, I will take it.

I still play to win. I might use a weapon i don’t want to or resort to a beatdown. But i would never camp for a win. It doesn’t feel like i actually won. I have this honor system thing a long with my friends. And camping for a win just isn’t something we do.

Like Sitri said, if the DMR is nerfed, people will turn to the next weapon, and so on. Just the way video games work.

But the thing with the DMR is it’s huge range. The Light Rifle, whilst powerful, does not stand up to long range encountered like the DMR currently does.

If you use anything other than the DMR or LR on Ragnarok, you’re in for a beating.

The horrible maps and lack of cover only adds to the problem.

If you needed an incentive to move around the map and take control of sight lines to choke points, you are playing the wrong type of game. The “incentive” as you put it, is winning the match. This is just another “DMR NERF!” thread by an irate player who got owned by DMR’s.

> Like Sitri said, if the DMR is nerfed, people will turn to the next weapon, and so on. Just the way video games work.
>
> But the thing with the DMR is it’s huge range. The Light Rifle, whilst powerful, does not stand up to long range encountered like the DMR currently does.
>
> If you use anything other than the DMR or LR on Ragnarok, you’re in for a beating.
>
> The horrible maps and lack of cover only adds to the problem.

I still think that the main issue is both the lack of a real medium-range counter to the DMR, and the maps. Maps like Ragnarok, Exile and to a lesser extent, Longbow do not help the DMR’s case in any way. They are very open and offer limited paths to navigate the map in cover.

This is why I believe Meltdown is the best map currently in Halo 4; it offers long lines of sight for DMR users, open paths for the Warthogs and Ghosts to use, and having a series of caves to travel while covered, giving good opportunities to use close-range automatic weapons.