Features:
- multiple towers with different heights and layout
- some stone structures like zanzibar and some Brute tech like their garrisons in Infinite’s campaign
- drawbridge type bridge that can be extended/withdrawn
- BTB map with 60/40 or 70/30 indoor/outdoor split
- Brute Vault with UPGRADED power weapon from campaign
- Quake-like ( or Unreal ) feel to level design
- waterfall and river cutting through fortress in zig-zag
- slight inspiration from Highground, Zanzibar, Sanctuary and Waterworks
- lots of verticality and tunnels
- river running underground as well as up top
- section with a parked brute scarab in docking bay
- Mid sized 4-legged PLAYABLE brute walker
- Designed with Assault and CTF in mind