A Fusion Coil is a map hazard. The open edge of a map that a player can fall to their death from is a map hazard. The conveyor belts on Elongation were not necessarily map hazards but they helped to move you towards the death pits at the ends of the map. Deep water is a map hazard.
What other map hazards could Halo 4 incorporate into maps?
Perhaps there could be a map that has sections of the ground that crumble off over the coarse of the match. This could work for some sort of canyon, magma or “Foererunner bridge” map. It wouldn’t happen at random and the game would warn you ahead of time by making the parts of the map start to rumble like an earthquake before they fall off. I imagine the same parts would fall off in same order everytime so people could memorize the sequence.
> Perhaps there could be a map that has sections of the ground that crumble off over the coarse of the match. This could work for some sort of canyon, magma or “Foererunner bridge” map. It wouldn’t happen at random and the game would warn you ahead of time by making the parts of the map start to rumble like an earthquake before they fall off. I imagine the same parts would fall off in same order everytime so people could memorize the sequence.
>
> This could also work well for an Invasion map.
this would work well
also stops camping… (hint, hint)
but whatever you do, don’t add this feature to Vehicular maps
Halo 2 had a bunch of map hazards such as the stalactites you could shoot down on waterworks, rocks on beaver creek, moving fusion coils on Colossus, the landmines on Containment and of course the train on terminal.
All these little things helped to make Halo 2 what it was, dynamic environments are great.
> Halo 2 had a bunch of map hazards such as the stalactites you could shoot down on waterworks, rocks on beaver creek, moving fusion coils on Colossus, the landmines on Containment and of course the train on terminal.
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> All these little things helped to make Halo 2 what it was, dynamic environments are great.
Agreed, reading this makes me want to play Halo 2.
Which makes me want Halo 4 to have more “maps hazards” like this. I miss the train from terminal the most. What a great example of well-designed risk/reward that was.
> > Halo 2 had a bunch of map hazards such as the stalactites you could shoot down on waterworks, rocks on beaver creek, moving fusion coils on Colossus, the landmines on Containment and of course the train on terminal.
> >
> > All these little things helped to make Halo 2 what it was, dynamic environments are great.
>
> Agreed, reading this makes me want to play Halo 2.
>
> Which makes me want Halo 4 to have more “maps hazards” like this. I miss the train from terminal the most. What a great example of well-designed risk/reward that was.
Running for the Overshield as you see that Train start coming is a pretty thrilling experience. Map hazards that are involved in risk/reward scenarios, like the OS and the Train on Terminal, give maps character and exitment.
> Halo 2 had a bunch of map hazards such as the stalactites you could shoot down on waterworks, rocks on beaver creek, moving fusion coils on Colossus, the landmines on Containment and of course the train on terminal.
>
> All these little things helped to make Halo 2 what it was, dynamic environments are great.