MAP FEEDBACK THREAD: Ridgeline (Anniversary DLC)

AH’s walkthrough

“Overlooking one of Halo’s impressive relay complexes, this idyllic cliffside once served as a UNSC staging area.”

Discuss your thoughts on the Anniversary DLC map and remake of Timberland, Ridgeline, here!

isn’t it a bit early to be asking for feedback on these maps since hey haven’t been released yet?

Having not played it yet I can still say something…I’m not down with the idea of it being 20% smaller than the original. D:

Even though I have never played the original, I was disappointed to hear that it was made much smaller than the original. I would have liked to see how awesomely huge the original was. Other than that, it looks to be a really fun BTB map, and I cannot wait to play it! Also being able to add trees to the map in forge… now that’s just sweet.

> isn’t it a bit early to be asking for feedback on these maps since hey haven’t been released yet?

Feedback on visuals, speculation/suggestions on weapon setups, and other such things can be made before their release.

Yeah, the onluy thing I don’t like is it being 20% smaller. Still going to be an awesome map, though.

Okay, Certain Affinity, we’ve been over this. A symmetrical BTB map should have <mark>STATIC SPAWNS*[/h] in slayer. I mean c’mon.</mark>
<mark>Despite this flaw, the map is fun. Got a perfection on my first match there. Just please fix that bit.</mark>

Yeah, whats with that? you think they would learn.

What a map! The best big team map I have ever played I wish Tempest still had Dynamic spawns like this. I cant say enough good things about this map. However I wish it had come a little earlier, in the Reach life cycle.

Dynamic spawns.

Great map for warthogs :smiley:

Possibly to many snipers though.

Certain Affinity, come on. STATIC SPAWNS for symmetric, Big Team maps. It’s a no-brainer.