> > something don’t show up in testing, it is obvious that none of us though to double jump it and instead thought no one could get there by jumping by themselves, it was just a simple oversight and there is no need to and try and tell us how to do our job.
> >
> > i bet you over look things yourself as well, the reason i asked you to remove it is so less people will be aware of it so it won’t get abused as much, this is for the good of the playlist because that exploit will just ruin it.
>
> How could you overlook a double jump? It was one of the most common ways to break infection maps in Halo 3. It’s not like it would go away in Halo : Reach. It happens in Matchmaking and it will happen on every map ever built. People look for advantages and will abuse them until the end.
quite easily, the thought never came to mind and it is something i always forget about since i never take any notice of it so for me, it is an easy mistake for me to make and probably a lot of other people as well …
i did look for ways to break it myself but i put to much focus on the side blocks and not enough on the front, i took a quick look and tested to see if i could break through or jump through by myself and that showed that i couldn’t so then i focused mostly on the sides because those where a huge issue to get placed just right so you can’t squeeze on through, when something else has your attention makes it easy for you to overlook something else…
> “For the good of the playlist”? A playlist full of broken maps riddled with such spots. So I let the world know about your screw up… so what? Deal with it. Perhaps next time you won’t attempt to block off an area without doing it right.
if people don’t abuse it then they can have fun playing on it, if people abuse it then there is no fun to be had, so if know one knows about it then they don’t abuse it, if they don’t abuse it then people will have fun.
i did block off the area right, i did it using minimal objects to allow for 4 way split screen, if you think it could have been done better without affecting 4 way split screen then by all means, make your own variant and submit it.
> The first thing I did when I forged through each map was test the boundaries and blocked off areas. As soon as I saw that big gap in the barriers, first thing I did was destroy them to see if I was able to jump through. Then I noticed the huge gap up top and knew exactly where I’d head if I partied up with anyone.
if i understand this right, you went through and edited each map to look for exploits?
well, those edits that you made could have created the exploits that you are currently seeing, perhaps you should just look at the maps instead of editing them.
> First thing you do in a survival situation is look for the most easily defensible position… and that stuck out like a sore thumb.
most players don’t look up so it will be extremely easy for them to miss, it isn’t easily defensible as such but more of an accidental fortress that blocks out the zombies instead of you defending yourself
> As for me, I’ll tell you this much… the first thing I’d always do is try to break my map. The second thing I’d always do is… try and break my map.
i always try to break my maps, it is something i usually think of while building the areas to save me the time of going back and maybe re-building the area or using kill boundries, but, if i did this as the secound thing then my maps would never be built …