Thanks again to all those with positive comments!
> Scorpions though? They suck. It’s just an overpowered vehicle in general and two of them? yeuch. They tend to mean the Falcons really cannot fly anywhere because they’re shot down instantly, and cross-map movement for infantry is very difficult since the Scorpion can cover most of the map.
> I really like the design of this map, but I’m also torn on the Scorpions. The best way I can describe how they play is “tank Battleship”. The initial engagement of the game is all about the Scorpions trying to get angles on each other, and one gets blown up.
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> Did you try it with Wraiths? Or maybe just Revenants, but then it’s not really Heavies.
The scorpions were a tight rope to walk through testing. I debated them the entire time but ultimately I am very satisfied they are in and stand behind the decision. I placed the solar panels to tightly control specific sightlines so the scorpions only have a small window to cross map from one spot. Other spots have different windows but the entire map is broken up which results in the tanks moving around the map. I love that “tank battleship” as you put it. Those that do sit behind the base don’t have much of a sightline or control over flow. Wraiths were tested, played nicely, but just didn’t have that heavies feel.
As for falcons, it depends on who you’re playing with as always. Some games the tanks are constantly dead and I’ve been on the receiving end of two enemy falcons controlling the map for a bit. Not only in customs but I was excited to receive this in a matchmaking game the other night too.
> Also feel like the base could use an extra entrance or two - found myself in battles around the bases and unable to get to cover because I was just next to a long flat wall of the base.
I did play with another entrance for a bit but I kept objective games in mind when designing because I didn’t know if heavies would play objective. The extra entrance made the base feel too vulnerable and took too much budget. Plus having the “dead” space behind the base promotes movement forward and deters camping back there because there is little benefit.
> This is my least favorite Heavies map.
Could you elaborate?
> Also, has it been tested for CTF?
Rasu supports ctf and assault and, in customs, are both a lot of fun.
Keep it coming! So far Rasu will go without needing any update but I’ll keep checking here and various other forums for faults. Thanks everyone!
ps Keep an eye out for the hidden cone. No one’s reported finding it yet and don’t spoil it for others if you do!