Map Feedback: Rasu (BTB Heavies)

Rasu is now in matchmaking.

Please use this thread to post any feedback that could improve the map. While testing was extensive, matchmaking always introduces new variables with unexpected results. Please keep comments helpful, I can’t guarantee 343 will keep the map updated but I will continue to improve Rasu where possible.

Map details:

Canvas: Forge World
Ideal Player Count: 16
Best Gametypes: BTB variants of Slayer, CTF, or Assault

Description: Prepare to meet the sun gods themselves as you charge into battle amidst an ancient solar station.

Vehicles:
2 Scorpion @ 135s
2 Falcon @ 45s
4 Mongoose @ 30s
2 Chain Hog @ 30s
2 Rocket Hog @ 50s
2 Ghost @ 30s

Power Weapon Set:
2 Sniper @ 55s
2 Rocket @ 40s
1 Laser @ 80s
2 Concussion Rifle @ 45s
2 Hammers @ 60s
2 GL @ 45s

Image of main field
Image of base structure

Hope everyone enjoys it as much as I have!
Thank you Blueprint, XForgery, and Forgehub for all the testing, Reaching Perfection for your Forge Lessons, and DriedMoss for a little inspiration :slight_smile:

Current matchmaking version: 1.23

so glad this made it, was by fare my favorite .

The falcon was surprisingly weak in MM conditions…Havn’t been able to fly more than 10 secs in my 4-5 attempts.
Also, I hope the tanks won’t get abused too much.

I love it!

Finally, some fun tank combat!

I also got a splatter with a mongoose my first game, so thanks for remembering to put those in!

I Really enjoy it.

Thank you guys for commenting, I’m glad you’re enjoying Rasu! All the positive feedback has been awesome and greatly appreciated.

> The falcon was surprisingly weak in MM conditions…Havn’t been able to fly more than 10 secs in my 4-5 attempts.
> Also, I hope the tanks won’t get abused too much.

The dominance of each vehicle changed from game to game throughout testing. One game the falcons would control the field most of the match while other games would be controlled by the tanks. It seemed very dependent upon the groups playing. Hopefully it’s not a consistent thing for you because the Falcon is so much fun.

Love it, my favorite of the FW submitted maps.

> The falcon was surprisingly weak in MM conditions…Havn’t been able to fly more than 10 secs in my 4-5 attempts.
> Also, I hope the tanks won’t get abused too much.

The Falcon will always be a weak vehicle and ever more so in heavies as you can just teamshoot it down with simple DMR fire. Vehicles in Reach are generally quite weak to start with, pity there’s no options to change vehicle health.

I have seen quite a few games where the tank has abused spawns on this map but that’s always going to be an issue with tanks, however out of most of forgeworld heavy maps I saw this was easily one of best.

I quite like this map. The overall design is pretty solid and nicely iconic.

Scorpions though? They suck. It’s just an overpowered vehicle in general and two of them? yeuch. They tend to mean the Falcons really cannot fly anywhere because they’re shot down instantly, and cross-map movement for infantry is very difficult since the Scorpion can cover most of the map.

Also feel like the base could use an extra entrance or two - found myself in battles around the bases and unable to get to cover because I was just next to a long flat wall of the base.

> I quite like this map. The overall design is pretty solid and nicely iconic.
>
> Scorpions though? They suck. It’s just an overpowered vehicle in general and two of them? yeuch. They tend to mean the Falcons really cannot fly anywhere because they’re shot down instantly, and cross-map movement for infantry is very difficult since the Scorpion can cover most of the map.
>
> Also feel like the base could use an extra entrance or two - found myself in battles around the bases and unable to get to cover because I was just next to a long flat wall of the base.

at least the tanks spawn under cover, so, the other team who has you locked down with a tank won’t destroy your tank with theirs unless they actually invade your base, if this happens then your team sucks and the main problem is with in-balanced teams.

though, sneaking up on their tank is a -Yoink- but can be done, sniper is handy as well if you can sniper the person out of the tank, from my experience on this map it provides angles that makes this effective …

This is my least favorite Heavies map.

I really like the design of this map, but I’m also torn on the Scorpions. The best way I can describe how they play is “tank Battleship”. The initial engagement of the game is all about the Scorpions trying to get angles on each other, and one gets blown up. Then the other one has free reign to control the other team’s vehicles and the field in the middle of the map. Alternatively, both or one tank will hole up in the back of their base, being obnoxious to both their team and the other team.

In other words, it’s really fun when you are the one in the tank: Like This, or This
but maybe not as much if you aren’t in the tank. It’s also really frustrating if your teammate wastes the tank, but that’s common among all games with really powerful vehicles.

Did you try it with Wraiths? Or maybe just Revenants, but then it’s not really Heavies. Also, has it been tested for CTF?

Thanks again to all those with positive comments!

> Scorpions though? They suck. It’s just an overpowered vehicle in general and two of them? yeuch. They tend to mean the Falcons really cannot fly anywhere because they’re shot down instantly, and cross-map movement for infantry is very difficult since the Scorpion can cover most of the map.

> I really like the design of this map, but I’m also torn on the Scorpions. The best way I can describe how they play is “tank Battleship”. The initial engagement of the game is all about the Scorpions trying to get angles on each other, and one gets blown up.
>
> Did you try it with Wraiths? Or maybe just Revenants, but then it’s not really Heavies.

The scorpions were a tight rope to walk through testing. I debated them the entire time but ultimately I am very satisfied they are in and stand behind the decision. I placed the solar panels to tightly control specific sightlines so the scorpions only have a small window to cross map from one spot. Other spots have different windows but the entire map is broken up which results in the tanks moving around the map. I love that “tank battleship” as you put it. Those that do sit behind the base don’t have much of a sightline or control over flow. Wraiths were tested, played nicely, but just didn’t have that heavies feel.

As for falcons, it depends on who you’re playing with as always. Some games the tanks are constantly dead and I’ve been on the receiving end of two enemy falcons controlling the map for a bit. Not only in customs but I was excited to receive this in a matchmaking game the other night too.

> Also feel like the base could use an extra entrance or two - found myself in battles around the bases and unable to get to cover because I was just next to a long flat wall of the base.

I did play with another entrance for a bit but I kept objective games in mind when designing because I didn’t know if heavies would play objective. The extra entrance made the base feel too vulnerable and took too much budget. Plus having the “dead” space behind the base promotes movement forward and deters camping back there because there is little benefit.

> This is my least favorite Heavies map.

Could you elaborate?

> Also, has it been tested for CTF?

Rasu supports ctf and assault and, in customs, are both a lot of fun.

Keep it coming! So far Rasu will go without needing any update but I’ll keep checking here and various other forums for faults. Thanks everyone!

ps Keep an eye out for the hidden cone. No one’s reported finding it yet and don’t spoil it for others if you do!

Found 2 HLG spots.

One big enough for a full team the other only for one man or two.

Do you have a non-Heavy version of the map? It seems like it’d be fun as regular BTB as well.

Tank is very overpowered. It’s an explosive shooting sniper with armor. I would suggest swithing to a wraith.

> Found 2 HLG spots.
>
> One big enough for a full team the other only for one man or two.

Oh I’d love to see them! Have any screen shots or could you describe where they are?

> Do you have a non-Heavy version of the map? It seems like it’d be fun as regular BTB as well.

I don’t have one posted but you can adapt it easily. Swap tanks for wraiths, the laser for plasma launcher, and increase all the spawn timers. Voila and enjoy

> > Found 2 HLG spots.
> >
> > One big enough for a full team the other only for one man or two.
>
> Oh I’d love to see them! Have any screen shots or could you describe where they are?
>
>
>
> > Do you have a non-Heavy version of the map? It seems like it’d be fun as regular BTB as well.
>
> I don’t have one posted but you can adapt it easily. Swap tanks for wraiths, the laser for plasma launcher, and increase all the spawn timers. Voila and enjoy

No worries i will make a video tonight, will be pretty bad quality though i only have a video camera.

If not tonight i will by the weekend, i’ll post it in this thread for you :slight_smile:

I really wish 343 included Heavy objective. CTF on this map was so much fun.

I actually like this map much more than any of the other heavy maps. Still, I’m curious why you chose such random respawn times for some of the weapons/vehicles - specifically tank, snipe, and laser.