> I played this map a few times in Arena and I gotta say, I liked it. It has to be one of my favorite community maps. There was decent flow, no-one really camped, there was just the right amount of power weapons (not too much, not too few), the power weapons seemed to fir the map well, the map wasn’t confusing and I had fun on it.
> I also like the size of the map. It’s not small enough where you spawn with a grenade inbound to your face, yet not too big where it takes half an hour to find someone.
> I can’t speak on behalf of jet-packers since I have not played it in Team Slayer.
Thank you, nice to read that.
> It is good to see that there are people enjoying this Kbo… this map, of the 6, was probably my least favorite. I enjoyed the game that I did play on it though and I hope to play it more to get a better feel of how it will hold up in the future. Best of luck to you.
> I actually thought it was ok (and at first in the previews I thought it was lame). Granted, it was a lot of “spawn-versus-spawn” battles going on, but I played Slayer DMRs which is always like that. Need to try regular Slayer and maybe some Objective type matches on it.
Thanks.It’s a very simple layout built with players learning curve in mind; I think it actually offers more than you can say at the first look/game.The more you play it, the more you know wich position/pw use to take the advantage over the other team according to the situation.
@RustedEdge: …mhhh…scratch scratch…it’s static, dude:)
Also, I’d like to thank a lot of people for their work within the forge community:
Invisible people, such as Crisis Hero(Our flame Keeper), who secretly holds sky separated from earth ;)…
Stubborn forge experts…
Well, pretty much everybody at BP.
Last but not least, thank you 343 people for letting us have some user created content up there.