So I was thinking, and honestly I’m not big on Halo:Reach’s general design philosophy. Maps like Sword Base are quite cool and do complement the tone which Bungie were trying to achieve with that game, however personally I wouldn’t like the series to dwell on that particular philosophy. It was a nice experiment, but a lot of Reach’s maps were dark and gritty, the ones that were competitively focused were also mainly designed with Forge World, so overall they didn’t really provide a good feel overall.
In terms of Aesthetic, I’d like the maps to return to the styles of Guardian, Epitaph and Sandtrap. These maps have three distinct colour schemes, but whether they’re bright and vibrant or dark and sombre they all had really clear, sophisticated designs. They were more focused on the Science Fiction side of the Halo:Universe and less focused on the gritty human side. They made Halo stand out for what it was as a series, and ultimately I think it benefited from having its own identity.
The last comparison is Blood Gulch/Valhalla vs Haemorrhage. I preferred Blood Gulch when it was really bright and colourful, with lush greens and opulant oranges opposed to the gunmetal grey and muddy browns we saw in Reach. I really hope Halo 4 returns to the old designs of the universe, what do you guys think?