(This post would have links and screenshots if the rules on this site were not so backwards and self-defeating)
See forgehub.com for the maps development.
https://www.forgehub.com/maps/castle-wars-reforged.5456/
Out of the gates - With all due respect to PRONGEDVERMIN0, while CW may be a very popular map with many bookmarks, it was not very well put together and very very basic, including many gameplay flaws. So, in frustration with the fact that sometimes one of the only Customs matches on PC is CW or a variant, I decided to show these kids what could be done with forge whilst still keeping true to the gameplay that makes CW so much fun.
BOOKMARK MAP - Click on my Gamertag (ExTerrestr1al) since linking on this site is run by people who think you must prove yourself before posting links to maps on 343’s OWN SITE!
Improvement Goals (over original):
better “stitching” of pieces to create a smoother looking, more polished product
more pathways from entrance of castles up to flag area (CW has only 1)
Safer spawns / eliminate kills inherent in the entrance of the castles
Relocate and redesign vehicle garages.
less blocky, more interesting interiors, more diverse piece usage
slightly larger castles and bridge, within reason
Enhance/compliment gameplay with innovative scripting
More Skill jumps
Key Features:
Cannon (1 per team) on top of each Castle, with variable distance settings and wide area of destruction. Helps counter vehicles and large movements of troops.Red/Blue team enforcement. Because this is mainly CTF oriented, multi-team situations break the map in variuos ways. Also, I hate multi team so I am forcing all players to feel the same way, or die trying
(I will create a separate thread outlining the details of how this was done)
Vehicle staggered release - vehicles no longer dominate small player count matches while waiting for others to join, which usually caused the non-tank having player (speaking of BTB generally, not CW) to quit in frustration. No longer! I will outline how this was done in another thread as well, which I hope will be the new standard for BTB maps!
Generators as scripted “furnature” on top of each castle, which breaks up LOS and adds something else cool to look at (and a death trap for those not being careful.)