MAP BOUNDERIES ON ABRIDGED ARE TOO SMALL..

I have been playing on abridged lately and I noticed it is still to constrained for flying. These are the encountered situations.

  1. I am in a Falcon trying to gain a height advantage over the other Falcon. We defeat them but due to the soft kill barrier above the map we are killed because we cannot decend fast enough.

  2. I dive into the canyon on the side of the maps but I cannot decend any further to avoid fire.

  3. Aside from under the bridge there is no way to bypass enemies unseen and get behind their base.

  4. The result is the inability to fly out of range of the enemy and to remain safe.

All I ask is that the map bounderies for Abridged be changed so it is more open and friendly to Falcons. Possible suggestions include.

  1. Expanding the map bounderies.

  2. Teleporter Bounderies that teleport you to the opposite side of where they came from.

Please tell me if you agree with this subject.

Just a bit. We don’t want the Falcons hiding far away, do we? :wink:

No need to hide just to allow people to perform strikes and get to safety.

If you’re too high, just jump off your falcon. I’m pretty sure that you’ll fall more rapidly, but I’m not sure. Of course, it’ll kill your teammates if they don’t have Jetpacks, but, oh well.