Many things in Halo 4 make me ask....."Why?"

So after seeing many of the videos and information for Halo 4, my only question after most of it is…“Why? What need and purpose does this fulfill in Halo that was missing before?”

I mean, its not like Halo 4 is all bad; 343 seems to have paid a good deal of attention to making the core experience of Halo - Campaign, Gunplay, Maps etc. - better, but there are so many things added that seem to serve little purpose beyond “Change for the purpose of change” and “Because we said so”. In particular some of the decisions for multiplayer are baffling and could only be made by someone who lacks even a basic concept of risk/reward and advantage/disadvantage.

Of course, its not just Halo - it seems be mulitplayer games in general having this problem lately. Take for example, Black OPs II - most people who play CoD games will tell you that the Treyarch games are generally counted on as the more competitive, no-frills, straight-laced and serious of the MP games in the series. But watching any of the videos for Black OPs II, it would seem to most of us that Treyarch has lost their ever-lovin’ minds and started shoveling things in will-nilly.

Some games have escaped this - Battlefield 3 is a notable example. But so many of the things in Halo 4 leave me scratching my head, and its hard to trust 343 with this; particularly after they’ve made some really stupid decisions in the past regarding Halo: Reach.

To me, the two biggest things that encapsulate this problem perfectly in Halo 4 are the change to the Master Chief’s armor, and Promethean Vision.

What purpose did completely changing the Chief’s armor serve? What does it add to the game? We understand it was in need of a graphical update to be in line with the rest of the game, but what you’ve done to the Chief’s armor constitutes a near-complete redesign of the character. Not to mention snaps the canon over your knee like a twig. To understand how radically they changed the armor, bring up a picture of the Chief in Halo 4. On the left, hold up a picture of the Chief from Halo 3 - on the right, hold up a picture of one of the SPARTANs from Halo Wars.

Who does the new Chief look more like? (Correct Answer: A Halo Wars SPARTAN, albeit a thinner one)

Promethean Vision on the other hand, is an utterly baffling decision that should resulted in the person suggesting it being dismissed from the room and mocked by their colleagues. Lets be frank about exactly what Promethean Vision is:

Promethean Vision is an on-demand WALLHACK with impressive range, short recharge, that tells you exactly what your opponent is doing, where they are, and even what they are holding/using if you are perceptive enough. It comes with no real drawbacks, and gives you a massive awareness advantage that is virtually insurmountable by anyone not using Promethean Vision.

So tell me, what does Promethean Vision add to Halo? What long-unfulfilled, empty space in the gameplay of Halo does a WALLHACK serve? How is this ability in anyway not overpowered? How does this ability not eclipse every other ability in the game in every way - either you have to use this ability, or you have to use its direct counter. There aren’t other options, unless you like getting your -Yoink- kicked - Hardlight Shields, Thrust Packs and even Jetpacks mean nothing to the awareness that Promethean Vision gives you.

Only 2 games have ever really balanced the “Wallhack” - Shadowrun and Blacklight. Shadowrun in that it wasn’t terribly powerful, and you had to make big sacrifices to use it. In Blacklight everyone has it, you are completely vulnerable while using it, it doesn’t do much other than give you a diamond that says “Enemy Here”, has a long recharge, and takes a while to activate/deactivate, and has limited range compared to the size of most of the maps.

And if you notice when people playing the demos and the game challenge/ask the 343 rep about these kinds of things, their reply is a fancy version of “No comment”, “We wanted it this way” or a a stuttering “U-u-uh…um…well…you see…we feel it adds depth to the gameplay” non-answer; which to anyone who knows anything about psychology (particularly of the social nature), marketing and human behavior is a MASSIVE, BRIGHT RED SIGNAL FLARE for someone who is lying, unsure of their answer or the effect it will have, or someone who thought they were sure of their answer, but when faced with outside logic suddenly realizes how bad their logic and answer are.

But I suppose all that doesn’t matter, does it? We’ll all have to buy Halo 4 this Fall, because if we don’t we only have Battlefield 3 or Black OPs II to play until Cortana knows when for MP, because everything else will be dead or gone by then.

Yes promethian vision is OP from what we saw in the e3 build.

They say it has been tweaked but we don’t know if its balanced now.

If it is the same I will use it all the time and kill people who use jetpacks or h.l.s.

Firstly, Master Chief’s design is a graphical change, and a design change. That’s it. You will just have to adapt to it.

PV now, I partially agree. It wasn’t really needed, but it isn’t too OP.

In short maps, you could see players around the corner or Radar anyway, and they can see you too. If you know which weapon he has won’t affect the on-coming battle. The player with more skill will kill the other one.
It mostly gives you an advantage at long range maps, but if you see someone behind a wall from across the map, when you reach that place, the opponent probably won’t be there anymore. So it doesn’t give much of an advantage.
Also, it releases a sound, making other people aware that somebody is near them.

Now, I agree with the part that it has a short recharge and too long range.
But 343i tweaked it since E3 and we can hope for the best.

PV gives off a sound when used. If the guy using PV can see you, you can hear them. And I’m pretty sure I read about a certain ability to counter that a few Bulletins ago.

As for Chief, get over it. I’m sure it’ll be explained (the reason as to why it’s changed) but it’s not that important either way. This is coming from a guy who’s read all the books, played all the games and has spent countless hours on Halopedia. I say that just to point out that I DO CARE about the lore, but Chiefs suit isn’t that big of a deal.

I disagree completely. Master Chief’s armor is different, yes, but it’s a good change. The armor is less bland. Also, when we all first saw that first E3 trailer, we all knew it was Chief. Seeing that green armor and gold visor made me sit on the edge of my seat before Cortana had a chance to scream “Chief!” If we still recognize it instantly as Chief, then 343 has done their job in giving a new look to the armor but still keeping it Spartan-like.

And I hate to use this phrase, but you really don’t know about Promethean vision because you haven’t played the final game. 90% of the videos released are from the E3 build, and it’s been stated that it’s been changed since then. It’s possible to be balanced, even after the game is released. Also, you know when a person is using it, due to a visual and audio cue. You’re not going to stand around like a -Yoink- when you know someone can see your every movement (for 5 seconds). Besides, there are counters and other useful armor abilities to use. Yeah, the PV guy can see the other player through a wall, until he thruster pack’s up to him with a shotgun. Seeing a person doesn’t mean you can beat them.

Change for the sake of change is good. It’s a sequel, not a clone of the old games. It’s modernized. No, there wasn’t anything missing in the original trilogy, but we need new features and gameplay mechanics to keep the formula fresh. I love the original trilogy with all of my heart, but if I ever want that gameplay, I’ll go back and play those games. It’s time for something new and fresh.

I just don’t understand. Change something and people cry foul, keep it the same and the same people cry rehash.

> PV gives off a sound when used. If the guy using PV can see you, you can hear them. And I’m pretty sure I read about a certain ability to counter that a few Bulletins ago.
>
> As for Chief, get over it. I’m sure it’ll be explained (the reason as to why it’s changed) but it’s not that important either way. This is coming from a guy who’s read all the books, played all the games and has spent countless hours on Halopedia. I say that just to point out that I DO CARE about the lore, but Chiefs suit isn’t that big of a deal.

If you look at Halo 3 chief and Halo 4 chief you will notice that overall, they almost look the same, however the Halo 4 Chief has waay better details and armor. Im glad they changed it, no offence but in Halo 3 the MJOLNIR looked like a black wetsuit with carboard pieces attached to it. Tha Halo 4 Chief on the other hand looks like a total badass supersoldier, while retaining the similar overall appearence.

1: Knowing where someone is the biggest advantage (non-cheating) one can ever have in a video game. Your thrust pack means exactly nothing when I have a good 2-10 seconds forewarning of your approach.

You knowing I’m about to ruin your day is going to do little to stop me from ruining your day, unless you too have PV and can see me and avoid me or what I have ready. Unless the “visual” cue for PV being used is something telling you where the user is on the map, it doesn’t help - particularly since against even half-organized teams you’d being under constant PV surveillance.

People keeping quoting 343’s “We tweaked it line”, without realizing that “tweaking” encompasses everything possible, from “We made the user unable to use weapons while in PV” to “We made the sound louder”.

2: The Chief’s armor redesign is just part of a larger issue with things in Halo 4 overall - the Grunt’s redesign (where they are a completely different taxidermy class) is a more noticeable change, and more important.

3: Change can be good. But not this kind of change. A lot of these changes are kind of changes that clearly had little or no “Why are we doing this? What does this add to the game that it needs? What effect will this have when people who are way better at the game than we are get their hands on it? How respectful of previously established gameplay rules and story canon are we being, and if we are making changes to it, are they done in a sensible, meaningful way?” surrounding them.

> I just don’t understand. Change something and people cry foul, keep it the same and the same people cry rehash.

I don’t see that much of a difference in Chief’s armor. It’s not like he got a completely new variant of armor.

> I just don’t understand. Change something and people cry foul, keep it the same and the same people cry rehash.

Change something ILLOGICALLY and people cry foul.

I am -Yoinking!- sick and tired of explaining crap to people that forgot to do their damn research so in answer to “Why!?” I will reply with a “BECAUSE CAN MOTHER -Yoink-!”

You seem to lack knowledge as to how PV works.
First, PV is a an effect-over-time ability. PV doesn’t show everything at once, it is a field that moves outward from the source. Close players are revealed sooner than distant players and said distant players can’t be seen unless PV is used for its full duration/power.

Second, PV doesn’t last for 2-10 seconds, it lasts from 0-4 seconds, maybe 5 seconds. And as stated above, distant enemies are not revealed within the first few moments of use.

Third, you can eventually unlock an ability to make yourself less susceptible to PV. This may not be too useful for all, but it’s worth noting.

Fourth, PV has been tweaked to use up power quicker and have less range than the E3 variant is capable of, “balancing” is much more preferable to scrubbing any ability.

> You seem to lack knowledge as to how PV works.
> First, PV is a an effect-over-time ability. PV doesn’t show everything at once, it is a field that moves outward from the source. Close players are revealed sooner than distant players and said distant players can’t be seen unless PV is used for its full duration/power.
>
> Second, PV doesn’t last for 2-10 seconds, it lasts from 0-4 seconds, maybe 5 seconds. And as stated above, distant enemies are not revealed within the first few moments of use.
>
> Third, you can eventually unlock an ability to make yourself less susceptible to PV. This may not be too useful for all, but it’s worth noting.
>
> Fourth, PV has been tweaked to use up power quicker and have less range than the E3 variant is capable of, “balancing” is much more preferable to scrubbing any ability.

Actually no you can only use that cloaking from PV in infinity playlists, in other playlists like normal playlists and classic ones wont have that, they might not even have PV but we don’t know.

Why add things?

Dude, its weird how in 1 single community, we have people saying Cod is too stale and boring and so its crappy, and yet we have people saying Halo is adding things and its bad and making things crappy.

PV? Well, its just a radar that can see which way you’re looking. Others can use it. It takes time to scan. Radar can counter it. It gives off a sound. In the end, its still about who can kill the other player first. A good player vs a bad player with PV would simply be the bad player using it and running over, revealing himself on radar for the good player to spin around 5 shot him in dah face.

Skill is skill.

I don’t understand why people think that when someone uses PV they become ULTIMATE WALKING TANK WITH SUUUUUUPPEEEER POWEEEEEERSSS!!!.

Really?

What PV currently does it only gathers info about your enemies current weapons and possibly AAs (jetpack for an example). In CQC other player has his radar too so he knows where you are going so it only gives you advantage in long range fight (you know where he is but he doesn’t know where you are).

Drawbacks:

  • Visual indicator
  • Sound indicator
  • You don’t have AA that helps you in combat (thruster pack, HL shield, camo etc…).

> > You seem to lack knowledge as to how PV works.
> > First, PV is a an effect-over-time ability. PV doesn’t show everything at once, it is a field that moves outward from the source. Close players are revealed sooner than distant players and said distant players can’t be seen unless PV is used for its full duration/power.
> >
> > Second, PV doesn’t last for 2-10 seconds, it lasts from 0-4 seconds, maybe 5 seconds. And as stated above, distant enemies are not revealed within the first few moments of use.
> >
> > Third, you can eventually unlock an ability to make yourself less susceptible to PV. This may not be too useful for all, but it’s worth noting.
> >
> > Fourth, PV has been tweaked to use up power quicker and have less range than the E3 variant is capable of, “balancing” is much more preferable to scrubbing any ability.
>
> Actually no you can only use that cloaking from PV in infinity playlists, in other playlists like normal playlists and classic ones wont have that, they might not even have PV but we don’t know.

The very definition of classic playlist would insinuate that PV and any other ability save sprint won’t be in action. Secondly as the post you quoted said PV was severly nerfed form the 6 month old E3 build.

You mentioned the chief now looks more like the Halo Wars Spartans, I noticed this as well quite some time ago, I personally believe it to be a step in the right direction and the same example can be used on the grunts and the elites as well.

It seems to me from an artistic standpoint that 343i has gone back to the earliest prequel to the original trilogy in order to inspire their art direction which isn’t always a bad thing, maybe if Lucas had done such his prequels wouldn’t have sucked but I digress. The things you pointed out are not game or canon breaking and IMHO shouldn’t be dwelled upon to much.

Chiefs armor? Nanobots Bro. Why don’t you actually try searching up for the reason instead of assuming there isn’t one, it would save a lot of thread space.

I posted this before, and have reposted it here, as I think it’s relevant.

> In life, the only constant is change. It’s inevitable. 343i has taken Halo, and is making it their own. They’re not changing it for the sake of change, they’re changing in order to keep Halo relevant and competitive. To achieve this, they need to innovate. We can all be the judge as to whether they’ve succeeded soon enough.

To stay relevant in today’s competitive market, Halo has no choice but to change. There is a lot of turn over in the customer base for video games. It’s not just about maintaining your tried and true fans, but it’s also about gaining a foothold with the next generation of gamers, and attracting new customers.

I sympathize with sentiments that this may be a divergence from “tradition”, but tradition hardly leaves much room for improvement or innovation. Without some change, Halo will be relegated to antiquity. The game must move forward and evolve. It’s not just about keeping the diehards happy, it’s about gaining interest with the younger generation. Are these changes good or not? I’ll let longevity be the deciding factor.

Tradition becomes our security, and when the mind is secure it is in decay. (Jiddu Krishnamurti)

I think there was NO point changing Chiefs armour. Its already been done now though. Cant really complain.

We don’t ‘need’ it, but I sure do want it!