Mantis vs Spartan Shields

Okay, so…
if you EMP a Mantis with a Plasma Pistol, it both drops the shields AND temporarily disables the Mantis.
But if you EMP a Spartan, it drops shields, nothing more.
Wouldn’t the Spartan lose their suits power, at least temporarily? Like wouldn’t the HUD drop and what not.
Especially considering Mantis shields are far stronger.

No, because that would make Plasma Pistol OP.

I think Spartans are strong enough to move under their own power so no it should stop them from moving as a vehicle which is purely mechanical/electrical power.

it’d be way to op imagine going to warzone and getting a team just using plasma pistols and battle rifles your spartan would be immobilized cant walk. come to think of it you would be making the noob combo more op.

> 2533274816788253;3:
> I think Spartans are strong enough to move under their own power so no it should stop them from moving as a vehicle which is purely mechanical/electrical power.

In The Fall of Reach Master Chief described the armor as surprising light. I think this guy is right in saying they would still be able to move. The HUD would probably drop, the gel layer might fluctuate, and the shield would have to wait for a charge from the fusion pack. I think that’s the only problems that would occur though.

Oh man, if this change was made, arena would be anger inducing (and also plenty of laughing sprees if I had the PP)

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> > 2533274816788253;3:
> > I think Spartans are strong enough to move under their own power so no it should stop them from moving as a vehicle which is purely mechanical/electrical power.
>
> In The Fall of Reach Master Chief described the armor as surprising light. I think this guy is right in saying they would still be able to move. The HUD would probably drop, the gel layer might fluctuate, and the shield would have to wait for a charge from the fusion pack. I think that’s the only problems that would occur though.

I always understood the power to be for those other systems as well. The movement part is mechanical as far as I know. The Spartans’ strength isn’t needed to move the suit, but rather to stop it. The marine that died testing the suit wasn’t strong enough and didn’t have the reaction-time to control the scaling movement speed/force and basically ripped himself apart from his pain induced muscle spasms. There’s that moment in FoR when John isn’t fully used to suit movement and clangs his hand against his head when rendering a hand-salute. I loved the way they describe suit movement and spartan-time effects in that novel.

That would make for an interesting mechanic, but to balance this overcharging mechanic, it should take longer to charge up, significantly consume up energy while charging (likewise as it is held in the overcharged state), also should exhaust an considerable amount of its remaining energy once release (if timed correctly, you should be guaranteed 2 blasts), and I think the RoF for its regular firing mode should see an increase. Most of all, the stunning effect (maybe even throw in a reticle HUD malfunction—that’d be cool) should not even last a second on spartans, and probably not completely immobilize a spartan, but significantly reduce speed. Afterwards, it will no longer be featured as a common weapon in arena, or a cheap one in WZ—I’m cool with that…

TL:DR, Anyway, considering how long Halo 5 has gone, it’s probably too late implement such a dramatic change to the mechanic of the PP into the game, so it would be best to have it slated for upcoming games.

> 2533274816788253;3:
> I think Spartans are strong enough to move under their own power so no it should stop them from moving as a vehicle which is purely mechanical/electrical power.

I was gonna say something similar to this. The Mjolnir armor amplifies a Spartans strength, but the mechanical movement still originates from the Spartan. For a Mantis, the control input is purely electronic; after an EMP, no signal would get from the Manits controls to the engines/hydraulics/whatever moves the Mantis.

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> > 2533274827202036;5:
> > > 2533274816788253;3:
> > > I think Spartans are strong enough to move under their own power so no it should stop them from moving as a vehicle which is purely mechanical/electrical power.
> >
> > In The Fall of Reach Master Chief described the armor as surprising light. I think this guy is right in saying they would still be able to move. The HUD would probably drop, the gel layer might fluctuate, and the shield would have to wait for a charge from the fusion pack. I think that’s the only problems that would occur though.
>
> I always understood the power to be for those other systems as well. The movement part is mechanical as far as I know. The Spartans’ strength isn’t needed to move the suit, but rather to stop it. The marine that died testing the suit wasn’t strong enough and didn’t have the reaction-time to control the scaling movement speed/force and basically ripped himself apart from his pain induced muscle spasms. There’s that moment in FoR when John isn’t fully used to suit movement and clangs his hand against his head when rendering a hand-salute. I loved the way they describe suit movement and spartan-time effects in that novel.

Yeah, wasn’t the suit described as being so light that, if he’d closed his eyes, he wouldn’t have been aware he was wearing it? Sure, it might be amplified through power, but I always interpreted as being something that the wearer could move without power.

Banshees and wasps have shields too, I honestly don’t know if theirs are disabled after an EMP. A spartan’s suit is different than a vehicle, primarily because the spartan physically moves their suit. I wouldn’t be surprised if the suit itself were hardened against EMP as well, the plasma pistol has been present in literally Halo game.