Halo has been known for it’s online matchmaking for over a decade. With the upcoming halo game, the community hopes it will return to it’s core gameplay “mechanics”. But then what? Halo needs to evolve. It needs something new and exciting because we don’t want a halo 3 replica. Well here I will post my thoughts on evolving halo’s multiplayer while keeping balanced, core gameplay.
Making you feel like a Spartan
I believe this is one aspect Halo failed to accomplish in multiplayer. You are a spartan, a super soldier and this should be possible.
Kicking- Over the years, halo’s melee combat has become quite redundant. To make close range encounters more strategic, kicking should be implemented.The kick would be performed by double clicking the melee button. The kick is a slightly more powerful, slower attack that knocks back the opponent. The kick has no lunge and must be timed although it has a slightly longer reach than the classic melee. So now an close range encounter would look like this: Player one spams assault rifle and runs in for the melee. Player 2 times his kick and knocks player 1 back and shoots him in the head.
More animations- I’ve always wondered how a tank could magically flip itself over. Now in halo 5, your spartan will quickly put down his gun, grab the side with 2 hands and lift with all his strength. With two players it will take almost no time, but by yourself expect to be exposed for 4 seconds. Same goes for all vehicles although all medium sized vehicles can be flipped over easily by yourself. When you pick up a gun, I would like to see myself grab it, not just teleport into my hands. More animations also mean cool assassinations like stabbing someone with a needler. Assassinations should be in first person for the attacker.
Sprinting- Sprinting should return. There has been enough argument on this topic but you are a spartan, you can run. As long as instant respawn does not return, it should make gameplay more smooth. It is your choice to sprint, if you run right into someone and die then that is your fault not sprint.
Evading- Evade was an excellent tool in halo reach. In halo 5, it should return default replacing AAs. Evade can be a strategic ability to escape a grenade death. Grenades should be more powerful with this edition. You should only be able to evade once every 7 seconds to avoid overuse.
Grabbing ledges- I find it very frustrating when I cannot make a jump just out of reach. I am a great trick jumper and grabbing ledges would allow for more mobility. When the ledge is at eye level you can click the evade button to pull yourself up. This takes little time but it is your choice if you miss the jump. You can also click the crouch button to fall back down.
Pushing off walls- If you are next to a wall you should be able to click “a” to bounce off in the direction your joystick is pointing. With sprint activated you will be able to kick off farther and higher at the cost of your vulnerability. You can only bounce up the wall a foot or so to grab a ledge but can bounce farther off the wall.
Sliding- While Sprinting you can click the crouch button to slide a few feet and land in the crouched position. While sliding you can still shoot although it is less accurate. This is perfect for dodging a snipers second shot or slow moving rocket while feeling epic.
Spartan voices- Similar to halo reach firefight, you can customize your spartan voice and he/she will talk. Additionally, you can click down on the d-pad to call for backup from your team when you are surrounded, or shout out an enemy’s location if you are looking at them.
Please tell me your thoughts and ideas below. If you disagree with anything persuade me against my idea. If you simply hate this because you don’t like innovation or change, there should be a classic playlist and we can play every once and a while.