Hello everyone. This thread is about a small annoyance in Halo matchmaking.
The railgun is one of my favorite weapons in the game.
Note: skip this section if you are not interested in science
A prototype exists in real life. The difference between a railgun and other firearms is that the bullet is accelerated by elektromagnets, which means that you no longer have the limits of how much gunpowder you can use. The bullet velocity is limited only by the strength of the electric current you use. Because of this, the gun can make the bullet travel so fast that its strong friction with air molecules causes the air molecules to ionise. In other words: the bullet is followed by a cloud of plasma.
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In Halo 4, it is a power weapon that takes skill to use and is an instant kill, yet not overpowered: if you miss, you are at a serious disadvantage. The impact also generates a small blast wave that takes out the shields of those nearby.
However, there are some things that bother me about it: First of all, it is not a hit scan weapon. The bullet takes a certain amount of time to reach its target. Even up close, the blast wave only appears a very short time after you release the trigger. This means that you actually have to lead your shots at long range, rendering it pretty ineffective for that range. I’ve seen people not die from seemingly direct impacts because of lag. Very misleading. You can also easily shoot people that are backing up behind the walls, because the bullet magnetism will curve it right around into them.
Almost all other weapons in Halo 4 are hitscan, but not the railgun. This doesn’t make sense at all. It is an unneeded nerf to the weapon. Also, if you read the scientific part, you’d know that the bullet would actually fly much faster than a sniper rifle round if it existed irl.
The second thing that bothers me about it is how it is less effective against vehicles than you would expect it to be. When they first spoke of the railgun, 343i said the railgun wouldn’t deal that much damage to vehicles, but instead deliver a mighty acceleration due to all of that kinetic energy being absorbed.
I’m not seeing any of this in the actual gameplay. Sure, I made a mongoose do a triple barrel roll before, but stopping a warthog? nope. I haven’t even seen a warthog tipping over due to the force delivered. Most vehicles except the light ones don’t even flinch on impact. Please at least double the acceleration caused by it, much like the cowbell skull does for grenades in campaign.
I’m merely asking for two tweaks: make it hitscan and increase its kinetic impact on vehicles. Both are a slight buff to it, but it wouldn’t change anything about the niche the railgun is supposed to take. The weapon would behave more or less identically, except that it will be a lot more fun to use.
Warthogs would still survive the railgun easily (unless they get knocked off the map, that is), and crossmapping people with it would still be impossible (due to the reticle size and the limited red reticle range). It would also add consistency (hitscan suffers less from lag) and reliability (you aren’t defenseless vs. most vehicles with it)
It would be the perfect thing to include in the sandbox TU 343i is talking about.
EDIT: to clarify, I never mentioned giving it a damage buff to vehicles.
Who agrees and who doesn’t? Please post why.