Making the push... Playing aggressive.

In H5, you have to play more aggressive than ever before in a Halo game… it’s important to push forward with your team! Sick of getting sub-par teammates that don’t realize this… PUSH PEOPLE! lol

An example, think, it’s CTF… if you’re not slaying and keeping the enemy team pushed back behind the 50 yard line/in their base, how are you going to snag the flag and run it back effectively? If there are guys roaming the map, or are in your base, you’ll run into a lot of trouble trying to run back the cap… they’re grabbing your flag, stalemates can occur, they might have a power weapon and you’re getting picked off running it back… lots can happen. But if you’re keeping the enemy under a lot of pressure and you have the power weapons, and they’re always spawning and can barely get over to your side of the map… AND you’re running flags, they’re always playing catch up!

Of course in Slayer, it’s important to push power items off the initial spawn… push WITH your team, but stay a little bit spread out, cover multiple sight-lines… secure the power items, slay, lock down a set-up, cover multiple sight-lines, slay, repeat… The push makes this possible, and when you don’t succeed, the push is what will help you turn the tide back in your favor. Team work… play aggressive, play aware, COVER YOUR TEAM!

It’s so great when you have a team that realizes this and is all on the same page… I had a couple matches earlier where everyone was SO passive, and played back, and nobody was able to get anything going… everyone was getting cornered in their end of the map. Then next match… one guy from the previous game was also (again) on my team, but this time, we had another new player or two that played quick and brought the heat… One of the guys and myself went OFF, and “Passy McPassive” who got wrecked in the game before even finished with a positive score! We had power weapon control, map control… Killing Spree’s come easy.

It PAYS to be aggressive in H5!

Well said, can be very frustrating playing with teammates who don’t understand this! Of course it also pays to play passively in the right situations, like when the enemy is playing very aggressively and you try to get them to overextend.

I’m a pretty good sneaky flag stealer, it helps if the enemy is aggressive. They won’t get back fast enough, and when they do, I’m already halfway across the map.

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> I’m a pretty good sneaky flag stealer, it helps if the enemy is aggressive. They won’t get back fast enough, and when they do, I’m already halfway across the map.

Right, counter pulls can be important, but often lead to stalemates that can get hairy and go either way… For dominant flag running you have to slay and keep up a high level of pressure. That’s all just an example though.

I’m mainly talking about the people that just sit back, never push out of their base, crouch around and waiting 5 minutes for people to walk by when your teammates are fighting RIGHT around the corner and are not getting help in their 1v1’s and 1v2’s. Waiting for cheap kills doesn’t help in those situations… PUSH UP! lol

Some people like to try and protect their K/D all game long rather than push objectives and help their team. In Halo, your K/D has a better chance to improve when you’re a team player, locking down the map and power items.

Lol this reminds me of a game I played few days ago. Was ctf. I ran back 2 flags we lost 2 to 3. My teams could careless about the objective. Anywho I get a message from a guy on other team laughing at me cause I got zero kills…and a teammate sent me a message saying I am garbage cause I got zero kills. I sent back I am the only one that score any points for the team…
Anyways to the OP. It might just be they do not care about the objective just about running around killing or, hiding back to keep up kd. And getting a few easy kills but staying safe

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> > 2533274811336073;3:
> > I’m a pretty good sneaky flag stealer, it helps if the enemy is aggressive. They won’t get back fast enough, and when they do, I’m already halfway across the map.
>
> Right, counter pulls can be important, but often lead to stalemates that can get hairy and go either way… For dominant flag running you have to slay and keep up a high level of pressure. That’s all just an example though.
>
> I’m mainly talking about the people that just sit back, never push out of their base, crouch around and waiting 5 minutes for people to walk by when your teammates are fighting RIGHT around the corner and are not getting help in their 1v1’s and 1v2’s. Waiting for cheap kills doesn’t help in those situations… PUSH UP! lol
>
> Some people like to try and protect their K/D all game long rather than push objectives and help their team. In Halo, your K/D has a better chance to improve when you’re a team player, locking down the map and power items.

Yeah I agree, I really wish Social didn’t count against you K/D. I don’t care much, but some people think that simple number is life or death. Maybe just track K/D in Ranked. I know some games do that, and it really promotes the social feeling you want in a social mode. Plus it would erase all the skilled players stomping lower skilled players to pad their K/D. I feel bad for my team when my team is mostly low rankers looking for fun, and we get 4 Onyx players looking for easy wins. So sad.