Making the Hologram Worthwhile

After playing some Reach, specifically after getting dominated in Objective by full call-out making teams lol, a few friends and I played Multi-team. I noticed how, in the confusion of Multi-team, Hologram actually worked on people. I know in regular 4v4 it rarely works on people unless used very wisely. So while doing some brainstorming I thought of a great way to make Hologram a worthy AA. Make the Hologram mimic where you are looking. Keep it walking forward but give it the ability to move left/right according to what direction your Spartan is looking. Sick right? Give it the ability to make turns. Send it walking straight ahead and when you look left, the Spartan starts turning to the left. The usefulness of Hologram would be upgraded greatly and I would consider using it waaaay more. Thoughts?

I actually disagree. Hologram (like the other AA’s) is supposed to fit into a very small “niche” of usefulness. Some were obviously overpowered, but that doesn’t mean that the other ones weren’t useful. I don’t want AA’s to become a central focus of the game, or for them to overwhelm strategy; I just want 'em to be something cool that I can do to slightly change up my gameplay.

Let me use it like CT does in Red Vs blue.
just kidding.
How about the Hologram gets a sort of dumb AI that follows a predetermined path?

Considering that most of the armour abilities aren’t as dominating as in Reach, I don’t think it’s necessary. Hologram’s about on par with the rest of them in terms of usefulness (well, hardlight shield.)

Plus, it’s supposed to work against Promethean Vision, which is another point in its favour.

So b.c. it’d be too useful you don’t like the idea? lol ok. Invis makes you invisible at any time. Invisible. PV lets you see what the enemy is doing near you, not to mention shows you their weapons and where they’re looking. Thruster Pack lets you get away from sticky situations extremely fast. Jet pack lets you get to high up areas fluidly and move around a multi-tiered map very efficiently. Hardlight shield makes you block all incoming fire from you, except if it’s a rocket/grenade. I think people underestimate the amount AAs will be used, especially considering now that everyone can sprint. Hologram just seems to be in the ‘in-between’ of effectiveness. The hit markers on Holograms are nice but who, for more than a split second, is going to fall for something that just runs straight forward. All I’m saying is give the Hologram the ability to turn according to what direction you’re looking. How is that such a horrible feature? Care to explain instead of just saying no, you don’t like? I just think it’d help Hologram out a little.

> So b.c. it’d be too useful you don’t like the idea? lol ok. Invis makes you invisible at any time. Invisible. PV lets you see what the enemy is doing near you, not to mention shows you their weapons and where they’re looking. Thruster Pack lets you get away from sticky situations extremely fast. Jet pack lets you get to high up areas fluidly and move around a multi-tiered map very efficiently. Hardlight shield makes you block all incoming fire from you, except if it’s a rocket/grenade. I think people underestimate the amount AAs will be used, especially considering now that everyone can sprint. Hologram just seems to be in the ‘in-between’ of effectiveness. The hit markers on Holograms are nice but who, for more than a split second, is going to fall for something that just runs straight forward. All I’m saying is give the Hologram the ability to turn according to what direction you’re looking. How is that such a horrible feature? Care to explain instead of just saying no, you don’t like? I just think it’d help Hologram out a little.

Wow. Okay, here we go.

  1. Yes you become invisible. And we can read, no need to write “invisible” twice. You also let everyone near you know you’re invisible when they start losing radar (disadvantage), and become immediately visible upon moving quickly (loss of advantage).

  2. PV pings loudly, letting everyone know it has been used. Disadvantage. And for all intents, PV is beefed up radar. Quite useful, but also quite redundant.

  3. Thruster pack = movement advantage. If anything like the roll-dodge from Reach, it will be difficult to control (disadvantage)

  4. Jet Pack, extremely OP. Breaks map design and control. Hopefully will be modified to take away such a huge advantage. Only true disadvantage is that if you use it incorrectly, you’re a huge target.

  5. HL Shield, looks very easy to overcome. Throw a grenade or shoot him from the side. Or run him over. The ability to block from the front is useful, but overwhelmingly easy to beat.

  6. Hologram, sends out a fake spartan to distract/create traps. In a one on one, even a split second of distraction can be the difference. Advantage. Being able to tell it is a Hologram based on it’s movement patter is the only disadvantage.

You seem to be missing the point. Each AA is (in theory) supposed to have a way of “beating” it. The only disadvantage of using Hologram is that, upon examination, you can see through the bluff. And you want to change that. You see why I’m not impressed by your logic?

Fair points. I do appreciate you explaining your thoughts.

I still don’t see how giving the Hologram the ability to turn according to where you’re looking would ruin the gameplay or give it too much of an advantage. I get your advantage/disadvantage breakdown, although some of the disadvantages you mention are a little suspect (I’d break my thoughts down but I want to stay focused), but I personally think you overestimate the effectiveness of Hologram (and now it seems to have a flicker/delay at the beginning which makes it even less effective IMO). I’m just saying giving the Hologram the ability to turn would add to the effectiveness of it. I get your thoughts that AAs only have a small effect on gameplay, although I completely disagree. I use AAs alot in Reach, like veeery often. The one that isn’t used as much is Hologram (I don’t mean it’s not selected much, I mean in combat it isn’t used much), which is why I made this suggestion. I believe AAs are a big part of gameplay b.c. when I play I use them often.

No need to be snarky by saying ‘Wow’ and trying to say that I don’t get the point. I just would of liked an explanation, which you provided later, rather than a ‘well I don’t think AAs should be effective’. So thanks and I’d like to have a civil debate rather than one where we try to make each other seem less intelligent rather than focusing on the argument.
P.S. Saying something twice was for emphasis (not b.c. I didn’t think you could read) b.c. I believe being able to go Invisible at any time is extremely over-powered.

> Let me use it like CT does in Red Vs blue.
> just kidding.

Id be unstoppable!

I hope the AA efficiency pack would allow us to send 2 holograms instead of one.

SEND IN THE CLONES!!! D:<

> I hope the AA efficiency pack would allow us to send 2 holograms instead of one.
>
> SEND IN THE CLONES!!! D:<

Lol That’d be too funny. Ever send out Holograms with a whole team? Hiiiilarious.

I think it’s fine how it is. One thing I noticed is that it now makes your reticle red when you aim at it, which, if I’m correct, was not in Reach. That little tweak could mean the difference.

The hologram should shoot hologram bullets that do no damage, because distract people with the gun shots.

Yeah, I think its fine the way it is. Having your movements imitate through the hologram could be too complex in my opinion. I wouldn’t want to use the hologram ability only to have the hologram come back (because of my movement and turning) and let the opposing players spot both me and the hologram.

But to be clear, I’m in favor of having change to hologram that would actually make it more useful. Maybe something like what PainRelief1 suggested that would have the ability to not only use one hologram but two or more. <mark>Or even just have the hologram move in a straight line but have the animation of it looking around or acting aware at the same time, thus making the hologram more believable.</mark>

> > So b.c. it’d be too useful you don’t like the idea? lol ok. Invis makes you invisible at any time. Invisible. PV lets you see what the enemy is doing near you, not to mention shows you their weapons and where they’re looking. Thruster Pack lets you get away from sticky situations extremely fast. Jet pack lets you get to high up areas fluidly and move around a multi-tiered map very efficiently. Hardlight shield makes you block all incoming fire from you, except if it’s a rocket/grenade. I think people underestimate the amount AAs will be used, especially considering now that everyone can sprint. Hologram just seems to be in the ‘in-between’ of effectiveness. The hit markers on Holograms are nice but who, for more than a split second, is going to fall for something that just runs straight forward. All I’m saying is give the Hologram the ability to turn according to what direction you’re looking. How is that such a horrible feature? Care to explain instead of just saying no, you don’t like? I just think it’d help Hologram out a little.
>
> Wow. Okay, here we go.
>
> 1. Yes you become invisible. And we can read, no need to write “invisible” twice. You also let everyone near you know you’re invisible when they start losing radar (disadvantage), and become immediately visible upon moving quickly (loss of advantage).
>
> 2. PV pings loudly, letting everyone know it has been used. Disadvantage. And for all intents, PV is beefed up radar. Quite useful, but also quite redundant.
>
> 3. Thruster pack = movement advantage. If anything like the roll-dodge from Reach, it will be difficult to control (disadvantage)
>
> 4. Jet Pack, extremely OP. Breaks map design and control. Hopefully will be modified to take away such a huge advantage. Only true disadvantage is that if you use it incorrectly, you’re a huge target.
>
> 5. HL Shield, looks very easy to overcome. Throw a grenade or shoot him from the side. Or run him over. The ability to block from the front is useful, but overwhelmingly easy to beat.
>
> 6. Hologram, sends out a fake spartan to distract/create traps. In a one on one, even a split second of distraction can be the difference. Advantage. Being able to tell it is a Hologram based on it’s movement patter is the only disadvantage.
>
> You seem to be missing the point. Each AA is (in theory) supposed to have a way of “beating” it. The only disadvantage of using Hologram is that, upon examination, you can see through the bluff. And you want to change that. <mark>You see why I’m not impressed by your logic?</mark>

Not impressed

XD

The hologram is honestly more of a troll AA to use.

Throw in death animations and give them shields.

If amything it should find its own path to get to a specific point instead of just going straight. Like if you point it to a sniper platform it will go to it, up the lift and stay up there. Then make it to where you can tell its a hologram when looking straight at it.

Even better would be to explode when punched. just enough to take out the shields tough, more like an EMP

Maybe make the hologram be able to go to a targeted enemy while the enemy isn’t look. You could also make it fire at the enemy. It wouldn’t do any damage but it sure distract them for a while.

I have a few ideas to make hologram a little bit better.

  1. Make it feel real.(if you send one out and people shoot at it, it should act like it is taking damage, and not go all see through)Another really cool point to this is if someone shoots your hologram you are alerted so you know someone is coming. And wouldn’t it be so funny to send a hologram out someone thinks its real so they go assassinate it(and it actually does the animation)Then as there finishing up you come out and kill them.
    2.When you send one out, instead of looking where you want it to go, you just send it out and it does what ever you do, except it will keep going forward(if you crouch it will crouch, if you shoot it will shoot, if you throw a grenade it will through a grenade(but it wont hurt anything)

I think these are pretty cool ideas, and i know that people will hate it because they think that hologram is good as is. but it isn’t, hardly anyone is going to use it. Unless they change it up a little.