Making the grind for max rank last ten years

I’m really interested to see how the grind for max rank works in Halo Infinite, especially since the game is set to last for ten years. Should there be incentives along the way? How should the XP climb work compared to former games (particularly in H5, with the sharp increase towards the end of the grind)? Why am I asking all these questions? We should be discussing—so let’s talk!

> 2535411993815954;1:
> I’m really interested to see how the grind for max rank works in Halo Infinite, especially since the game is set to last for ten years. Should there be incentives along the way? How should the XP climb work compared to former games (particularly in H5, with the sharp increase towards the end of the grind)? Why am I asking all these questions? We should be discussing—so let’s talk!

I don’t think the game is set to last 10 years - I believe the statement was saying Infinite will be the last game for 10 Years. Nothing that it’ll be supported for that entire duration.

With that being said, I imagine we’ll get a combination of Halo 5 & MCC’s progression. A XP level and season levels to keep people playing.

The MP rank will probably be strongly tied to how much real world money people spend on the game. Each micro-transaction will probably come with an XP deposit or boost.
Also, the 10 year model that has been eluded to is based on the goals/hopes of 343 to be able to continue to make money on the game throughout this timeline, which I think is grossly optimistic.

God I hope it’s not a 10 year grind. Honestly reaching max rank shouldn’t be a 3 year process. It doesn’t reward anything that special and only is representative of time invested. The real investment and rewards IMO are getting the achievements related to the game. It is a better showcase of time invested because for the most part it actually means something. That person played to get the achievements was IMO more involved in the game and different game types/modes than a person who literally could potentially have only played arena or BTB or whatever to get that rank. Not to mention the person who got all the achievements actually purchased the game where as max rank could probably be achieved through the F2P aspect.

Too long of a grind isn’t a big issue for me. As long as it isn’t like Halo 4 and everyone reaches max rank in a month (I actually don’t remember but I know it didn’t take long)

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> God I hope it’s not a 10 year grind. Honestly reaching max rank shouldn’t be a 3 year process. It doesn’t reward anything that special and only is representative of time invested. The real investment and rewards IMO are getting the achievements related to the game. It is a better showcase of time invested because for the most part it actually means something. That person played to get the achievements was IMO more involved in the game and different game types/modes than a person who literally could potentially have only played arena or BTB or whatever to get that rank. Not to mention the person who got all the achievements actually purchased the game where as max rank could probably be achieved through the F2P aspect.

I totally second this. Even if the game loop is phenomenal, I don’t see myself signing up for a ten year grind to get max. H5 was a great example of how a long grind may play out with Infinite. It may end up -Yoink!- more people off than encouraging them to achieve it. I’d rather them incentivize us to keep coming back to the game because of cool cosmetics to unlock, new modes + maps rather than an insane max rank to look forward to. Again, even if the gameplay is crazy fun, making max rank a big reason to keep coming back is more of a chore than a fun challenge. That should be secondary to other incentives.

It would make sense to me for them to set a rank to something the average player to achieve in a year. Then update the game and increase the max rank for another year-or-so’s worth of playing (rinse and repeat a few times). I believe this will encourage more people to work towards the max ranks and not feel daunted when they first pick up the game that it will take 5+ years to get to max. In this scenario, we are the donkeys, and 343 is holding the carrot stick. Meaning that I would expect some type of reward/achievement/unlock at these checkpoints.

I’m curious on the progressive ranking as well but I don’t want a 10 year grinde. That sounds lengthy. But I feel that would be inevitable since Halo Infinite’s lifespan is anticipated to be that lengthy and they were talking about an out of game progression system to go with it as well.

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> It would make sense to me for them to set a rank to something the average player to achieve in a year. Then update the game and increase the max rank for another year-or-so’s worth of playing (rinse and repeat a few times). I believe this will encourage more people to work towards the max ranks and not feel daunted when they first pick up the game that it will take 5+ years to get to max. In this scenario, we are the donkeys, and 343 is holding the carrot stick. Meaning that I would expect some type of reward/achievement/unlock at these checkpoints.

I could see this being a fair compromise. Making the max rank easier to achieve and then extending it every once in a while throughout the years. As long as its not a time sensitive thing; where as if i don’t play for a month of something i lose out on it. I like how MCC did their seasons. I was actually surprised that you can go into previous seasons and pick and choose what stuff to spend your points on. If Infinite is like that then I wouldn’t complain. The seasons were free and you didn’t have to pull out your wallet for the content.

Do we even need a ‘max’ rank anymore?

Give out whatever award for reaching the target rank (eg. 152) and then just keep repeating the last rank (without any further increases in XP requirements);151, 152, 153…

It would be a very unfair thing for those that start the game 4 or 5 years down the road. The grind should take no more than 2 years of normal gameplay of 2 to 3 hours a day. Or be like a MW style and reset for each season to a specific level.

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> It would be a very unfair thing for those that start the game 4 or 5 years down the road. The grind should take no more than 2 years of normal gameplay of 2 to 3 hours a day. Or be like a MW style and reset for each season to a specific level.

What is unfair about it? General rank should reflect your experience and commitment to the game. It should not (and never has) come with any real game play advantages. If someone has been playing the game for years longer than another, I think the rank should reflect that.

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> > 2535432806702036;11:
> > It would be a very unfair thing for those that start the game 4 or 5 years down the road. The grind should take no more than 2 years of normal gameplay of 2 to 3 hours a day. Or be like a MW style and reset for each season to a specific level.
>
> What is unfair about it? General rank should reflect your experience and commitment to the game. It should not (and never has) come with any real game play advantages. If someone has been playing the game for years longer than another, I think the rank should reflect that.

Someone 10 years old just starting Halo 5 since their parent decided they are old enough will not get to SR152 by the time Infinite arrives and therefore, will not earn the reward in Infinite. Is that their fault? No. It will be unfair to them. And a 10 year grind is too much effort for a game. Imagine only gaining 12 levels per year. You can get to level 200 in Rainbow Six: Siege in that same time frame.

Makes me think they may do away with the standard way of ranking up or adopting something aching to a power level like those in destiny or other games.

still its hard to see Halo looking at it from 3-5 nothing of those games could last up to 10 years with the way they were built.

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> > 2533274866989456;12:
> > > 2535432806702036;11:
> > > It would be a very unfair thing for those that start the game 4 or 5 years down the road. The grind should take no more than 2 years of normal gameplay of 2 to 3 hours a day. Or be like a MW style and reset for each season to a specific level.
> >
> > What is unfair about it? General rank should reflect your experience and commitment to the game. It should not (and never has) come with any real game play advantages. If someone has been playing the game for years longer than another, I think the rank should reflect that.
>
> Someone 10 years old just starting Halo 5 since their parent decided they are old enough will not get to SR152 by the time Infinite arrives and therefore, will not earn the reward in Infinite. Is that their fault? No. It will be unfair to them. And a 10 year grind is too much effort for a game. Imagine only gaining 12 levels per year. You can get to level 200 in Rainbow Six: Siege in that same time frame

Better this than the rest of the population maxing out and getting bored from not being able to progress anymore. The game needs to have achievable progression for all players for those just starting the game and those that have been playing for years.

Full disclosure: I don’t care about rank. I played halo 5 since the beta, but never got to 152. A lot of players do care so it would be great to keep them engaged.
“Max rank”, whatever that means for infinite, doesn’t have to be achieved by everyone.