Im just as upset about halo 4 as many of you all.
As pissed off as it makes me, its time for us to accept that 343 simply threw core gameplay almost completely out the window.
I cannot expect to play this halo game and have it feel competitively similar to past halo games. I dont really expect a similar MP experience at all. and it does tick me off, very much. Saying that 343 was working with MLG…is a lie, 343.
But i have been thinking of ways to make it a little better.
Before I continue, i expect responses to this thread to be calm and made in a rational way. I know I’m not a mod, but seriously things are much easier to work out of people do so calmly and rationally.
Anyway, the first issue i wish to address is progression unlocks.
This is based on the assumption that unlocks will be armor abilities.
Now we know AAs will be in the game, and that some unlocks will be AAs. We don’t, however, think that it is a good idea to give to the people that have been playing longer a bigger selection PERIOD. It is similar to halo Reach’s method of leveling based on play time instead of skill. No one liked that as much.
Am I saying that people should not be rewarded by play time? no. I am saying that play time should be a small factor of leveling up.
Based on the assumption that people WILL require skill to level up, i think there is a way to go about this. Armor Abilities acquired from leveling up should be about as useful,and have good uses in certain situations (and work VERY well in those situations), but in less situations AND they should require significantly more skill to use correctly. Does that make sense?
My next idea is based on customized loadouts. I certainly hope the weapons that we choose from are VERY limited, because there are obvious advantages between a pistol and a Needler, for example. the needler is not really a skilled weapon and if in halo 4 weapons even similar to it should NOT be able to be chosen. As stupid as it is to me for people to want to start with an AR instead of a BR or a DMR, there is no reason why they can’t. If you are competitive like me, you understand that its just more kills for you. Amirite?
Anyway, if grenades are like they are in Reach, grenades better not be selectable. Plasma grenades obviously had a HUGE damage advantage, and even though the frags in reach were stupidly easy, were even noob friendlier than the frags. so those need to be VERY, VERY carefully balanced. And im thinking there could be some visual notifier of what grenades a person has so we can adjust accordingly.
Armor abilities I hate. I honestly hate even thinking about a way to make them balanced, because they don’t belong. They better not be any more imbalanced than they were in Reach. but…forerunner vision is something everyone thats even slightly competitive will be watching VERY, VERY closely, along with jetpack. we can’t make the same mistakes twice. We cannot give anyone a distinct advantage like reach did.
refraining from armor customization until more is known.
As for the random weapon drops. It also has to be done VERY carefully. If there is a known pattern with known timing (EX. literally rotates, every 30 seconds) it could actually improve the skill gap, meaning more skilled players would know where a rocket launcher or sniper was at a certain time in the game. players who just were there would be lost and clueless in that sense unless they took the time to figure out the pattern elsewhere.
Ill probably add more later, or whatever. The people on this forum piss me off, so don’t expect me to come back to this thread too often.
