Making infinity settings the core of halo 5

I believe we could use a majority of what halo 4 brought as the main experience for halo 5. But at launch we should also include a classic playlist as well.

What we can do is remove the storm rifle, suppressor, Light rifle, DMR, PP, Bolt shot, Stickies and pulses from loadouts.

AA’s would be slimmed down to Thruster pack, HLS, regen field. Other AA’s will either be options to fight over on the field or in camo’s case turned back into a power up.

We could have a single choice of “perks” That don’t break the game. Examples would be having a radar in scope, Increasing your nade count, and Starting with extra ammo but the perk does not effect how much ammo you get in a power weapon.

Grenades are capable of being picked up by default but everyone only starts with a single nade unless the run the perk to allow a start of 2. The capacity is 3 of each type regardless of having the perk on or not.

Sprint would still be default BUT when shot you get slowed to 90% instead of just base movement speed.

POD would make a return but be different. Up on the Dpad will always be a refill option. Left is nades or power up, down would be an option of loadout weapons or a DMR or LR, and right on the Dpad can be a power weapon that is weak ish. Examples being CR, needler, scatter shot. Game changing PW’s would be fought over on the map. Random global ORD would not return.

Every BTB map has one or 2 plasma pistols at the respective bases. Vehicles would be harder to take down with small arms fire. The mantis would only appear on maps where infantry have a clear advantage. Maps that are bigger and have open area’s of land to walk across would have wraith or scorpions instead.

Playlists would be split into ranked and social. Each sharing the same variant of the gametype. Obviously Certain ones would be excluded to the catigories like MLG for competitive and action sack in social. The main things splitting the playlist is ranking. In social it would be progressive and ranked would be earned not grinded. Ranks would be visible in both areas.

As for armor and weapon skins go armor should be unlocked through one time difficult challenges/ achievements and skins would be unlocked through grinds like X amount of headshots or X amount of sprees. Preferable that the armor challenges relate to the armor piece. So for example getting a tripple kill with a nade would net EOD.

We would also have a special section for weekly playlists. This would include DLC playlists to show case DLC, community made game types and if the wonderful people at 343 wish to test a new setting or gametype they can allot it in a rotational slot for people to test and provide feedback on to wether to keep said change or not.

Campaign would have theater and scoring. Forge would have the detail placer from reach (clicking left thumb stick) plus magnets. Instead of forge world we bring back forge island but have different palettes and back rounds for different atmosphere. Any and every infinity setting should be toggle-able.

So while Flagnum would still exist we should have the option to have a normal flag. Or being able to create classic assault as well as having ricochet.

Whew a lot to type. Did i miss anything? Please ask if you have any questions on my ideal situation for halo 5.

EDIT: Forgot we’d have skulls back for campaign. I also didn’t go into how certain gametypes can be fixed. Like how scoring for infection/flood would be fixed. The score for human’s is determined by how long they live while the flood’s would be based on how long their kills were alive. (not my idea saw it on the forum the other day so please don’t give me credit) so please if you have a question on how a certain gametype would be added to MP please ask.

Also Maps would be pre chosen by the game (similar to halo 3) But the variant is up to be vetoed on or not. Basicall just like halo 3 for voting in MP.

I like what I hear. I am a fan of the new game mechanics but agree they need to be massively tweek’d to actually work. I also agree that there needs to be a section where the classic style can be played for those that don’t like the new style.

> I like what I hear. I am a fan of the new game mechanics but agree they need to be massively tweek’d to actually work. I also agree that there needs to be a section where the classic style can be played for those that don’t like the new style.

Thanks, Forgot we’d have skulls back for campaign. I also didn’t go into how certain gametypes can be fixed. Like how scoring for infection/flood would be fixed. The score for human’s is determined by how long they live while the flood’s would be based on how long their kills were alive. (not my idea saw it on the forum the other day so please don’t give me credit)

I love this idea…will you be my new mommy =3

> I love this idea…will you be my new mommy =3

I’ll pass. But thanks for your input.

Great ideas, they should make OS and active camo a map pick up (like the orbs in halo 3) and when you pick up camo, it acts exactly like it did in halo 3 where there was no sound cancelling, that doesn’t really make it balanced, just makes it annoying

> Great ideas, they should make OS and active camo a map pick up (like the orbs in halo 3) and when you pick up camo, it acts exactly like it did in halo 3 where there was no sound cancelling, that doesn’t really make it balanced, just makes it annoying

Agreed. Personally i would actually like camo to be re worked into a scouting AA (see crysis) But since i doubt they would ever re work an entire AA it would be best to just revert to a power up.

Lotta lotta stuff BWO! (Maybe consider numbering to make responding easier?)

I would say 1st half bad, 2nd half good.

I see no reason to remove any primary rifles from loadouts. They work pretty o.k. now IMO. With your extra limited loadout choice, what is the point?

With your choice of AA’s, nearly everyone will choose thruster. Might as well have it as default. (Which is o.k. by me!) Map pickups for all others - good.

Your perk choices also seem so limited as to make them redundant. If they affect gameplay so little then why have it? And just on principle we should return to as equal starts as possible to minimise randomness.

Sprint default should go because of the detrimental effect on map design for Halo.

POD’s - should go. They just add randomness without a benefit to the gameplay as whole.

Pretty much everything from “Every BTB map” onward I agree with.

Nice to see your constructive input!

p.s.
Congrats on the kill when suffering the goose splatters!

Wait. Don’t the Infinity settings just mean PODs? I’d hate to nitpick over something so trivial but for months I’ve seen people refer to the Infinity settings as every new feature that was implemented in Halo 4 and it’s driving me crazy.

From my understanding additions like Load outs, Armor mods, Sprint etc are no different from past additions like vehicle jacking, turret carrying and assassinations. These features being in a game type don’t merit it having a new name.

This can be seen with Team Slayer and CTF in Halo 4. These game types still have load outs, Sprint and Armor mods but the word Infinity isn’t mentioned or used at all.

It’s only when PODs are added to the equation that the game type has Infinity added to the title.

So if it’s only PODs that make a game type an Infinity game type then why does everyone talk as if Infinity means not only PODs but everything else Halo 4 implemented too?

So does Infinity mean PODs and nothing else or am I wring? If I am wrong. Why?

Again guys I’m sorry for nitpicking over something so trivial but once someone said that I was part of the Infinity S.S (which is a horrible joke) because I support Load outs that was the the last straw.

I also want to apologize for asking this question on this thread but I wanted to make sure that those in this section of the forum saw this and I didn’t feel that it merited it’s own thread.

Anyways to my OP response. I don’t completely disagree with what you’re going for but I really don’t want to see PODs become part of the core game again.

We all have our own perfect little vision of what MM should be but unfortunately everyone’s visions are different.

I imagined “Infinity” to mean the combination of;

PODs, Loadouts with perks, Random Global Ordnance.

It’s a good point, MEGA66. What does it all mean?

> Lotta lotta stuff BWO! (Maybe consider numbering to make responding easier?)
>
> I would say 1st half bad, 2nd half good.
>
> I see no reason to remove any primary rifles from loadouts. They work pretty o.k. now IMO. With your extra limited loadout choice, what is the point?
>
> With your choice of AA’s, nearly everyone will choose thruster. Might as well have it as default. (Which is o.k. by me!) Map pickups for all others - good.
>
> Your perk choices also seem so limited as to make them redundant. If they affect gameplay so little then why have it? And just on principle we should return to as equal starts as possible to minimise randomness.
>
> Sprint default should go because of the detrimental effect on map design for Halo.
>
> POD’s - should go. They just add randomness without a benefit to the gameplay as whole.
>
> Pretty much everything from “Every BTB map” onward I agree with.
>
> Nice to see your constructive input!
>
> p.s.
> Congrats on the kill when suffering the goose splatters!

Well i should probably point out to you other weapons or AA’s can be added (by others i mean new ones.) While i feel all of the weapons in our current loadouts are balanced i feel that we have too many options when hardly half of them are used. Some i removed because they don’t have a diffinitve role that’s different enough from similar weapons. The DMR and LR got removed because i personally don’t feel you should be able to spawn with a weapon that’s able to cross map. Plus cutting down on what’s included in for weapons can be better balanced to have better roles without over duing things to make others seem pointless.

But i still feel we should have a full custom loadout to feel like your spartan is personal to your play style. As i said those would not be the only AA’s in load outs but one’s returning to loadouts from halo 4. I would want perks to comeback again as a way to specalize yourself without hurting the game too much.

I want sprint to stay. I am aware of the issues it creates but i like the feeling of sprint. Slowing them down when they get shot is a band aid solution and a viable one. If we increase that by a little more i think sprint can work fine.

I think POD as i described would make it fun and meaningful with a new approach without making things breaking. But thanks for your input and what do you mean with your p.s?

> Wait. Don’t the Infinity settings just mean PODs? I’d hate to nitpick over something so trivial but for months I’ve seen people refer to the Infinity settings as every new feature that was implemented in Halo 4 and it’s driving me crazy.
>
> From my understanding additions like Load outs, Armor mods, Sprint etc are no different from past additions like vehicle jacking, turret carrying and assassinations. These features being in a game type don’t merit it having a new name.
>
> This can be seen with Team Slayer and CTF in Halo 4. These game types still have load outs, Sprint and Armor mods but the word Infinity isn’t mentioned or used at all.
>
> It’s only when PODs are added to the equation that the game type has Infinity added to the title.
>
> So if it’s only PODs that make a game type an Infinity game type then why does everyone talk as if Infinity means not only PODs but everything else Halo 4 implemented too?
>
> So does Infinity mean PODs and nothing else or am I wring? If I am wrong. Why?
>
> Again guys I’m sorry for nitpicking over something so trivial but once someone said that I was part of the Infinity S.S (which is a horrible joke) because I support Load outs that was the the last straw.
>
> I also want to apologize for asking this question on this thread but I wanted to make sure that those in this section of the forum saw this and I didn’t feel that it merited it’s own thread.
>
> Anyways to my OP response. I don’t completely disagree with what you’re going for but I really don’t want to see PODs become part of the core game again.
>
> We all have our own perfect little vision of what MM should be but unfortunately everyone’s visions are different.

It honestly depends who you talk to and how strongly they feel. Some people detest everything added to halo 4 and refer to those settings as infinity. Others refer infinity as POD because they are open to ideas like loadouts if tweaked properly.

But for the sake of making things easy in this thread infinity means all the new settings/ additions added in halo 4.

My P.S. referred to your mongoose ‘challenge’ with An Album. I was impressed that you managed to pull one kill back given the circumstances.

I agree with everything you said except for Personal Ordnance and Perks. If those two are gone, then i’m happy.

> My P.S. referred to your mongoose ‘challenge’ with An Album. I was impressed that you managed to pull one kill back given the circumstances.

I’m afraid i don’t understand still :c

> I agree with everything you said except for Personal Ordnance and Perks. If those two are gone, then i’m happy.

Thanks for your input.

BWO, check your inbox :slight_smile:

I think that if we are going to make Personal Ordinance a thing, It shouldn’t gave power weapons, only resupply ammo and armor abilities in gamemodes that allow them. I am -Blam!- tired of overshields and Dubstep Cannons every five seconds.

I will not compromise on POD, AAs or perks. They need to be gone from anything that wants to be taken seriously as a fair gametype.

I don’t think that most of this will help. The problem with AAs, perks, PODs, and sprint in Halo 4 wasn’t that they were imbalanced; it’s that they existed. Simply balancing or nerfing them won’t do much.

The rest are either obvious (Campaign theather and scoring) or are arbitrary and don’t really impact gameplay (armor unlocks).