I believe we could use a majority of what halo 4 brought as the main experience for halo 5. But at launch we should also include a classic playlist as well.
What we can do is remove the storm rifle, suppressor, Light rifle, DMR, PP, Bolt shot, Stickies and pulses from loadouts.
AA’s would be slimmed down to Thruster pack, HLS, regen field. Other AA’s will either be options to fight over on the field or in camo’s case turned back into a power up.
We could have a single choice of “perks” That don’t break the game. Examples would be having a radar in scope, Increasing your nade count, and Starting with extra ammo but the perk does not effect how much ammo you get in a power weapon.
Grenades are capable of being picked up by default but everyone only starts with a single nade unless the run the perk to allow a start of 2. The capacity is 3 of each type regardless of having the perk on or not.
Sprint would still be default BUT when shot you get slowed to 90% instead of just base movement speed.
POD would make a return but be different. Up on the Dpad will always be a refill option. Left is nades or power up, down would be an option of loadout weapons or a DMR or LR, and right on the Dpad can be a power weapon that is weak ish. Examples being CR, needler, scatter shot. Game changing PW’s would be fought over on the map. Random global ORD would not return.
Every BTB map has one or 2 plasma pistols at the respective bases. Vehicles would be harder to take down with small arms fire. The mantis would only appear on maps where infantry have a clear advantage. Maps that are bigger and have open area’s of land to walk across would have wraith or scorpions instead.
Playlists would be split into ranked and social. Each sharing the same variant of the gametype. Obviously Certain ones would be excluded to the catigories like MLG for competitive and action sack in social. The main things splitting the playlist is ranking. In social it would be progressive and ranked would be earned not grinded. Ranks would be visible in both areas.
As for armor and weapon skins go armor should be unlocked through one time difficult challenges/ achievements and skins would be unlocked through grinds like X amount of headshots or X amount of sprees. Preferable that the armor challenges relate to the armor piece. So for example getting a tripple kill with a nade would net EOD.
We would also have a special section for weekly playlists. This would include DLC playlists to show case DLC, community made game types and if the wonderful people at 343 wish to test a new setting or gametype they can allot it in a rotational slot for people to test and provide feedback on to wether to keep said change or not.
Campaign would have theater and scoring. Forge would have the detail placer from reach (clicking left thumb stick) plus magnets. Instead of forge world we bring back forge island but have different palettes and back rounds for different atmosphere. Any and every infinity setting should be toggle-able.
So while Flagnum would still exist we should have the option to have a normal flag. Or being able to create classic assault as well as having ricochet.
Whew a lot to type. Did i miss anything? Please ask if you have any questions on my ideal situation for halo 5.
EDIT: Forgot we’d have skulls back for campaign. I also didn’t go into how certain gametypes can be fixed. Like how scoring for infection/flood would be fixed. The score for human’s is determined by how long they live while the flood’s would be based on how long their kills were alive. (not my idea saw it on the forum the other day so please don’t give me credit) so please if you have a question on how a certain gametype would be added to MP please ask.
Also Maps would be pre chosen by the game (similar to halo 3) But the variant is up to be vetoed on or not. Basicall just like halo 3 for voting in MP.
