In Halo Infinite, there is one simple change that you can make to make the gameplay much more casual, removing sprint. In Halo Infinite, sprint is not too much of a benefit as it doesn’t increase the speed by too much at all. This means that removing sprint from the way you play Infinite will not give you a noticeable disadvantage. I know that there is the fact that without sprint you cannot slide yet I really don’t think that that is too much of a high price to pay to have a casual experience if you want one.
You can remove sprint three different ways. One way is simply playing Halo Infinite and now sprinting, another way is to disable sprint in custom games that you make (yet that would be universal to the custom game and has the problem of being limited to custom games) or you could rebind your controls and remove your ability to sprint. I was rebinding my controls to be the same as the ones that I use in MCC Halo 3 and just decided to not give myself and option to sprint. this has made my experience so much calmer and I would advise removing your sprint function from your controls if you want a more casual experience.
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I dislike a whole list of things and decisions, but sprint is definitely NOT one of them.
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Add a custom game browser. This would be the absolute best start you could ask for. Servers are run by actually players.
eh, you do you, I’m just saying that it improved the experience for me and it could be a quick fix for people who want it more casual for them right now.
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I don’t think removing sprint is the solution. The weapon balance, weird aim assist and TTK are all factors that impact the casual experience.
The common argument is that sprint makes Halo more casual as it s a trope found in casual twitch shooters.
I’m not sure I follow why you think removing it makes it less casual.
I can perfectly imagine it being a “casual” game, even with sprint, ledge grabbing, slides and parkour. I’m quite sure you would also realize it and it would be more obvious, if they hadn’t removed a dozen of fun features and if they had huge maps in order to maintain that feeling of traveling the distance to the other base… instead of… you know… every match feeling as if you die and meet your enemy again after few seconds to shoot again each other… ehm I meant… to melee each other… 
Halo 3 and 2’s movement are the best in the franchise. You can literally perform every attack (shooting, melee, and throwing grenades) and traverse the entire map in the same time as you would be able to in any of the 343 games.
The one exception is that you’d have to give up your ability to attack for a few seconds to vault a ledge, and lose your shooting capability to move slightly faster around a corner you’d still die around.
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yes, let me handicapt myself and have the try hards run a few more circles around me.
Is this in reference to the slide tech? I really don’t think that should be removed because that’s literally the only skill gap we have, compared to Halo 5 where there’s an overabundance of it.
Halo: Infinite managed to make sprint not a big deal by having it be a smaller speed boost. It matters more in terms of arriving at a player’s destination faster than it does in terms of changing your current position. This works pretty well with the larger scale that 343i was aiming for.
I really think that sprint isn’t a flaw with Halo: Infinite. Sliding may become more used as the game goes on but it doesn’t seem like it’s annoying.
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Personally, I think the sprint should have been set up like Halo Reach sprint if anything.
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I’m down with sprint being removed, but that’s the opposite of making the game more casual.
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On one hand, a lack of sprint makes certain choices far less forgiving, since you cant run away from fights faster than the person shooting you.
On the other hand, it’s absence makes movement more predicatble, which makes for a more casual experience since players won’t feel the frustratuon of wrongly guessing which speed/position a player will be approaching an angle from (e.g throwing a grenade becomes a bit of a guessing game when the enemy can be actively sliding past it at sprinting speed, jumping over it while at sprinting speed, crouch walking toward you, jumping at walking speed, or any number of combinations). Also it’s one less button to consider/constantly press, lowering the barrier of entry for players less familiar with first person shooters more broadly.
I definitely think the simplicity of classic Halo’s movement allowed for a unique brand of skill expression through movement, compared to generic looking and feeling slides and climbs that remove you from combat, however briefly.
As a side note, I’ve seen a few sprint threads locked because of a sprint discussion thread already existing, id appreciate if the mod who may or may not lock this thread actually links to said thread, because “sprint” is still a pretty common topic to sift through in the search bar, shockingly enough!
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But if it doesn’t have that much of an impact, how will it’s removal make it dispportionately more “casual”?
Personally to me, it seems that sprint provides much more of an illusion of speed. I dunno really but it works for me so I thought that it was worth posting. I also wonder if anyone replying to me actually tried out what I was saying before writing a comment.
Given that I’ve experienced/witnessed several instances of people trying to Sprint at the backs of people jumping around and shooting to try to get melee/sword/hammer/backslap kills and still not catching up to them by the time they see them on their radar and turn around to kill them, I hardly think Sprint is anything but a placebo to satisfy pro-sprinters 
Given how Sprint has so many disadvantages (breaking your cloak, highlighting you when running with the flag, people able to see you on motion sensor from longer ranges) its actually so ineffective when you think of how little additional speed you receive that removing it will hardly do anything that you may as well keep it to keep everyone happy.
Sprint is finally at an inoffensive gameplay standpoint in Halo, the only real things it’s best for now is a chance of escape, or making neat tactical jumps, it’s not required just to get across any part of any map in the game like in 4, 5, and some parts of Reach.
It just adds a light parkour element honestly, which Spartans would easily have.