Making Halo good again

Let me start off by saying this: I love the Halo trilogy (keep that in mind).

Okay, now that that’s out of the way, let’s get down to business. It’s a fact that Halo has been getting even less popular over the last few installments. Arguments are no longer Halo vs CoD, they’re Battlefield vs CoD. Which is sort of a shame, when one of the most successful franchises ever isn’t mentioned any more because of how far it’s fallen. Now, it isn’t impossible to fix. Probably not with TU’s to Reach/4, but there’s a chance, if ever so slim, with HXB1. Now it isn’t even like 343i has no experience with making a decent game, they handled remastering CE quite well, and they even had a classic Halo for Halo 4, that was eventually scrapped. You see, that’s the problem.

I know, I know, I’m a bad person because I don’t like some of the changes and I see major flaws with the way the past couple games have been. But before you report me for a baseless reason, hear me out. Don’t make the game entirely for a casual player. Yes, they’re going to make up most of your initial audience, but you gain respect by your fanbase (by older people who’ve left, people who’ve stayed, and newer people) if you only have a portion of the game devoted to them, and you have another portion devoted to the more competitive gamer. Look at Halo 2/3 for example. Both wildly successful, topping charts in both sales, and sustained multiplayer numbers. You know why? They included both Ranked, competitive playlists and a Social, casual playlists. Notice those “s” at the end of the words. Not one list each, but multiple.

Now how do you make a game geared to both experienced and new players? Revisit the classic idea, and use that in your Ranked lineup. Make the Ranked lists more balanced and competitive. Get rid of AA’s Classes, everything introduced in Reach/4 that was annoyingly stupid. Have more precision weapon starts on symmetrical maps (or even just precision weapon starts more often). In Social, you can have all the funky changes you want to try out with HXB1. Everyone comes out with what they want, you regain a major following, more people keep playing your game, and the next Halo game will sell a crap ton more.

Okay, now for non-MP elements. Honestly most of these are pretty simple. No content limit is always good place to start, the Active Roster with Reach was actually brilliant. Make the campaign a decent length, memorable, and well you should know how to write a good story. Expand on the lore, while still keeping true to what has already been done. Don’t over-simplify Forge. Give us a large, flat map with pieces of multiple different colors and rocks of all shapes and sizes. You’ll be amazed at what the community can do. Don’t forget us screenshot artists! Most of the awesome effects from Halo 3, and some from Reach, had gone with Halo 4. It wasn’t even fun trying to do stuff with Halo 4 because it wouldn’t allow you to do so much.

Anyway, I think that about wraps it up. No TL;DR, you can read it, it’s just a post on a website. Doubtful its going to be noticed, but eh might as well share with you.

> Let me start off by saying this: I love the Halo trilogy (keep that in mind).
>
> Okay, now that that’s out of the way, let’s get down to business. It’s a fact that Halo has been getting even less popular over the last few installments. Arguments are no longer Halo vs CoD, they’re Battlefield vs CoD. Which is sort of a shame, when one of the most successful franchises ever isn’t mentioned any more because of how far it’s fallen. Now, it isn’t impossible to fix. Probably not with TU’s to Reach/4, but there’s a chance, if ever so slim, with HXB1. Now it isn’t even like 343i has no experience with making a decent game, they handled remastering CE quite well, and they even had a classic Halo for Halo 4, that was eventually scrapped. You see, that’s the problem.
>
> <mark>I know, I know, I’m a bad person because I don’t like some of the changes and I see major flaws with the way the past couple games have been.</mark> But before you report me for a baseless reason, hear me out. Don’t make the game entirely for a casual player. Yes, they’re going to make up most of your initial audience, but you gain respect by your fanbase (by older people who’ve left, people who’ve stayed, and newer people) if you only have a portion of the game devoted to them, and you have another portion devoted to the more competitive gamer. Look at Halo 2/3 for example. Both wildly successful, topping charts in both sales, and sustained multiplayer numbers. You know why? They included both Ranked, competitive playlists and a Social, casual playlists. Notice those “s” at the end of the words. Not one list each, but multiple.
>
> Now how do you make a game geared to both experienced and new players? Revisit the classic idea, and use that in your Ranked lineup. Make the Ranked lists more balanced and competitive. Get rid of AA’s Classes, everything introduced in Reach/4 that was annoyingly stupid. Have more precision weapon starts on symmetrical maps (or even just precision weapon starts more often). In Social, you can have all the funky changes you want to try out with HXB1. Everyone comes out with what they want, you regain a major following, more people keep playing your game, and the next Halo game will sell a crap ton more.
>
> Okay, now for non-MP elements. Honestly most of these are pretty simple. No content limit is always good place to start, the Active Roster with Reach was actually brilliant. Make the campaign a decent length, memorable, and well you should know how to write a good story. Expand on the lore, while still keeping true to what has already been done. Don’t over-simplify Forge. Give us a large, flat map with pieces of multiple different colors and rocks of all shapes and sizes. You’ll be amazed at what the community can do. Don’t forget us screenshot artists! Most of the awesome effects from Halo 3, and some from Reach, had gone with Halo 4. It wasn’t even fun trying to do stuff with Halo 4 because it wouldn’t allow you to do so much.
>
> Anyway, I think that about wraps it up. No TL;DR, you can read it, it’s just a post on a website. Doubtful its going to be noticed, but eh might as well share with you.

You’re not a bad person as you are entitled to your opinion, but as someone who likes Halo 4 a lot, I have to disagree with your idea to rid the next Halo of most of Halo Reach’s/Halo 4’s additions. Like said in other threads, why not just divide multiplayer into classic and infinity for next game?

> You’re not a bad person as you are entitled to your opinion, but as someone who likes Halo 4 a lot, I have to disagree with your idea to rid the next Halo of most of Halo Reach’s/Halo 4’s additions. Like said in other threads, why not just divide multiplayer into classic and infinity for next game?

If You read the rest of the paragraph, I had actually mentioned that.

> > You’re not a bad person as you are entitled to your opinion, but as someone who likes Halo 4 a lot, I have to disagree with your idea to rid the next Halo of most of Halo Reach’s/Halo 4’s additions. Like said in other threads, why not just divide multiplayer into classic and infinity for next game?
>
> If You read the rest of the paragraph, I had actually mentioned that.

You talk about competitive/social playlists, not Infinity/Classic.

> > > You’re not a bad person as you are entitled to your opinion, but as someone who likes Halo 4 a lot, I have to disagree with your idea to rid the next Halo of most of Halo Reach’s/Halo 4’s additions. Like said in other threads, why not just divide multiplayer into classic and infinity for next game?
> >
> > If You read the rest of the paragraph, I had actually mentioned that.
>
> You talk about competitive/social playlists, not Infinity/Classic.

Ugh. Fine, read the next paragraph. “Now how do you make a game geared to both experienced and new players? Revisit the classic idea, and use that in your Ranked lineup. Make the Ranked lists more balanced and competitive. Get rid of AA’s Classes, everything introduced in Reach/4 that was annoyingly stupid. Have more precision weapon starts on symmetrical maps (or even just precision weapon starts more often). In Social, you can have all the funky changes you want to try out with HXB1. Everyone comes out with what they want, you regain a major following, more people keep playing your game, and the next Halo game will sell a crap ton more.”

> why not just divide multiplayer into classic and infinity for next game?

Because the two “settings” are actually quite far from each other and thus would benefit from being different games.

If you divide the game between “classic” and “infinity”, you need to divide the resources for it too. So, you’re either spending more resources on one mode and let the other mode potentially suffer, or you divide them equally and both modes may potentially suffer.

Furthermore, what about actual ranked and social? Do we have to split “classic” and “infinity” into those two as well? Ranked classic and Social classic as well as Ranked Infinity and Social Infinity? In my eyes that’s quite a huge population divider, especially if all four modes have between 5 to 10 playlists each.

So, why divide resources to make two different game modes in one game rather than make two different games made for the modes in them?

> > why not just divide multiplayer into classic and infinity for next game?
>
> Because the two “settings” are actually quite far from each other and thus would benefit from being different games.
>
> If you divide the game between “classic” and “infinity”, you need to divide the resources for it too. So, you’re either spending more resources on one mode and let the other mode potentially suffer, or you divide them equally and both modes may potentially suffer.
>
> Furthermore, what about actual ranked and social? Do we have to split “classic” and “infinity” into those two as well? Ranked classic and Social classic as well as Ranked Infinity and Social Infinity? In my eyes that’s quite a huge population divider, especially if all four modes have between 5 to 10 playlists each.
>
> So, why divide resources to make two different game modes in one game rather than make two different games made for the modes in them?

Because both games would have the same campaign, theatre, SpOps/Fire Fight, Forge, etc.

It really isn’t as difficult as you make it sound, the player can already make a semi-classic Halo game type in Halo 4 with the given player traits he can mess with, all that would really need to be changed is sprint to be removed (there are downloadable mods for that) and for descope to replace flinch. As for creating a rank/social playlists… that’s really not difficult either. It’s just separating various playlists and keeping competitive score of one of them.

How would they suffer? You’re giving an already divided community what they want, it’s not like the player is going to rage because he/she has to press a few extra buttons to get to the gametype they want to play.

> > > > You’re not a bad person as you are entitled to your opinion, but as someone who likes Halo 4 a lot, I have to disagree with your idea to rid the next Halo of most of Halo Reach’s/Halo 4’s additions. Like said in other threads, why not just divide multiplayer into classic and infinity for next game?
> > >
> > > If You read the rest of the paragraph, I had actually mentioned that.
> >
> > You talk about competitive/social playlists, not Infinity/Classic.
>
> Ugh. Fine, read the next paragraph. “Now how do you make a game geared to both experienced and new players? Revisit the classic idea, and use that in your Ranked lineup. Make the Ranked lists more balanced and competitive. Get rid of AA’s Classes, everything introduced in Reach/4 that was annoyingly stupid. Have more precision weapon starts on symmetrical maps (or even just precision weapon starts more often). In Social, you can have all the funky changes you want to try out with HXB1. Everyone comes out with what they want, you regain a major following, more people keep playing your game, and the next Halo game will sell a crap ton more.”

You don’t even have the word “Infinity” in that paragraph…

Again, I like most of Halo Reach and Halo 4’s additions, so I disagree with your point to

> Get rid of AA’s Classes, everything introduced in Reach/4 that was annoyingly stupid.

> > > why not just divide multiplayer into classic and infinity for next game?
> >
> > Because the two “settings” are actually quite far from each other and thus would benefit from being different games.
> >
> > If you divide the game between “classic” and “infinity”, you need to divide the resources for it too. So, you’re either spending more resources on one mode and let the other mode potentially suffer, or you divide them equally and both modes may potentially suffer.
> >
> > Furthermore, what about actual ranked and social? Do we have to split “classic” and “infinity” into those two as well? Ranked classic and Social classic as well as Ranked Infinity and Social Infinity? In my eyes that’s quite a huge population divider, especially if all four modes have between 5 to 10 playlists each.
> >
> > So, why divide resources to make two different game modes in one game rather than make two different games made for the modes in them?
>
> Because both games would have the same campaign, theatre, SpOps/Fire Fight, Forge, etc.
>
> It really isn’t as difficult as you make it sound, the player can already make a semi-classic Halo game type in Halo 4 with the given player traits he can mess with, all that would really need to be changed is sprint to be removed (there are downloadable mods for that) and for descope to replace flinch. As for creating a rank/social playlists… that’s really not difficult either. It’s just separating various playlists and keeping competitive score of one of them.
>
> How would they suffer? You’re giving an already divided community what they want, it’s not like the player is going to rage because he/she has to press a few extra buttons to get to the gametype they want to play.

Exactly it can already somewhat be done already . If players want more infinity or classic stuff ask for more in depth customization from 343i where you can disable sprint , have the ability to pick up AAs off of dead players , reduce/increase the amount of power consumption when using AAs , etc . Everyone can have best of both worlds. 343i is a bigger team than Bungie was , it may not be difficult to have a small group dedicated to a classic playlist. Heck , Ghost is running the throwdown playlist , I’m pretty sure 343 can both do Infinity and classic .

Yes. Bring back classic Halo. Remove all that infinity trash.

> Yes. Bring back classic Halo. Remove all that infinity trash.

Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist

> > Yes. Bring back classic Halo. Remove all that infinity trash.
>
> Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist

The difference is that Halo 3 maintained a healthy population for… three years? Halo 4 maintained a healthy population for three months.

I’m not saying that they should outright abandon infinity, but there is a difference in abandoning a successful model and rethinking the unsuccessful one you replaced it with.

Agreed! Bring back classic halo (CE and 2). 343 just has to compare populations of the games…Halo 4 is barely staying in the top ten of XBOX LIVE played games. That is embarrassing for a franchise which once owned the top spot with Halo 2 for at least 2 years and maintained top 2 with Halo 3 for a good duration. Halo fans are speaking by not playing this wanna be Call of Duty game. The message is clear, remove loadouts, armor abilities, and sprint. Bring back the Halo that all of us who are old enough to remember. The Halo that created fun LAN parties which lasted for days at friends’ houses and dominated console eSports.

> > > Yes. Bring back classic Halo. Remove all that infinity trash.
> >
> > Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist
>
> The difference is that Halo 3 maintained a healthy population for… three years? Halo 4 maintained a healthy population for three months.
>
> I’m not saying that they should outright abandon infinity, but there is a difference in abandoning a successful model and rethinking the unsuccessful one you replaced it with.

Point taken, but at this point with all the TUs, weapon balancing, etc. Halo 4 has potential of being played a lot again. The only real problem is that the gamers not in the loop of Halo, don’t know of Halo 4’s improvement and others are not willing to give it a shot again.

> > > > Yes. Bring back classic Halo. Remove all that infinity trash.
> > >
> > > Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist
> >
> > The difference is that Halo 3 maintained a healthy population for… three years? Halo 4 maintained a healthy population for three months.
> >
> > I’m not saying that they should outright abandon infinity, but there is a difference in abandoning a successful model and rethinking the unsuccessful one you replaced it with.
>
> Point taken, but at this point with all the TUs, weapon balancing, etc. Halo 4 has potential of being played a lot again. The only real problem is that the gamers not in the loop of Halo, don’t know of Halo 4’s improvement and others are not willing to give it a shot again.

First impressions are everything

> > > Yes. Bring back classic Halo. Remove all that infinity trash.
> >
> > Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist
>
> The difference is that Halo 3 maintained a healthy population for… three years? Halo 4 maintained a healthy population for three months.
>
> I’m not saying that they should outright abandon infinity, but there is a difference in abandoning a successful model and rethinking the unsuccessful one you replaced it with.

Infinity shouldn’t be outright removed, there are things that need major reworking, mainly:
Ordnance
JiP
Connection Filters
Instant Respawning
Perks

The best thing you can do to try make the community happy is cater to everyone, population should not matter, the developers need to worry about making the community happy, I think Infinity deserves a place in Halo, Classic does also

> > > > > Yes. Bring back classic Halo. Remove all that infinity trash.
> > > >
> > > > Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist
> > >
> > > The difference is that Halo 3 maintained a healthy population for… three years? Halo 4 maintained a healthy population for three months.
> > >
> > > I’m not saying that they should outright abandon infinity, but there is a difference in abandoning a successful model and rethinking the unsuccessful one you replaced it with.
> >
> > Point taken, but at this point with all the TUs, weapon balancing, etc. Halo 4 has potential of being played a lot again. The only real problem is that the gamers not in the loop of Halo, don’t know of Halo 4’s improvement and others are not willing to give it a shot again.
>
> First impressions are everything

Really now? So you’ve never had an opinion about something that’s changed in your life? For example, a vegetable?

> > > > > > Yes. Bring back classic Halo. Remove all that infinity trash.
> > > > >
> > > > > Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist
> > > >
> > > > The difference is that Halo 3 maintained a healthy population for… three years? Halo 4 maintained a healthy population for three months.
> > > >
> > > > I’m not saying that they should outright abandon infinity, but there is a difference in abandoning a successful model and rethinking the unsuccessful one you replaced it with.
> > >
> > > Point taken, but at this point with all the TUs, weapon balancing, etc. Halo 4 has potential of being played a lot again. The only real problem is that the gamers not in the loop of Halo, don’t know of Halo 4’s improvement and others are not willing to give it a shot again.
> >
> > First impressions are everything
>
> Really now? So you’ve never had an opinion about something that’s changed in your life? For example, a vegetable?

I believe his point is that it would be unprecedented for a major population resurgence to occur at this stage.

> > > > > > > Yes. Bring back classic Halo. Remove all that infinity trash.
> > > > > >
> > > > > > Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist
> > > > >
> > > > > The difference is that Halo 3 maintained a healthy population for… three years? Halo 4 maintained a healthy population for three months.
> > > > >
> > > > > I’m not saying that they should outright abandon infinity, but there is a difference in abandoning a successful model and rethinking the unsuccessful one you replaced it with.
> > > >
> > > > Point taken, but at this point with all the TUs, weapon balancing, etc. Halo 4 has potential of being played a lot again. The only real problem is that the gamers not in the loop of Halo, don’t know of Halo 4’s improvement and others are not willing to give it a shot again.
> > >
> > > First impressions are everything
> >
> > Really now? So you’ve never had an opinion about something that’s changed in your life? For example, a vegetable?
>
> I believe his point is that it would be unprecedented for a major population resurgence to occur at this stage.

I doubt it would happen either, but I’m not going to say it couldn’t or won’t.

> > > > > > > > Yes. Bring back classic Halo. Remove all that infinity trash.
> > > > > > >
> > > > > > > Why? People enjoy Infinity, how did you feel when Classic options weren’t in 4? bad right? It was unfair they got rid of Classic, but I for one prefer the option of an AA and my Carbine, there’s no reason why they can’t coexist
> > > > > >
> > > > > > The difference is that Halo 3 maintained a healthy population for… three years? Halo 4 maintained a healthy population for three months.
> > > > > >
> > > > > > I’m not saying that they should outright abandon infinity, but there is a difference in abandoning a successful model and rethinking the unsuccessful one you replaced it with.
> > > > >
> > > > > Point taken, but at this point with all the TUs, weapon balancing, etc. Halo 4 has potential of being played a lot again. The only real problem is that the gamers not in the loop of Halo, don’t know of Halo 4’s improvement and others are not willing to give it a shot again.
> > > >
> > > > First impressions are everything
> > >
> > > Really now? So you’ve never had an opinion about something that’s changed in your life? For example, a vegetable?
> >
> > I believe his point is that it would be unprecedented for a major population resurgence to occur at this stage.
>
> I doubt it would happen either, but I’m not going to say it couldn’t or won’t.

Its ok. I’m comfortable saying it for both of us. =P
That’s why I discuss what will bring people back to the next installment of the franchise instead of this one.