Making Halo 4 interview...Dear lord...

Edited by Moderator - Please do not make nonconstructive posts.

*Original post, click at your own discretion.

Here’s the full article, from around the 26th April I believe.

http://www.gamasutra.com/view/feature/191234/making_halo_4_a_story_about_.php?page=1

Now here’s a disclaimer to everyone: I’m might be using some slang thats at best crude, rude and undesirable, so if you don’t want to read it, don’t.
So please don’t ban me for this moderators, I’m trying to do the right thing by putting a disclaimer up first.

“There were a lot of mistakes we made along the way in which we knew weren’t necessarily the right way to do things,” says Wolfkill of the steep learning curve. “But given what we had to deliver and our timeframe, we accepted that these are necessary mistakes, and we acknowledged and cataloged them.”

Right, what a fantastic mindset for developing a game for a franchise such as Halo 4. Sort of shows the dollar signs were presiding over this decision.
My opinion: Maybe pushing back the date a bit would have been a better solution, after all we’d waited 2 years, a bit longer for a better game is a reasonable tradeoff!

“343 also struggled with balancing familiarity with reinvention, as the studio wanted to please a large fanbase, but at the same time bring something new to the series. While the game received high scores, some critics pointed out a feeling of sameness”

Hate to say it, but a good portion of familiarity is what kept Halo successful… Let’s look at Reach for example, not the best game overall, but it didn’t really change the balanced starting loadouts with the exception of AA’s.
Halo 4 went all COD style with fully customisable loadouts…

“Speaking to Holmes, O’Connor, and Wolfkill, there’s a common theme, or tone in their voices, that recurred over and over again. For all the opportunity and potential they saw in this project, there was some mind-numbing dread of screwing up. Not just screwing up the game, but screwing up your team, your studio, your career, the franchise itself.”

Interesting that they could predict the future… Sad to say they have screwed up, the forums and daily population are a good justification of that…

“An obsessed 343 watched everything unravel. The game generated $220 million in global sales on day one (higher than Halo Reach’s $200 million launch day), and by all accounts, that provided a pretty healthy amount of validation for the team.”

One day sales don’t really give a good indication of how successful a game is, only a long term view can do that… And I’m quoting someone (I can’t remeber who), but it made record sales and now no one plays it after just 6 months. By comparison lets look at the 2nd most hated Halo game, Reach. Right up until Halo 4’s release there was a really sizeable population for a 2 year old game…

I don’t think Halo 4 was that successful

“We hired people who hated Halo”

In context, the article mentions that the hired people weren’t told specifically they were working on Halo 4.
Problem is a fair share probably worked it out, and having Halo haters who know they’re working on Halo 4, its just a sabotage waiting to happen…

“Now months have passed. The game is still a work in process, with its heavy concentration on online components and new digitally-distributed content.”

You f***ing wot mate?
Really, selling a half complete game and then focusing on releasing DLC, not actually fixing problems that the game has? That’s so smart…

Oh and add in that 343i decided to take a nice little 3 week or so break near enough right after release, really showing dedication to their game…

“We did some clever things, we made some mistakes, and we learned really rapidly from those mistakes, and tried not to repeat them,” says Wolfkill. “And we sort of pulled it off. We pulled off both things. We created a studio with a natural, organic culture, which is a worthy source of pride to us, and the studio created a worthy source of pride with the game itself.”

Stop with the BS, honestly, you haven’t learnt rapidly from your mistakes. For christ’s sake, lets look at a recent glitch on Settler, where red players spawn into the water and suicide.
3 weeks and you haven’t fixed that yet? If that’s your definition of rapid, please help us…

Source of pride? Again stop with the BS. It’s a source of pride that your game is pretty much a flop and you’ve lost a good portion of your fan base because you didn’t listen to them?

Clever things?
Campaign is the only thing that I can really think of that hasn’t gone backwards… War games sucks, Spartan Ops isn’t quite up to par with Firefight, no campaign or SP OPS theatre, and Forge mode and the maps don’t seem on the same level of Reach…?
Only clever things I can see is making nice graphics and a nice campaign, nothing else…

This interview reminds me of the Wheelchair Chief from GDC…By that i mean 343i just keep shooting themselves in the foot everytime they say something…I wish it weren’t that way, but Halo 4 is pretty horrible…

Seriously that article is just sickening and now I know all hope for 343 to do ‘Halo’ justice is gone.

Man there’s nothing more that can be said. Ridiculous.

What’s even more baffling to me is the apparent denial of 343 devs and that this game is somehow the best thing ever and still is. This Kumbaya rational is just mind boggling.

What more, they say they have learnt from their mistakes. They still can’t get things right. Have they not realized the longer they take to fix essential parts of the game that are broken, the more population that leaves each day.

Just a reminder.
The game launched November 6th 2012.
We are now at May 1st 2013.

The worst part of it all is no matter how much we criticize this article, question their decisions, or complain in any way about this, 343 doesn’t care. In their eyes they’ve made the best Halo game ever, and they will never even glance at this thread. It’s unbelievable Bungie would never act like this.

> It’s unbelievable Bungie would never act like this.

I agree, they’d have fixed most major problems by 3, maybe 4 months tops

Just before someone else brings it up, because someone probably will:

Yes Bungie did take nearly a year to implement a patch for Halo 2. But I have to point out that Xbox LIVE was pretty much brand new, they had would have had some difficultly implementing a fix through the LIVE service that didn’t cause crashes, etc, etc, those type of things.

Unfortunately 343i doesn’t have such an excuse.

I just want to see a honest review and look back at things. Sure for a new studio they did okay. I like the game more than I liked Reach simply because in a lot of ways its more similar to the first three games which is where I truly want the series to go. Tons of comical mistakes involved too though. The whole bungie “just wait everything is a secret” attitude and we’re always right and we make the game we want and not the game the community wants deal is bad. So bad. If there’s one thing that I hated the most about bungie it was this. Maybe that isn’t how you feel in reality but that is exactly how you come off.

Lying and pretending that updates and support come fast. Just stop. It isn’t fast. Not even a little bit. In fact I cannot think of a single game ever that actually receives actual support that is noticeably slower. You’re average at best. Try to do better if you’re going to pretend you’re great at something. Listen to your community. I don’t mean sit there and listen and then decide we don’t know what we want. I mean really listen. I don’t care if your favorite thing ever was flinch or sprint. Clearly they aren’t popular. Facts are facts. Do the right thing.

Why is every single map huge? To accommodate sprint? If so wasn’t the point to speed up gameplay? Why make the map huge then? Why fight and change sprint so much in a desperate attempt to hold onto the same pace of game you had before? Just do what Halo has been good at since the start and don’t beat the cube into a round hole. Why did you remove the X over bodies? Just why? Why did you have to make the BR a 5 instead of 4 shot? Just to be different? Why kill the nostalgia when you can just move the rate of fire up and down to balance while leaving the same feel? Clearly you acknowledge these things slowly as time goes on but they’re really obvious. I mean if it really wasn’t so obvious then perhaps hiring from the community was a good move. They can help you a lot.

> So please don’t ban me for this moderators, I’m trying to do the right thing by putting a disclaimer up first.

That’s not how it works.