Making CSR invisible is a big mistake 343

If rank is invisible then chances are a whole alot of people wont care about winning or losing and mostly nobody is gonna go through the trouble just to check their rank on waypoint. There are many ways to get rid of cheaters and derankers (Advanced banhammer or Official thread reporting all cheaters/boosters) and its pretty simple. It really takes the fun away from the ranking system and will probably be the nail in the coffin for Halo. 343 please consider this

Nail in the coffin? I highly doubt it.

> Nail in the coffin? I highly doubt it.

H4 is down to 30,000-50,000 players recently and if the ranking system isnt good there is no doubt it will be the nail in the coffin.

An invisible ranking system is again, NOT HALO. We might as well have to use waypoint to configure loadouts.

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the reason they are putting an invisible ranking system in is simple. 343 is made up of bad kids from previous halo’s and other games. they want to get rid of ranking all together, so they create a practically useless version of rank to be put in 6 months after the game is released. at this point almost everyone who would have cared has moved on to greener pastures. now they add in this useless rank that will fail before it is even implemented. all it is is ammunition for them to use in halo 5.

mark my words, we will hear a quote similar to this: “There was not much interest in ranked playlists in Halo 4, so we have decided to scrap all forms for skill ranking in Halo 5 and future titles. In other news, all players will spawn with camo, jetpack, shotgun, assault rifle, sprint, 4 perks, and red turtle shell.”

> Nail in the coffin? I highly doubt it.

It sure won’t bring people back for longer than maybe a few days.

> An invisible ranking system is again, NOT HALO. We might as well have to use waypoint to configure loadouts.

Exactly

Can’t wait till it is visible and everyone will still complain about it. It won’t be the “nail in the coffin” if it’s not visible. It will simply be the same as it is now. It will most likely be the same as it is now even if it is visible.

Quoted from a post I made a few weeks ago:

> I’m sick of all the complaining about CSR. So what? You don’t have a number on your profile. Doesn’t anyone just play the game for fun?
>
> Not having CSR will not be the death of Halo; the constant complaining about things that don’t really matter are. If 343 catered to this MLG-legit crowd and their delusions of grandeur, Halo would die because, as with any game, the “competitive” crowd is a very small margin. Just look at Black Ops II–how many people play League Play vs. normal playlists? A stupid number, visible or not, on your profile, will not change a thing.
>
> Halo isn’t about numbered skill. It’s about fun, and that’s what it was built on. When myself many other people around the country would have LAN parties for Halo 1 and 2, we weren’t sitting there calculating K/D and other useless numbers. We just cared about having a fun time with friends, and enjoying the great gameplay that only Halo provides.
>
> And that’s what most people care about. Fun. If Halo was scaled down to this MLG paradise of nothing but Battle Rifles and CSR, sure, maybe a generous estimate of 10,000 people will play per day, but Halo will die a very quick death.
>
> What really matters are things like weapon balance. Like how I get destroyed by a DMR when I’m using a Suppressor from ten feet away. Or things like Custom Games, how the Infected can’t spawn with real weapons. These things directly affect the way the game plays, and these are the biggest issues. A number that simply describes how you play the game is infinitesimal in value when you compare it to things like that.
>
> If your satisfaction in video games comes from numbers and statistics rather than gameplay, then you should look into a different hobby. Maybe Dungeons and Dragons or something, so you can brag to your friends about how sick-awesome your Charisma stat is.

> I’m sick of all the complaining about CSR. So what? You don’t have a number on your profile. Doesn’t anyone just play the game for fun?

Competitive gameplay is fun.

> Not having CSR will not be the death of Halo; the constant complaining about things that don’t really matter are. If 343 catered to this MLG-legit crowd and their delusions of grandeur, Halo would die because, as with any game, the “competitive” crowd is a very small margin. Just look at Black Ops II–how many people play League Play vs. normal playlists? A stupid number, visible or not, on your profile, will not change a thing.

Any inherently competitive game that caters to their competitive crowd (while not neglecting their casual crowd) always thrives. League of Legends is the most played game in the world. Its competitive tournament finals had more views than the Superbowl.

> Halo isn’t about numbered skill. It’s about fun, and that’s what it was built on. When myself many other people around the country would have LAN parties for Halo 1 and 2, we weren’t sitting there calculating K/D and other useless numbers. We just cared about having a fun time with friends, and enjoying the great gameplay that only Halo provides.

Halo isn’t about Forge, but Forge is an excellent, fun, and dynamic feature that really improves the quality of the game overall. In like manner, while ranks weren’t the base premise of the game, they improved the competitive aspect of Halo, they added longevity and replay-ability, and they encouraged skill progression and personal goal-setting.

> And that’s what most people care about. Fun. If Halo was scaled down to this MLG paradise of nothing but Battle Rifles and CSR, sure, maybe a generous estimate of 10,000 people will play per day, but Halo will die a very quick death.

Are you unaware that Halo was the very franchise that revolutionized competitive console gaming? Halo got the ball rolling for MLG and had prestigious tournaments with formidable prizes. The issue is that the franchise got progressively less competitive over the years.

In any event, we aren’t suggesting to turn Halo 4 into an “MLG paradise” by any stretch of the imagination. We’re simply asking for the option of ranked playlists in order to have something to ultimately strive for.

> What really matters are things like weapon balance. Like how I get destroyed by a DMR when I’m using a Suppressor from ten feet away. Or things like Custom Games, how the Infected can’t spawn with real weapons. These things directly affect the way the game plays, and these are the biggest issues. A number that simply describes how you play the game is infinitesimal in value when you compare it to things like that.
>
> If your satisfaction in video games comes from numbers and statistics rather than gameplay, then you should look into a different hobby. Maybe Dungeons and Dragons or something, so you can brag to your friends about how sick-awesome your Charisma stat is.

Why can’t we be concerned with more than one issue? Those are notable issues (I suppose), but ranks encourage players to work hard, keep playing/practicing so they can improve and get a higher rank. Without ranks, people have noted to feel like Halo is a mindless grind.

You seem to think competitive gameplay =/= fun, which is the one flaw that invalidates your whole argument. I suggest trying again, this time having established that competitive players have fun playing intense games and improving their skill.

> Quoted from a post I made a few weeks ago:
>
>
>
> > I’m sick of all the complaining about CSR. So what? You don’t have a number on your profile. Doesn’t anyone just play the game for fun?
> >
> > Not having CSR will not be the death of Halo; the constant complaining about things that don’t really matter are. If 343 catered to this MLG-legit crowd and their delusions of grandeur, Halo would die because, as with any game, the “competitive” crowd is a very small margin. Just look at Black Ops II–how many people play League Play vs. normal playlists? A stupid number, visible or not, on your profile, will not change a thing.
> >
> > Halo isn’t about numbered skill. It’s about fun, and that’s what it was built on. When myself many other people around the country would have LAN parties for Halo 1 and 2, we weren’t sitting there calculating K/D and other useless numbers. We just cared about having a fun time with friends, and enjoying the great gameplay that only Halo provides.
> >
> > And that’s what most people care about. Fun. If Halo was scaled down to this MLG paradise of nothing but Battle Rifles and CSR, sure, maybe a generous estimate of 10,000 people will play per day, but Halo will die a very quick death.
> >
> > What really matters are things like weapon balance. Like how I get destroyed by a DMR when I’m using a Suppressor from ten feet away. Or things like Custom Games, how the Infected can’t spawn with real weapons. These things directly affect the way the game plays, and these are the biggest issues. A number that simply describes how you play the game is infinitesimal in value when you compare it to things like that.
> >
> > If your satisfaction in video games comes from numbers and statistics rather than gameplay, then you should look into a different hobby. Maybe Dungeons and Dragons or something, so you can brag to your friends about how sick-awesome your Charisma stat is.

This logic that games shouldn’t be catered to the competitive crowd is funny. You talked of weapon balance. Guess what! Catering to a competitive crowd mean having BALANCED weapons. It means having balanced game play. It’s funny when people say that casuals make up the majority of players, so they are the one that should be catered to. This makes sense, but it is extremely flawed. Catering to the competitive crowd tends to make balanced, fun game play. Catering to casuals tends to breed unbalanced, frustrating game play (see MW2 or Halo 4.)

In-game ranks are a necessity. I can’t tell you how many times I have faced really terrible “casual” players that go 1-40 against my team in flag. Is this fun for the casuals? No. So, a skill system is needed. However, why should my profile look the same as someone who doesn’t ever try? I should have my CSR displayed. I earned it as far as I am concerned. If I play tryhards game after game, I should get a CSR insignia noting that I play tryhards game after game. We should be rewarded for doing well. There should be no handouts, and playing well should be rewarded. The only reason for lack of CSR is that it would be offensive to people that are not good enough to get 50s.

> The only reason for lack of CSR is that it would be offensive to people that are not good enough to get 50s.

… which is still a ridiculous reason.

That’s like removing belts form Karate because people that haven’t got their black belt might be offended or insecure because of other people having black belts.

> > I’m sick of all the complaining about CSR. So what? You don’t have a number on your profile. Doesn’t anyone just play the game for fun?
>
> Competitive gameplay is fun.
>
>
>
> > Not having CSR will not be the death of Halo; the constant complaining about things that don’t really matter are. If 343 catered to this MLG-legit crowd and their delusions of grandeur, Halo would die because, as with any game, the “competitive” crowd is a very small margin. Just look at Black Ops II–how many people play League Play vs. normal playlists? A stupid number, visible or not, on your profile, will not change a thing.
>
> Any inherently competitive game that caters to their competitive crowd (while not neglecting their casual crowd) always thrives. League of Legends is the most played game in the world. Its competitive tournament finals had more views than the Superbowl.
>
>
>
> > Halo isn’t about numbered skill. It’s about fun, and that’s what it was built on. When myself many other people around the country would have LAN parties for Halo 1 and 2, we weren’t sitting there calculating K/D and other useless numbers. We just cared about having a fun time with friends, and enjoying the great gameplay that only Halo provides.
>
> Halo isn’t about Forge, but Forge is an excellent, fun, and dynamic feature that really improves the quality of the game overall. In like manner, while ranks weren’t the base premise of the game, they improved the competitive aspect of Halo, they added longevity and replay-ability, and they encouraged skill progression and personal goal-setting.
>
>
>
> > And that’s what most people care about. Fun. If Halo was scaled down to this MLG paradise of nothing but Battle Rifles and CSR, sure, maybe a generous estimate of 10,000 people will play per day, but Halo will die a very quick death.
>
> Are you unaware that Halo was the very franchise that revolutionized competitive console gaming? Halo got the ball rolling for MLG and had prestigious tournaments with formidable prizes. The issue is that the franchise got progressively less competitive over the years.
>
> In any event, we aren’t suggesting to turn Halo 4 into an “MLG paradise” by any stretch of the imagination. We’re simply asking for the option of ranked playlists in order to have something to ultimately strive for.
>
>
>
> > What really matters are things like weapon balance. Like how I get destroyed by a DMR when I’m using a Suppressor from ten feet away. Or things like Custom Games, how the Infected can’t spawn with real weapons. These things directly affect the way the game plays, and these are the biggest issues. A number that simply describes how you play the game is infinitesimal in value when you compare it to things like that.
> >
> > If your satisfaction in video games comes from numbers and statistics rather than gameplay, then you should look into a different hobby. Maybe Dungeons and Dragons or something, so you can brag to your friends about how sick-awesome your Charisma stat is.
>
> Why can’t we be concerned with more than one issue? Those are notable issues (I suppose), but ranks encourage players to work hard, keep playing/practicing so they can improve and get a higher rank. Without ranks, people have noted to feel like Halo is a mindless grind.
>
> You seem to think competitive gameplay =/= fun, which is the one flaw that invalidates your whole argument. I suggest trying again, this time having established that competitive players have fun playing intense games and improving their skill.

Nailed it. Fun is whatever you want it to be. Like for the entire population that left H4 cuz its not competitive and boring like me consider that fun is playing competitive intense games against players our skill level. Others might be just relaxing and playing for fun and etc.

BOTH

SR & CSR should be visible at all times at the very least be visible in that playlist.

invisible RANKS will not help the dying population of HALO 4 Visible ones would help more

there’s no reason for CRS to be ONLY visible on WAYPOINT and not in game.

Couldn’t agree more with many of these posts, Microsoft has been drowning Halo since they got control in Halo: Reach, why do you think bungie broke away?
Sure they had other things they wanted to do, but with microsoft in the driver seat Destiny would have been driven into a bridge abutment.

Sure 343i is comprised of a few people that worked at bungie that wanted to keep working with the Halo franchise, but they basically signed on to something they love get torn apart limb by limb. Not to mention the lack of imagination, and progress made by 343i as a whole is staggering, they have gone so far off in the wrong direction that makes me question if they actually try to put some effort into the game to keep it alive past release, but I think we all know they give the bare minimum.

Do people not realize that a vast majority of the Halo population has left… Maybe competitive equal’s the masses (in HALO’s case). On January 24, 2009, (note that Halo 3 was released in 2007) Halo 3’s population reached 250,000. TWO YEARS AFTER RELEASE (Halo 3 used CURRENT POPULATION during this time). Halo 4’s population not even 6 months after release? Well, I don’t want to embarrass anyone, so I don’t think i’ll state Halo 4’s population.

I play Halo for fun, although, you can only have so much fun, before you think, this is kind of pointless. It loses it’s appeal eventually. Halo 2 and 3 had a great formula with their ranking system which made many people play the game alot longer. I can’t imagine I’ll be playing Halo 4 in 2015, not like when I was still playing Halo 2 in 2007.

Ranking systems are put in place to provide better and more accurate skill based matches and for no other reason. With a proper ranking system in place we will get that regardless of your rank being visible in game or on a website.

All of you have some combination of smart phone, tablet, computer, and/or net book. Also there is always the Xbox Waypoint app so all of you have no excuse for not being able to check your rank. Now ranks being only being visible on Waypoint is not an ideal situation, but if you care about this franchise and the competitive Halo scene you’ll make the best of it.

Halo 2 and 3 had problems with their ranking systems and 343i is trying to reduce these problems by trying this. We might not agree with the method, but at least they are trying. Lets try this and see what happens, if it doesn’t work out let’s ask to get visible ranks back in game.

> If rank is invisible then chances are a whole alot of people wont care about winning or losing and mostly nobody is gonna go through the trouble just to check their rank on waypoint. There are many ways to get rid of cheaters and derankers (Advanced banhammer or Official thread reporting all cheaters/boosters) and its pretty simple. It really takes the fun away from the ranking system and will probably be the nail in the coffin for Halo. 343 please consider this

I care so little about CSR being website visible only I have not even played that team throwdown playlist yet.

It has no visible ranks and never will so see no point in playing it.

> Now ranks being only being visible on Waypoint is not an ideal situation, but if you care about this franchise and the competitive Halo scene you’ll make the best of it.

As unfortunate as it is, you’re right.