One of the major problems I’ve had with Halo 2 all the way through Reach is the 1v1 fights. They weren’t so much about who had the better strafe and aim, but who had the first shot. I do realize that there were times when you outshot a guy after he had the first shot, but it didn’t happen often enough to make it relevant.
One of my fondest memories of Halo CE was out pistoling a guy on Prisoner. We were on the top bridge, and he put two shots on me. I quickly turned around, strafed to the left and hit a shot, strafed to the right quickly and hit a shot, and then crouched and landed the final shot for the perfect 3sk. These moments tend not to happen in later Halo’s because strafing is too slow and the weapons take too long to kill. Here’s the things that need to happen to bring back enjoyable 1v1 fights:
Faster Strafe Acceleration
Watching a good player strafe in HCE and to a degree Halo 2 was almost magical. Against some players, they would become almost unhittable. Strafing needs to make a return to add depth to gunfights.
No bloom or bullet spread on precision weapons
There’s nothing more frustrating then thinking “did I really win that fight, or did I just get lucky?” When that goes through a player’s mind, it kills the game for them. Precision weapons can work with no bullet spread, they just need to be hard to use.
Quicker Kill Times
1v1 gunfights are almost non existant post Halo 2. The DMR and H3 BR take too long to kill, so fights boil down to “who has a teammate closer to help teamshoot the enemy.” Quicker kill times also make things like 1v2’s possible for the guy by himself. Do note, I do not want CoD kill times, but a mix of CE and H2. 1.3 to 1.5 seconds sounds perfect.
Less Bullet Magnetism, Smaller Hitboxes
These are necessary so a one hit guy isn’t always a guaranteed kill. Pretty self explanatory.
Single Shot weapon, (bloomless DMR or Pistol)
Burst fire weapons are easier to use than single shot, simply because of the fact that you can sweep your shot instead of having to be accurate. I know everyone seems to love the BR, but if 343 gives us a bloom toggle for Reach’s patch, I think you’ll all see how fun a bloomless single shot weapon really is.
1v1 gunfights seem to be a lost art in Halo. Teamshooting is the way to play, but it wasn’t always that way. A guy could be a one man wrecking crew and literally dodge bullets with a good strafe. One shot guys weren’t guaranteed kills, and you could outshoot someone and still be aggressive as a one shot if you were good. And knowing that you can destroy everyone in your path is one of the things that made Halo so great for me.