Make your own new specialization Ability

Mine:

  1. Quick and deadly - Causes you to shoot automatic weapons slightly faster.
    Goes in the Support package.

  2. ODST aka Jumper - lets you jump like 10% higher then normal + when using jetpack you can slightly jet pack longer. so then you can jet pack 2times in the air.
    Goes in the Tactical package.

  3. Objective Expert - plant bombs, extraction sites + dominion bases half a second faster.
    Goes in the Tactical Package.

  4. Mechanic - move slightly faster in every vehicle in the game.
    goes in Support package.

share your thoughts idea’s on new Specializations.
And tell me what you like to see.

One specialization I’m betting will be suggested will be:

Nullifier: Renders all other specializations and upgrades useless except itself. i.e turns all other specs and upgrades on the map off except for itself.

I haven’t thought of any myself.

i want to see a medic

heal team shields in a close proximity to yourself. or something like that lol

> i want to see a medic
>
> heal team shields in a close proximity to yourself. or something like that lol

use the green AA i forgot the name xD. but that does heal teammates.

> One specialization I’m betting will be suggested will be:
>
> Nullifier: Renders all other specializations and upgrades useless except itself. i.e turns all other specs and upgrades on the map off except for itself.
>
> I haven’t thought of any myself.

That specialization will contradict itself. if two people have that perk who will get the special?

CQB - Reduces bloom on all automatic weapons

Heavy - Keep personal ordnance weapons after death

Mission Specialist - Better interaction with objectives (faster hill/base captures, faster flag/ball movement)

Pelican Inbound - Can request vehicles from ordnance drops (on maps that have vehicles by default)

Espionage - Appear as friendly to enemies, but also as an enemy to friendlies and enable friendly fire

Saboteur - Your dropped weapons explode upon pickup by an enemy

Wort - Plasma projectiles move twice as fast

Commando - Enable prone

For anyone wondering, I’m updating this as I go.

> > One specialization I’m betting will be suggested will be:
> >
> > Nullifier: Renders all other specializations and upgrades useless except itself. i.e turns all other specs and upgrades on the map off except for itself.
> >
> > I haven’t thought of any myself.
>
> That specialization will contradict itself. if two people have that perk who will get the special?

I think I made a bad description. The thing is that it doesn’t turn itself of even if two or more have it, so if two people have it, they won’t cancel each other out, it’s just two people turning everyone elses’ specs and upgrades off.

Okay but mine are not watered down. I hate that.

  1. Ammo Crate. Player can resupply other players with AR, BR, DMR, Magnum ammo. Though they can’t for themselves.

  2. Third Wheel. Player can slowly repair vehicles so long as Vehicle is stopped and they are in it.

  3. Power Core. Player can transfer AA ability to Vehicle. Cannot use AA while on foot.

  4. Officer and a Gentlemen. Player can set target indicators on enemy for teammates for a short time if they can mark them with their target reticle.

  5. Bouncer. Players can repel being boarded. Draw back is that weapon tend to over heat faster or negates Third Wheel ,Operator, and Rogue Specialization.

  6. Throw Down. Player can toss grenades faster and farther.

  7. Man Cannon. Has to be included with Hard Light Shield AA. Player can create a Heavy Man Cannon effect and toss teammates or vehicles in the direction they are pointing. Similar animation to Armor Lock. Don’t worry you can still splatter and kill them if you hit them from the front.

  8. Battery. Player can recharge energy weapons. Slowly and have to be still in order to do so. This works for the Spartan Laser and Storm Rifle, Plasma Pistol. Increases Thruster Pack AA Distance.

  9. Cross Check. Melee punch is 2x stronger and 1x faster.

Saiyan:
The player can melee attack half a second faster.

> Okay but mine are not watered down. I hate that.
>
>
> 1. Ammo Crate. Player can resupply other players with AR, BR, DMR, Magnum ammo. Though they can’t for themselves.
>
> 2. Third Wheel. Player can slowly repair vehicles so long as Vehicle is stopped and they are in it.
>
> 3. Power Core. Player can transfer AA ability to Vehicle. Cannot use AA while on foot.
>
> 4. Officer and a Gentlemen. Player can set target indicators on enemy for teammates for a short time if they can mark them with their target reticle.
>
> 5. Bouncer. Players can repel being boarded. Draw back is that weapon tend to over heat faster or negates Third Wheel ,Operator, and Rogue Specialization.
>
> 6. Throw Down. Player can toss grenades faster and farther.
>
> 7. Man Cannon. Has to be included with Hard Light Shield AA. Player can create a Heavy Man Cannon effect and toss teammates or vehicles in the direction they are pointing. Similar animation to Armor Lock. Don’t worry you can still splatter and kill them if you hit them from the front.
>
> 8. Battery. Player can recharge energy weapons. Slowly and have to be still in order to do so. This works for the Spartan Laser and Storm Rifle, Plasma Pistol. Increases Thruster Pack AA Distance.
>
> 9. Cross Check. Melee punch is 2x stronger and 1x faster.

Liking the creativity, but damn some of these would be overpowered.

> > Okay but mine are not watered down. I hate that.
> >
> >
> > 1. Ammo Crate. Player can resupply other players with AR, BR, DMR, Magnum ammo. Though they can’t for themselves.
> >
> > 2. Third Wheel. Player can slowly repair vehicles so long as Vehicle is stopped and they are in it.
> >
> > 3. Power Core. Player can transfer AA ability to Vehicle. Cannot use AA while on foot.
> >
> > 4. Officer and a Gentlemen. Player can set target indicators on enemy for teammates for a short time if they can mark them with their target reticle.
> >
> > 5. Bouncer. Players can repel being boarded. Draw back is that weapon tend to over heat faster or negates Third Wheel ,Operator, and Rogue Specialization.
> >
> > 6. Throw Down. Player can toss grenades faster and farther.
> >
> > 7. Man Cannon. Has to be included with Hard Light Shield AA. Player can create a Heavy Man Cannon effect and toss teammates or vehicles in the direction they are pointing. Similar animation to Armor Lock. Don’t worry you can still splatter and kill them if you hit them from the front.
> >
> > 8. Battery. Player can recharge energy weapons. Slowly and have to be still in order to do so. This works for the Spartan Laser and Storm Rifle, Plasma Pistol. Increases Thruster Pack AA Distance.
> >
> > 9. Cross Check. Melee punch is 2x stronger and 1x faster.
>
> Liking the creativity, but damn some of these would be overpowered.

I know let the balance czars eat on the power core and choke. The thought of a Scorpion being able to jump jet makes me giggle.

Phantom
You are not getting showed as enemy on the aim cross

It could be nice as I noticed it’s too easy to see where are enemies, you just need to move the aimin around and when near the enemy appears the tag over him…

> > > Okay but mine are not watered down. I hate that.
> > >
> > >
> > > 1. Ammo Crate. Player can resupply other players with AR, BR, DMR, Magnum ammo. Though they can’t for themselves.
> > >
> > > 2. Third Wheel. Player can slowly repair vehicles so long as Vehicle is stopped and they are in it.
> > >
> > > 3. Power Core. Player can transfer AA ability to Vehicle. Cannot use AA while on foot.
> > >
> > > 4. Officer and a Gentlemen. Player can set target indicators on enemy for teammates for a short time if they can mark them with their target reticle.
> > >
> > > 5. Bouncer. Players can repel being boarded. Draw back is that weapon tend to over heat faster or negates Third Wheel ,Operator, and Rogue Specialization.
> > >
> > > 6. Throw Down. Player can toss grenades faster and farther.
> > >
> > > 7. Man Cannon. Has to be included with Hard Light Shield AA. Player can create a Heavy Man Cannon effect and toss teammates or vehicles in the direction they are pointing. Similar animation to Armor Lock. Don’t worry you can still splatter and kill them if you hit them from the front.
> > >
> > > 8. Battery. Player can recharge energy weapons. Slowly and have to be still in order to do so. This works for the Spartan Laser and Storm Rifle, Plasma Pistol. Increases Thruster Pack AA Distance.
> > >
> > > 9. Cross Check. Melee punch is 2x stronger and 1x faster.
> >
> > Liking the creativity, but damn some of these would be overpowered.
>
> I know let the balance czars eat on the power core and choke. The thought of a Scorpion being able to jump jet makes me giggle.

I was mainly looking at Cross Check. 1 hit KO melees, not a good idear.

Well I guess If I had to balance it you can only use your secondary weapon and you got a some sort of lighting effect around your arms, so players know you’re a brawler.

FASTDRAW: Allows for faster weapon switching and readies weapon quicker after sprinting.

DELIVERY: Increase in movement speed when carrying objectives, less time taken to plant Extraction beacons and capture Dominion bases.

TRACER: Enemy bullet trails are highlighted, allowing for easier orientation towards enemies.

SAPPER: Non-explosive damage to vehicles is increased.

Put them in whatever slots seem most suitable.

Sheild spread- Use your shilds to help protect your vechicles you get into by creating a shild that will block emp’s and force a 4 plasma nade kill

> CQB - Reduces bloom on all automatic weapons
>
> Heavy - Keep personal ordnance weapons after death
>
> Mission Specialist - Better interaction with objectives (faster hill/base captures, faster flag/ball movement)
>
> Pelican Inbound - Can request vehicles from ordnance drops (on maps that have vehicles by default)
>
> Espionage - Appear as friendly to enemies, but also as an enemy to friendlies and enable friendly fire
>
> Saboteur - Your dropped weapons explode upon pickup by an enemy
>
> Wort - Plasma projectiles move twice as fast
>
> Commando - Enable prone
>
>
> For anyone wondering, I’m updating this as I go.

i like the heavy one can fit in perfectly

> FASTDRAW: Allows for faster weapon switching and readies weapon quicker after sprinting.
>
> DELIVERY: Increase in movement speed when carrying objectives, less time taken to plant Extraction beacons and capture Dominion bases.
>
> TRACER: Enemy bullet trails are highlighted, allowing for easier orientation towards enemies.
>
> SAPPER: Non-explosive damage to vehicles is increased.
>
> Put them in whatever slots seem most suitable.

These are really good ideas.
They’re useful, balanced, and creative.
FAST DRAW was one I thought about.
I would most definitely use it!

Support Upgrade: Scanner-While in scope, enemies are highlighted so that they are easier to see.

Support Upgrade: Energy Saver- Weapons with batteries use less energy and overheat less.

Tactical Package: Controlled Fire- Automatic weapons have faster resetting reticule bloom.

Tactical Package: Overcharge-Shield delay is reduced but shield meter fills up much slower.

Support Upgrade- Infiltrator: Auto sentries AI and other means of locating the player will not detect one using this support upgrade.

Explosive Diarrhea - Crouching causes an explosion out of your bum hole, both damaging opponents and propelling you upward.