Make this the last Jetpack thread.

After reading so much about the jetpack on this forum, its convinced me to actually sign in and post a thread. While there are pros and cons with all the AA’s, jetpack does have the least on the cons side of things and the most important on the pros.

Examples; Sprint is great for getting weapons at the start of a round and fleeing when needed, yet its useless in a fight snice it offers no adavnatage in getting a kill and it can also result in angry spawn deaths where you try and take back a position just to get melted.
Camo is a great camping, KD spamming tool with a power weapon and the radar jammer will annoy the hell out of the other team to help your team, however the movement speed is awful and its pretty useless in a fight.
IMO they even out pretty well, sprint being very blanaced, camo being balanced unless you really just want to hide the whole game getting cheap kills and stat whoreing which results in the other team purposley wanting you and ruining your silly plan anyway.

Now jetpacks pros completly out balance the cons. Jetpack can dodge all CQC weapons/ rockets and also stop yourself getting head shot by the person your in the fight with by just flying over them. Anyone with jetpack is given the nade nukes, which are just stupid, you cant miss and they destroy anyone underneath you. Being at the lowest point of a map you can fly to the highest in one charge, thats just silly, and it defeats the object of even having a path built on the map. The only con i can think of is if you want to fly around like a plane, your gona die easily, from everywhere. Slow movement speed doesn’t matter snice you can get anywhere you want to go, anyway your feel like it.

Personally though after all the bad point i have about jetpack, it was merely just put into the game wrong IMO. much like most things in orignal Reach. it should stay in the game, its cool. It just needs one tweak, make it a very small boost upwards, if used after a jump it adds another jump ontop. That way all the pros are overpowered, it wont destroy hard earned map control, but you can still take various in built shortcuts to get back faster, no more nade nukes and rockets will still kill you when you eventually land.

I personally think that would make the jetpack balanced, yet still very useful.

I see myself as a very competetive MLG player but dont let that make you ignore what i said, halo is to be played competetively and for mess around, jetpacks a great idea for social halo, and with that tweak, competetive.

thats my 2 cents anyway, peace.

I didn’t read, but came here to say it wont be the last jetpack thread. I’m 100% sure that will be fact.

What’s that? Sorry, I can’t hear you over the sounds of making a great thread about the jetpack! I’ll just have to shout!

I think jetpack just needs solid map design to be balanced! Most of the exploits in reach involve using it to get places you shouldn’t be able to go, taking advantage of out-of-bounds areas that should’ve been closed off if people were designing maps with jetpack in mind. Or on remakes where the maps were made before jetpack existed and not altered to take flight into account. Or on campaign levels where armor ability choices were limited and designers again didn’t want to think about flight. Plus if they make a map where they know jetpack sucks…just don’t have it as an option on the map! Not terribly difficult.

Pro Jetpack = Anti Halo.

well designed maps rendered worthless.

team cooperation to gain map control, worthless effort, why play as team if your strategy is wrecked by a novel AA?

> Pro Jetpack = Anti Halo.
>
> well designed maps rendered worthless.
>
> team cooperation to gain map control, worthless effort, why play as team if your strategy is wrecked by a novel AA?

If a map is designed for gametypes where jetpack is usable, but map control is impossible when anybody uses jetpack…that was a poorly designed map being worthless and poorly designed, not a well designed one suddenly becoming worthless. On the other hand, if you’re trying to hold down a tower that has one ramp out the front, and a window on the side on the top floor…but you ignore the window and then cry when people fly in that way rather than charge up the ramp into your entire team, that’s just your team being stupid and not a problem with the armor ability/map.

There are other games that let people have jetpack and have balanced maps because the map-makers think about flight/jetpack when designing it and don’t leave in stupid, easily exploitable features. I hope 343’s map people have actually thought about how different armor abilities will play on each map rather than just designing everything for sprint only again and then be surprised when some maps suck.

> Pro Jetpack = Anti Halo.
>
> well designed maps rendered worthless.
>
> team cooperation to gain map control, worthless effort, why play as team if your strategy is wrecked by a novel AA?

If the jetpack tweak i suggested was implemented in halo 4, then any map on halo reach couldn’t be abused by the jet pack. Asylum for example, you can jetpack up to sniper bridge but thats really the maximum hieght you can get out of it because its a double jump with only one use per charge.

Designing all maps to be ideal for sprint/jetpack is hard. Change jetpack slightly and its still extremely useful, doesnt stop power weapons becoming a rubber chicken and doesn’y destroy the map flow/design of the best and worst halo maps. Classic maps could be remade and work perfectly without to much editting.

I believe my idea is good, im not for jetpack and anti halo, or even for AA’s, like i said i play MLG. but AA’s as in the game and do add nice variety to social. Think of halo reach as a tester game for halo 4, it had good ideas, implemted badly, now 343 knows this, and will make halo for a much better game because of it.

Jetpack needs a slight tweak. Then it would fit perfectly, giving better upward movement to skip a level but not get all the way to the top in one go. Sprint doesnt do that, yes with mobility it will, but very slowly compared. A double jump pack will have the same effect, it will get you to the top but you’ll have to wait for it to recharge, not under or over powered. Perfect.

> Now <mark>jetpacks pros completly out balance the cons</mark>. Jetpack can dodge all CQC weapons/ rockets and also stop yourself getting head shot by the person your in the fight with by just flying over them. Anyone with jetpack is given the nade nukes, which are just stupid, you cant miss and they destroy anyone underneath you. Being at the lowest point of a map you can fly to the highest in one charge, thats just silly, and it defeats the object of even having a path built on the map. The only con i can think of is if you want to fly around like a plane, your gona die easily, from everywhere. Slow movement speed doesn’t matter snice you can get anywhere you want to go, anyway your feel like it.

For the love of Mike. Really?

You take a knife to a gun battle and get upset because your enemy has guns? If you know what they’re capable of, and you know how players use them, why in the name of sanity haven’t you figured out what to do about it when you see someone using one? Are you just going to wet your pants every time one shows up? When they activate the jets are you just going to stand there because they can get a head shot now like they couldn’t before? Using nades from the air is indefensible and from the ground is not? Really?

And being able to get from the lowest point of a map to the highest is just wrong? In a sci-fi shooter the only way to get from point A to B should be to run? Any other way is OP?

The Map Has Paths - USE THEM!!

You have difficulty in Reach and you expect to play Halo 4? Time to man up. I don’t use jetpack because it makes things easier for me. I use it because it makes things harder for you.

> Pro Jetpack = Anti Halo.
>
> well designed maps rendered worthless.
>
> team cooperation to gain map control, worthless effort, why play as team if your strategy is wrecked by a novel AA?

You might try getting a better team…

> Jetpack needs a slight tweak. Then it would fit perfectly, giving better upward movement to skip a level but not get all the way to the top in one go.

Then it’s no longer a jetpack. It’s a jumppack. Totally different thing.

I would be happy to see it return precisely the way it is now in Halo 4. Especially now since so many people seem to be scared of it.

> > Now <mark>jetpacks pros completly out balance the cons</mark>. Jetpack can dodge all CQC weapons/ rockets and also stop yourself getting head shot by the person your in the fight with by just flying over them. Anyone with jetpack is given the nade nukes, which are just stupid, you cant miss and they destroy anyone underneath you. Being at the lowest point of a map you can fly to the highest in one charge, thats just silly, and it defeats the object of even having a path built on the map. The only con i can think of is if you want to fly around like a plane, your gona die easily, from everywhere. Slow movement speed doesn’t matter snice you can get anywhere you want to go, anyway your feel like it.
>
> For the love of Mike. Really?
>
> You take a knife to a gun battle and get upset because your enemy has guns? If you know what they’re capable of, and you know how players use them, why in the name of sanity haven’t you figured out what to do about it when you see someone using one? Are you just going to wet your pants every time one shows up? When they activate the jets are you just going to stand there because they can get a head shot now like they couldn’t before? Using nades from the air is indefensible and from the ground is not? Really?
>
> And being able to get from the lowest point of a map to the highest is just wrong? In a sci-fi shooter the only way to get from point A to B should be to run? Any other way is OP?
>
> The Map Has Paths - USE THEM!!
>
> You have difficulty in Reach and you expect to play Halo 4? Time to man up. I don’t use jetpack because it makes things easier for me. I use it because it makes things harder for you.

  1. I dont think theres any need to come into the post with a massive rage on.

  2. I didnt say anything about not being able to play the game or needing new boxers everytime i saw someone with a jetpack.

  3. Someone 10ft above you looking down throwing nades on ur excact spot is pretty unblockable, unless im missing something sprint/camo/hologram can do?

  4. Yeah its a sci fit shooter, but snice the whole point around a game being balanced and 343 are doing there best at making Halo 4 balanced, wouldn’t it make sense to make the AA’s balanced? Sprint doesnt get you to the top of a map in 3 seconds using the paths, sprint/camo/hologram have no use during a fight jetpack does.

Ive already said this, i dont want it out the game, im not scared of it, i dont leave the game when i see it as a option… i just think it needs to be a little more balanced, make it thrust you up… but make it a double jump… if your going to say Halo is a sci fi shooter so it should stay how it is… then how come when i sprint i dont just run 100mph… or when i use camo im completly invisible at all times or when i hologram, 10 spartans dont fly out of me in all directions? BALANCE.

Badkids using jet packs and raining down grenades makes me hate life.

But for real, good players don’t use the jetpack because it is a huge crutch, it was a cool idea but in practice it is terrible. Fly straight up, spam grenades, die, rinse repeat. It is not conducive to good gameplay.

Not only that but it makes it too easy to get back into combat just after dieing, ever play doubles when the other team spams jet packs? It is annoying, they are usually terrible players who keep throwing grenades over and over again till you die.

It’s really funny I posted on this thread and went to watch some MLG streams on Twitch and the 1st thing (status quo) does at the beginning of Sanc is grab jetpack on the way to snipe fly up and headshot 2 players off spawn which they could never hit w/o it.

Immediately gained control of the map, both snipes, rocket launcher. w/in 10 seconds.

> > Jetpack needs a slight tweak. Then it would fit perfectly, giving better upward movement to skip a level but not get all the way to the top in one go.
>
> Then it’s no longer a jetpack. It’s a jumppack. Totally different thing.
>
> I would be happy to see it return precisely the way it is now in Halo 4. Especially now since so many people seem to be scared of it.

That’s a pretty rough attitude you have about it. I am a pro-jetpack person, mainly because it isn’t that hard to just look up and know how to move to avoid grenades, but I don’t think they are afraid of it per se. Most people don’t want it in because jetpack did ruin map balance initially. Usually through exploitation, or by removing most usable cover.

i see what you’re saying, but i don’t see what everyone is complaining about. Jetpack had only one overpowering point and that was it’s ability to “dodge” rockets. But theres a reason for this. Before the Jetpack, the person with a Rocket was the person who won, near every fight. Rockets are too strong against infantry and jetpacks help to counter.

And map control? I see what you mean by that. But if you create an “iron fortress” on a map, then it just isn’t quite fair to the other side. Any sort of rush would be suicide. Being on the offensive is hard enough. Because with this map control, it’s safe to assume that the “defenders” will have power weapons. A lot of them. Jetpack doesn’t take away map control, it just allows for flanking. And gives the attackers a better chance.

As for the “nade nukes”. A person without jetpack can “nuke” just as easily. And if someone has jetpack and they get directly above you, I’m sorry, but the faults on you. i have never seen this happen. And I’ve been playing since launch. Not once, has a jetpack ever been directly above anyone else.

And as for getting a head shot on a jetpack user, i find no difficulty in that. At all. In fact, its easier. Because on the ground they can be unpredictable and zig zag. But in the air, its easy to calculate their route. The only direction change they can have is a vertical change which takes time. For about 2 whole seconds, the person changing direction will be almost suspended in mid air, during which you can easily revise your aim, and aim at their new location.

The jetpack’s cons completely outweigh its pros. It has been listed so many times before that I’m not going to go over it. Bottom line it should not return for MM, I don’t mind it for Campaign or SOps. If it does return to MM it needs to be severely nerfed to being a jump pack, basically a dbl jump. And to those who say, “it wasn’t jetpack’s fault, it was Reach’s maps”, I want you guys to REALLY think hard about what maps would have to be like to accommodate JP and think if that would be fun for general match making. (Hint: the answer is no)

> i see what you’re saying, but i don’t see what everyone is complaining about. Jetpack had only one overpowering point and that was it’s ability to “dodge” rockets. But theres a reason for this. Before the Jetpack, the person with a Rocket was the person who won, near every fight. Rockets are too strong against infantry and jetpacks help to counter.

An easy counter to a jetpack indoors is to shoot the area near your target, and not the target directly.

> And map control? I see what you mean by that. But if you create an “iron fortress” on a map, then it just isn’t quite fair to the other side. Any sort of rush would be suicide. Being on the offensive is hard enough. Because with this map control, it’s safe to assume that the “defenders” will have power weapons. A lot of them. Jetpack doesn’t take away map control, it just allows for flanking. And gives the attackers a better chance.

I agree with this.

> As for the “nade nukes”. A person without jetpack can “nuke” just as easily. And if someone has jetpack and they get directly above you, I’m sorry, but the faults on you. i have never seen this happen. And I’ve been playing since launch. Not once, has a jetpack ever been directly above anyone else.

Usually it is just someone flying upwards while throwing them. That makes it more difficult to avoid, since the first bounce occurs so close to you, and usually you don’t see where it was thrown, so you can’t begin avoiding before it is too late.

> <mark>And as for getting a head shot on a jetpack user</mark>, i find no difficulty in that. At all. In fact, its easier. Because on the ground they can be unpredictable and zig zag. But in the air, its easy to calculate their route. The only direction change they can have is a vertical change which takes time. For about 2 whole seconds, the person changing direction will be almost suspended in mid air, during which you can easily revise your aim, and aim at their new location.

Actually, most people are saying when a person is nearly on top of them. Their head can easily be obscured their body. Still, it isn’t hard to avoid these situations.

> Pro Jetpack = Anti Halo.
>
> well designed maps rendered worthless.
>
> team cooperation to gain map control, worthless effort, why play as team if your strategy is wrecked by a novel AA?

Halo should not have jetpack in MM ONLY IN CAMPAIGN ABDUL SPARTAN OPS

I see all these arguments and I don’t think the JP should be removed completely, I like the idea of it acting more like a jump pack (think a less powerful one from the Brutes from Halo 3)

In reach the poorly designed maps increased the effectiveness of the JP yet it definitely had faults.

Taking player ability out of the question for a moment, all of the Halo games have emphasised headshots get kills quicker. If someone jetpacks over your head they have an easy headshot while realistically your aiming at their legs due to the height difference.

It did ruin map control, it allowed people to traverse areas of the map that they shouldn’t have been able too whilst getting to spots that werent designed to be used. Take uncaged for example, someone using a jetpack cannot be shot by everyone due to the angles!!! if they are jetpacking to the middle area, people at the area the lift lands and that entire ramp cannot shoot them, yet it allows them to reach power weapons AND higher ground much quicker than someone using hologram, say.

I’m not an MLG player and I enjoy using AA’s yet JP had too many positives with few negatives.

Its nice to have a good points thrown back at me in not a rage manner lol.

Jetpacks ability to dodge rockets shouldn’t be there, there rockets, a power weapon that should destroy anyone with them. Thats why you time them, have a fight for them and get them which results in a well earned flag cap. You dont get much ammo with rockets just enough for a good push to eliminate the team once maybe twice. Jetpack shouldn’t be somethine that can counter it on spawn because it makes getting rockets useless snice people will spawn with jetpack when they know they lost the duel for rockets.

Yeah nades are obviously bukes in general on Reach but with a jetpack they land perfectly at the oppenents feet near enough everytime snice its only throwing down.

Getting a headshot on a jetpack user who will just fly above you in a CQC fight isnt down to skill or anything, there body blocks there shots, you cant aim up as fast as there are flying up.

Jetpack is a very use AA to get around the map, very useful when starting a fight snice the nades are perfect with enough hieght and useful in a fight snice its just another perk that goes with crouching and ghandi hopping. No other AA is so useful at all situations. Make it a double jump pack and its balanced, wont break maps, wont annoy anyone.

As for people saying about skill being an issue, check my service record, i doubt its that…[/size][/size]

> I didn’t read, but came here to say it wont be the last jetpack thread. I’m 100% sure that will be fact.

Of course, but don’t worry I have a plan.