Make The CE Magnum Great Again!

So, since it’s release into Halo 5, a few people where fairly happy the classic looking CE Magnum was in Halo again

A a lot more people were pretty pissed off because it has insane levels of magnetism and is hitscan. this, is the EXACT OPPOSITE of how the CE Magnum worked. The Halo CE Magnum has zero, yes, zero, magnetism and is most certainly projectile based. the current CE Magnum is a shadow of what the original stood as, a insanely powerful but skillful weapon, relegated to the easiest to use, highest magnetism precision weapon in Halo 5.

Maybe the average or less knowledgable Halo player doesn’t know exactly what all that means, but comeptitive Halo CE fans and well informed players really, REALLY know what’s wrong with the damn thing

Some people say “Well it had to he like that because it’s in Halo 5, ugh” Ok, so how many maps is it used on? how often is it used for an Arena power weapon? never. it’s become req weapon, and the fans of what the weapon once was who are the people who should benefit most from it’s existence in Halo 5 are laughing about how easy to use it is compared to the real thing.

And since this new “Classic playlist” is about to come out use this sorry excuse for a CE Magnum, and players who never really played CE much or understood it’s mechanics will forever associate the CE Magnum as a easy to use instrument of God. I would say nothing 343 has done makes me sadder, but I’d be lying.

It’s to late now to save it from that humiliation, but the CE Magnum should still be corrected and function as it did back in Halo CE, not continue to be some easy to use weapon that people occasionally use in Warzone.

So, as I said:
Make the CE Magnum Great Again!

It had magnetism in CE.

Part of the reason they made it so easy to use is because it is a legendary mythic. It is supposed to be uber OP and get easy kills for anyone who happens to have one in Warzone. If it was as hard to land the three shot kill as it was in the original CE, then it would not justify its rarity. It already doesn’t really justify how rare it is in my opinion since it is very under powered compared to the likes of the Tartarus’ Gavel, the Nornfang, Prophets’ Bane etc, so nerfing it is the last thing I want to see happen. I’m fine with how it functions in this game. It doesn’t need to be nerfed so it can be featured as a fair power weapon in Arena.

> 2533274850895003;2:
> It had magnetism in CE.

Make sure you aren’t mixing up magnetism and aim assist :slight_smile:

Aim assist = the “stickiness” of your red reticle
Magnetism/Hitboxes is how far away your reticle can be away from an enemy for it to register

Doesnt feel too different from the original CE pistol to me…

> 2533274850895003;2:
> It had magnetism in CE.

No it didn’t

> 2533274849649429;3:
> Part of the reason they made it so easy to use is because it is a legendary mythic. It is supposed to be uber OP and get easy kills for anyone who happens to have one in Warzone. If it was as hard to land the three shot kill as it was in the original CE, then it would not justify its rarity. It already doesn’t really justify how rare it is in my opinion since it is very under powered compared to the likes of the Tartarus’ Gavel, the Nornfang, Prophets’ Bane etc, so nerfing it is the last thing I want to see happen. I’m fine with how it functions in this game. It doesn’t need to be nerfed so it can be featured as a fair power weapon in Arena.

You utterly missed the point of what I said

> 2533274849649429;3:
> Part of the reason they made it so easy to use is because it is a legendary mythic. It is supposed to be uber OP and get easy kills for anyone who happens to have one in Warzone. If it was as hard to land the three shot kill as it was in the original CE, then it would not justify its rarity. It already doesn’t really justify how rare it is in my opinion since it is very under powered compared to the likes of the Tartarus’ Gavel, the Nornfang, Prophets’ Bane etc, so nerfing it is the last thing I want to see happen. I’m fine with how it functions in this game. It doesn’t need to be nerfed so it can be featured as a fair power weapon in Arena.

I get the mindset behind those thoughts but I strongly disagree with said mindset on every level…

  • HCE’s utility weapon is still a fan favourite among many old school players and many would like to return to this style of gameplay but thanks to 343, bringing those topics up will ultimately meet a lot of resistance by many newer fans who don’t know -Yoink- about traditional Halo and think H5’s “Halo ONE Pistol” is like the original and what we consider a good starting weapon. to me it seems like 343 is trying to force their narrative (utility weapons are OP, automatics need a shorter TTK then semi-automatics) onto new players by portraying the past in an incorrect way…
  • rare = giving out kills like presents because it is easy to use is a terrible design

Aside from magnetism I think most players would prefer to keep it hitscan vs projectile, because CE didn’t have to worry about lag and connection issues. Hitscan takes away a lot of the lag problems. Magnetism I could care less with or without it. It feels similar enough to the CE magnum and kills still fly fast.

The CE Magnum is a non-hitscan weapon. The red reticle assist ranges are 45m & 90M. It has a literal range of 250m, past that the bullets disappear. There is a spread on the M6 shot that will prevent accurate blue reticle shooting. When used semi-auto, spread is maintained low. When used fullauto, spread is high. I do need to double check the magnetism. Need to confirm that fullauto also lessens magnetism.

It does indeed have high magnetism. As you can see in the video, MCC had an issue when it released where the M6 had almost 0 magnetism.

Here is a rough video that not only shows high levels of magnetism, but also that the red reticle has high friction! Meaning your reticle’s sensitivity is “stickied” to the target.
Here’s a video showing the PC game does not remove/lessen magnetism due to being KeyBoard&Mouse.

CE is super special. You play it LAN and no other way. MCC, even if the netcode was perfect, the game would still be imperfect due to not being LAN. Everything is built for the LAN experience.
H2 is super special. It’s the first Halo were you were meant to play with online latency. It’s why we have trade windows mixed with hitscan that make inaccurate shots deadly.

> 2533274840627229;4:
> > 2533274850895003;2:
> > It had magnetism in CE.
>
>
> Make sure you aren’t mixing up magnetism and aim assist :slight_smile:
>
> Aim assist = the “stickiness” of your red reticle
> Magnetism/Hitboxes is how far away your reticle can be away from an enemy for it to register

Magnetism/Hitboxes could also be referred to as effective range of the weapon.
Which we all know the effective range of Halo weapons are insane if they’re precision weapons.

I like it, why does it need to change? If everyone is given the same opportunity to get a kill with it, and only skill is required to use it, then I can’t see the point in changing it. People just need to practice. It may be a bit overpowered, but I go into the game with the same expectations of everyone else, that i’m going to get pawned. Yet some still decide to use the AR in the throwback playlist, which is like trying to kill someone with a bar of soap when going up against someone with the ce pistol.

youre forgetting that halo 5 spartans are so fat you cant actually strafe. which is why it feels like you cant miss with it. its the same gun that was in CE, but this is a completely different game which is why it feels different to use

The CE Magnum is great but it is op in Halo 5 because Halo 5 weapons are little underpowered in my oppinion.

> 2535442377964386;13:
> youre forgetting that halo 5 spartans are so fat you cant actually strafe. which is why it feels like you cant miss with it. its the same gun that was in CE, but this is a completely different game which is why it feels different to use

Not true. The CE gun is not hitscan, H5’s is. Avoiding H5’s CE is less about nuance movement of the likes in CE.

H5 has faster responsiveness all around relative to CE. Strafing being less floaty and faster in H5.
H5’s CEM6 is hitscan and works within a rather large targeting reticle. CE’s M6 was not hitscan and relation of the reticle to the target’s direction can influence a shot’s registration.

It’s not so much you have to lead by a far distance in CE, it’s that a bullet won’t curve into a moving target by following it but it will drop into it if ahead. Leading a reticle in CE is not so much about distance like Battefield requires, it’s more of just knowing you need a smidgen of lead, or you’ll miss.
With this, wiggle strafing with crouching has a big effect on the “smart bullet” of the M6 in CE in avoidance but in H5, crouching and Thrustering are better options. Do also take Vetoed’s advice to heart on strafing in H5; https://www.youtube.com/watch?v=x8oOoEUe74k

> 2535467829414497;14:
> The CE Magnum is great but it is op in Halo 5 because Halo 5 weapons are little underpowered in my oppinion.

Underpowered?
Compared to what?

Halo 5 has the fastest ttk on almost all weapons than other halos.

I think the CE MAG is perfectly fine.