Make the BR 4 Shot.

The LR is 4 shot at long range, but twice that many at short-medium range because scoping is rather redundant at a short range because you miss more.

The BR, thus, should be 4 shot at close to medium range. At long range, BR will be ineffective because of spread.

DMR stays the same, being an “all-around” weapon because it is 5 shot no matter where you are because it doesn’t miss if you have good aim. A DMR can take on a LR and close to medium range, and a BR at long range, but does not defeat the weapons in their respective ranges.

Carbine just takes too many shots to kill someone.

In the current state, assuming two players of good skill, a LR will beat a DMR at long range. Fair enough. Assuming two players of good skill, a DMR will beat a LR and close to medium range. Fair Enough.

In the current state, assuming two players of good skill, a DMR will beat a BR at long range. Fair enough. Assuming two players of good skill, a DMR will beat a BR at close-medium range. Wait what?

Make the BR 4 shot so that it is the go-to weapon for close-to medium precision. At long range, a DMR will still beat it. DMR is the only weapon in the game that does not change in effectiveness at close or long range assuming the player can land all their shots. DMR has basically become what the BR was in previous Halos, magnum in Halo CE, and (lol) DMR was in Halo Reach. It is the all-around weapon, that is not weak anywhere, but not super strong anywhere. It is effective in all situations. Although the LR is more effective that the DMR at long range and less at close, this is not the case with the BR where the DMR will beat the BR at all ranges assuming the DMR user lands all their shots. This is not the case with the LR or BR, both of which are most effective at only their own range, and not all ranges.

This is the best fix for the precision weapon balance.

> The LR is 4 shot at long range, but <mark>twice that many at short-medium</mark> range because scoping is rather redundant at a short range because you miss more.
>
> The BR, thus, should be 4 shot at close to medium range. At long range, BR will be ineffective because of spread.
>
> DMR stays the same, being an “all-around” weapon because it is 5 shot no matter where you are because it doesn’t miss if you have good aim. A DMR can take on a LR and close to medium range, and a BR at long range, but does not defeat the weapons in their respective ranges.
>
> Carbine just takes too many shots to kill someone.
>
> In the current state, assuming two players of good skill, a LR will beat a DMR at long range. Fair enough. Assuming two players of good skill, a DMR will beat a LR and close to medium range. Fair Enough.
>
> In the current state, assuming two players of good skill, a DMR will beat a BR at long range. Fair enough. Assuming two players of good skill, a DMR will beat a BR at close-medium range. Wait what?
>
> Make the BR 4 shot so that it is the go-to weapon for close-to medium precision. At long range, a DMR will still beat it. DMR is the only weapon in the game that does not change in effectiveness at close or long range assuming the player can land all their shots. DMR has basically become what the BR was in previous Halos, magnum in Halo CE, and (lol) DMR was in Halo Reach. It is the all-around weapon, that is not weak anywhere, but not super strong anywhere. It is effective in all situations. Although the LR is more effective that the DMR at long range and less at close, this is not the case with the BR where the DMR will beat the BR at all ranges assuming the DMR user lands all their shots. This is not the case with the LR or BR, both of which are most effective at only their own range, and not all ranges.

False… takes 6 shots.

Then the Carbine would have to be a 7 shot kill.

This gets polled multiple times every day.

And I’m glad to see the majority realizes the purpose of the BR and how it is suppose to be used.

It is very well balanced. LIke an AR, don’t try to move it out of its niche. Don’t try to go for the longest distances, like the LR and DMR.

It has its niche, use it in its niche. Don’t try to mess this up.

> > The LR is 4 shot at long range, but <mark>twice that many at short-medium</mark> range because scoping is rather redundant at a short range because you miss more.
> >
> > The BR, thus, should be 4 shot at close to medium range. At long range, BR will be ineffective because of spread.
> >
> > DMR stays the same, being an “all-around” weapon because it is 5 shot no matter where you are because it doesn’t miss if you have good aim. A DMR can take on a LR and close to medium range, and a BR at long range, but does not defeat the weapons in their respective ranges.
> >
> > Carbine just takes too many shots to kill someone.
> >
> > In the current state, assuming two players of good skill, a LR will beat a DMR at long range. Fair enough. Assuming two players of good skill, a DMR will beat a LR and close to medium range. Fair Enough.
> >
> > In the current state, assuming two players of good skill, a DMR will beat a BR at long range. Fair enough. Assuming two players of good skill, a DMR will beat a BR at close-medium range. Wait what?
> >
> > Make the BR 4 shot so that it is the go-to weapon for close-to medium precision. At long range, a DMR will still beat it. DMR is the only weapon in the game that does not change in effectiveness at close or long range assuming the player can land all their shots. DMR has basically become what the BR was in previous Halos, magnum in Halo CE, and (lol) DMR was in Halo Reach. It is the all-around weapon, that is not weak anywhere, but not super strong anywhere. It is effective in all situations. Although the LR is more effective that the DMR at long range and less at close, this is not the case with the BR where the DMR will beat the BR at all ranges assuming the DMR user lands all their shots. This is not the case with the LR or BR, both of which are most effective at only their own range, and not all ranges.
>
> False… takes 6 shots.

Close enough. I didn’t actually know what the actual amount was, but I know that it is still more than the DMRs.

> This gets polled multiple times every day.
>
> And I’m glad to see the majority realizes the purpose of the BR and how it is suppose to be used.
>
> It is very well balanced. LIke an AR, don’t try to move it out of its niche. Don’t try to go for the longest distances, like the LR and DMR.
>
> It has its niche, use it in its niche. Don’t try to mess this up.

True, but realize the DMR has no niche. It is the same effectiveness at all ranges as long as you have good aim. This is why it is stronger, persay. This is why the BR should be slightly buffed, and perhaps had its range decreased a little if need be. BR SHOULD be stronger than DMR at close to medium range, but evidently this is not the current case if both players are of equal skill and land all their shots.

Bungie originally design the BR to be able to get three kills on one magazine as long as every single round hits home and the final burst lands a headshot, with that and long range with more spread the BR is less effective, which is where the DMR comes in with the five shot kill and a slower single rate of fire making in more a long range engagements, and in Halo Reach the DMR had 15 rounds allowing it to get 3 kills on a single magazine, in the Beta the DMR originally had 12 but bungie changed it in order to stay in line with the BR 3 kills a mag.
the BR should be made a 4 burst kill in halo 4 in order to allow in to beat out just about all scoped weapons except maybe the lightrifle in close-medium range, where as the Carbine and DMR should be more effective at medium-long range, i don’t care if the DMR is kept at 14 rounds but the BR needs to be a 4 burst kill and 3 kills a mag

I love the way the dmr sounds.

Oh we aren’t talking about sounds, we are talking about the dmr being over powered …again…

I don’t think the BR needs to be buffed now. Make the other weapons (Suppressor/Storm Rifle/Carbine) more viable first.

Variety is good.

Oh great, buff the BR and further the bias against automatic weapons like the AR. No I don’t support this, not at all.

I’d support a DMR nerf at closer ranges though to solidify it’s niche, less accuracy un-scoped for example or heaven forbid the return of bloom (properly implemented).

I don’t know if that simple solution is the best one but I definitely think something should be done. I hate using the BR and I’ve ALWAYS been a huge BR guy. Makes me really sad. The BR in the beta was so freaking fun.

I also saw some people agreeing that decreasing the ROF on the DMR would be a good solution as well

> I also saw some people agreeing that decreasing the ROF on the DMR would be a good solution as well

Ok here’s the thing… the DMR is not incredibly OP. Right now, the LR and the DMR are fairly balanced. But DMR being very well rounded makes it the best choice in all situations. The BR is not suitable for it’s niche because other weapons are stronger, such as the DMR, in close to mid range.

If anything, the BR is underpowered in it’s niche.

> I love the way the dmr sounds.
>
> Oh we aren’t talking about sounds, we are talking about the dmr being over powered …again…

Not OP, but too all around.

sure, buff the DMR, too

BR 4 shot headshot, 4 shot shield pop
Carbine 7 shots. why would you even change that? there was nothing wrong with it

4 shot. less aim assist. less magnetism .

If that happened wouldnt it make the AR useless like it was in every other game?

The only people that wouldn’t want it this way are those who aren’t good with the BR, or just like having an OP precision weapon because they can’t do with a balanced one.

> The only people that wouldn’t want it this way are those who aren’t good with the BR, or just like having an OP precision weapon because they can’t do with a balanced one.

The only people that would want it this way are those who aren’t good with a DMR, or just can’t headshot without three chances per trigger pull.

^ This is just as utterly ludicrous as your post. 343i have gone to major lengths with the MLG community to make absolutely sure that the weapons, especially the fan-favourite DMR and BR are all viable and well-balanced. The only weapon that needs a buff that I can tell is the Carbine, and the automatics may also be underpowered (except the AR, I can be pretty brutal with that at times)