Make slide feel like BF5

I was playing BF5 earlier today and the slide feels like how it should be implemented in Infinite.

Theres two things that make it feel better. First off you can steer it. You can round a corner, do a little snake like maneuver, and pick how far you go by pressing the back button. It’s hard to describe perfectly, but it would be perfect for Halo.

The second thing is that you can reload while sliding. This helps keep things flowing and makes gameplay feel more exciting. There’s something so satisfying about smooth movement in shooters.

Halo Infinite would feel amazing if the slide mechanic functioned like it does in BF5. The one other thing that would drastically make Halo feel better is a slight increase in sprint. That’s another topic, but that combination of improvements would make the game feel more modern.

IMO, no thank you. Personally I find “steering” slides to be pretty cheesy. It’s pretty forgiving for when you mess up your slide placement and timing, and it doesn’t really give you a reason not to slide - what’s the trade off?

Personally I like the slide as is now, but it felt slightly more viable during the first flight and I liked it then too.

Hell no, sliding is one of the worst aspects of bf5 and that’s coming from someone who actually actively still plays bf5. To be frank, I would rather almost any game not have sliding, but as it stands, the current slide is tolerable.

Bf5s slide is one of the worst examples of sliding, as you can but are not limited to:
Sliding around a corner like you were a car drifting
Sliding in a zigzag pattern
Sliding uphill
Sliding through terrain such as mud or shallow water
Sliding then coming to a complete stop whenever you feel like it
Sliding BACKWARDS

> 2631120853748872;2:
> IMO, no thank you. Personally I find “steering” slides to be pretty cheesy. It’s pretty forgiving for when you mess up your slide placement and timing, and it doesn’t really give you a reason not to slide - what’s the trade off?
>
> Personally I like the slide as is now, but it felt slightly more viable during the first flight and I liked it then too.

Have you ever played BF5? It’s not cheesy. It’s all about feel. It doesn’t really impact skill either, especially in BF5 because there’s an accuracy penalty while sliding

If you’re going to include modern mechanics into a game they should feel good to use.

I fail to see how “forgiving” makes it less skillful to use. It’s more like it gives more depth and opens up options. It actually makes it more skillful.

> 2533274815676430;3:
> Hell no, sliding is one of the worst aspects of bf5 and that’s coming from someone who actually actively still plays bf5. To be frank, I would rather almost any game not have sliding, but as it stands, the current slide is tolerable.
>
> Bf5s slide is one of the worst examples of sliding, as you can but are not limited to:
> Sliding around a corner like you were a car drifting
> Sliding in a zigzag pattern
> Sliding uphill
> Sliding through terrain such as mud or shallow water
> Sliding then coming to a complete stop whenever you feel like it
> Sliding BACKWARDS

I play BF5 daily and it feels amazing to me. I’ve been playing since BF Bad Company 2 when it got released. BF5 is probably the best feeling battlefield in the series. BF4 felt better than 3 after all the updates, but I find myself enjoying the movement in 5 the most.

It’s not even about the advantages, being “cheesy”, it’s about what makes a game feel great to play.

Do you guys play Apex? Another great example on how to implement sliding. Also, what platform are you guys on? I’m on PC and movement is so important to make a game enjoyable.

Sliding is close to useless in Infinite and I hope it stays that way, lol. I did think it would be cool if you could slide and shoot at the same time. Then, I’m like, naaah, it would be so annoying.

It’s strange how everyone wants Halo to revert back to the original gameplay. Why not just play the MCC? Seriously, PC gamers play games regardless of its age. Something new doesn’t make it better. Lots of older games still have people playing them.

Slide and Sprint is acceptable to you guys because it’s basically useless and an option to use it. There’s no real pros or cons. It’s an artificial “play style” at this point.

In Apex there’s play styles, but the difference is everyone uses the slide mechanic. Just some people use it differently than others.

> 2760465307323250;6:
> Sliding is close to useless in Infinite and I hope it stays that way, lol. I did think it would be cool if you could slide and shoot at the same time. Then, I’m like, naaah, it would be so annoying.

Exactly the problem. It needs utility if it’s going to be in the game.

> 2533274997773205;5:
> > 2533274815676430;3:
> > Hell no, sliding is one of the worst aspects of bf5 and that’s coming from someone who actually actively still plays bf5. To be frank, I would rather almost any game not have sliding, but as it stands, the current slide is tolerable.
> >
> > Bf5s slide is one of the worst examples of sliding, as you can but are not limited to:
> > Sliding around a corner like you were a car drifting
> > Sliding in a zigzag pattern
> > Sliding uphill
> > Sliding through terrain such as mud or shallow water
> > Sliding then coming to a complete stop whenever you feel like it
> > Sliding BACKWARDS
>
> I play BF5 daily and it feels amazing to me. I’ve been playing since BF Bad Company 2 when it got released. BF5 is probably the best feeling battlefield in the series. BF4 felt better than 3 after all the updates, but I find myself enjoying the movement in 5 the most.
>
> It’s not even about the advantages, being “cheesy”, it’s about what makes a game feel great to play.
>
> Do you guys play Apex? Another great example on how to implement sliding. Also, what platform are you guys on? I’m on PC and movement is so important to make a game enjoyable.

I play on Xbox, and I’ve been playing since Bf2:MC (first console released battlefield) I’ve played every Battlefield on console since then aswell excluding Hardline (Also played BFH and BFP4F on PC). As for it being cheesy/advantages, yes, those are important in my eyes.

In Bf5, there is almost no downside to sliding, as the accuracy penalty is almost entirely negated by specializations while it’s advantages are very helpful. Speed increase and sudden shift to a smaller hitbox being the primary two. It’s very easy to tell when a player has been playing bf5 for any significant period of time, as if they’re not sliding nearly constantly when moving from point a to point b, they’re likely new.

People have been up in arms about Halo getting sprint since Reach as maps have had to have been designed around its inclusion and now that it’s being widely accepted as finally being balanced in Infinite, the thought of buffing it or its slide would be absurd.

As for the topic of Apex, no I don’t play it (dislike BRs as a genre, too much rng for my tastes.). Played Titanfall 1+2 and yes, sliding felt fine in those games as they focus on a parkour-esque style of movement where sliding isn’t out of place.

Edit again: no it wasn’t, man I always get their releases mixed up. Naming it 1943 always messes with me.

> 2533274997773205;1:
> Make slide feel like BF5

Under no circumstance should 343, or any other game studio, take notes from the horrid and abysmal interactive experience known as Battlefield V.

No thanks.

I don’t have much input about the BF5 slide, but I can tell you that the current slide in Halo Infinite feels awful.

Never played BF5 but I think Infinite should take some cues from Titanfall 2 on how to apply a slide, especially since both games are utilizing a grapple mechanic. Either way, Infinites slide definitely needs some work. Sliding 5 inches just isn’t that impressive or worthwhile.

> 2533274815676430;3:
> Hell no, sliding is one of the worst aspects of bf5 and that’s coming from someone who actually actively still plays bf5. To be frank, I would rather almost any game not have sliding, but as it stands, the current slide is tolerable.
>
> Bf5s slide is one of the worst examples of sliding, as you can but are not limited to:
> Sliding around a corner like you were a car drifting
> Sliding in a zigzag pattern
> Sliding uphill
> Sliding through terrain such as mud or shallow water
> Sliding then coming to a complete stop whenever you feel like it
> Sliding BACKWARDS

I picked BF5 as a comparison because it locks you into a full animation like Infinite does, but it feels way better.

I don’t see a problem at all with any of the things you mentioned:

You can slide through water, zig zag, up hill, etc. You can slide up an incline in Halo and on any surface, so what? These are video games. What feels best for the player is far more important than being “realistic”. It’s Halo, not Tarkov. Also BF has always been about the gameplay over realism.

Please argue how it effects game play. Not I don’t like it or it’s not real enough for me. Pretty weak arguments so far.

> 2535433953554314;12:
> Never played BF5 but I think Infinite should take some cues from Titanfall 2 on how to apply a slide, especially since both games are utilizing a grapple mechanic. Either way, Infinites slide definitely needs some work. Sliding 5 inches just isn’t that impressive or worthwhile.

If it’s anything like Apex I fully agree. Hands down, the King of implementation of the slide mechanic.

I don’t think they would ever give it that much depth/freedom though. A good compromise would be to give you more control over it.

> 2533274815676430;9:
> > 2533274997773205;5:
> > > 2533274815676430;3:
> > > Hell no, sliding is one of the worst aspects of bf5 and that’s coming from someone who actually actively still plays bf5. To be frank, I would rather almost any game not have sliding, but as it stands, the current slide is tolerable.
> > >
> > > Bf5s slide is one of the worst examples of sliding, as you can but are not limited to:
> > > Sliding around a corner like you were a car drifting
> > > Sliding in a zigzag pattern
> > > Sliding uphill
> > > Sliding through terrain such as mud or shallow water
> > > Sliding then coming to a complete stop whenever you feel like it
> > > Sliding BACKWARDS
> >
> > I play BF5 daily and it feels amazing to me. I’ve been playing since BF Bad Company 2 when it got released. BF5 is probably the best feeling battlefield in the series. BF4 felt better than 3 after all the updates, but I find myself enjoying the movement in 5 the most.
> >
> > It’s not even about the advantages, being “cheesy”, it’s about what makes a game feel great to play.
> >
> > Do you guys play Apex? Another great example on how to implement sliding. Also, what platform are you guys on? I’m on PC and movement is so important to make a game enjoyable.
>
> I play on Xbox, and I’ve been playing since Bf2:MC (first console released battlefield) I’ve played every Battlefield on console since then aswell excluding Hardline (Also played BFH and BFP4F on PC). As for it being cheesy/advantages, yes, those are important in my eyes.
>
> In Bf5, there is almost no downside to sliding, as the accuracy penalty is almost entirely negated by specializations while it’s advantages are very helpful. Speed increase and sudden shift to a smaller hitbox being the primary two. It’s very easy to tell when a player has been playing bf5 for any significant period of time, as if they’re not sliding nearly constantly when moving from point a to point b, they’re likely new.
>
> People have been up in arms about Halo getting sprint since Reach as maps have had to have been designed around its inclusion and now that it’s being widely accepted as finally being balanced in Infinite, the thought of buffing it or its slide would be absurd.
>
> As for the topic of Apex, no I don’t play it (dislike BRs as a genre, too much rng for my tastes.). Played Titanfall 1+2 and yes, sliding felt fine in those games as they focus on a parkour-esque style of movement where sliding isn’t out of place.
>
> Edit again: no it wasn’t, man I always get their releases mixed up. Naming it 1943 always messes with me.

I don’t think you use it often then. There’s a huge penalty for using slide in BF5. It delays when you can fire and you get a pretty big accuracy penalty while in it and coming out of it.

Control your slide? Like what makes a hard left?. Either way no thanks.

The other thing that I find frustrating is that it’s already in the game. Let’s discuss how to improve the game. Not just keep saying how it doesn’t belong, it’s not Halo, it should be made useless.

They are not going to remove it. So, we might as well talk about improving mechanics and balance.

> 2533274849093370;15:
> > 2533274815676430;9:
> > > 2533274997773205;5:
> > > > 2533274815676430;3:
> > > > Hell no, sliding is one of the worst aspects of bf5 and that’s coming from someone who actually actively still plays bf5. To be frank, I would rather almost any game not have sliding, but as it stands, the current slide is tolerable.
> > > >
> > > > Bf5s slide is one of the worst examples of sliding, as you can but are not limited to:
> > > > Sliding around a corner like you were a car drifting
> > > > Sliding in a zigzag pattern
> > > > Sliding uphill
> > > > Sliding through terrain such as mud or shallow water
> > > > Sliding then coming to a complete stop whenever you feel like it
> > > > Sliding BACKWARDS
> > >
> > > I play BF5 daily and it feels amazing to me. I’ve been playing since BF Bad Company 2 when it got released. BF5 is probably the best feeling battlefield in the series. BF4 felt better than 3 after all the updates, but I find myself enjoying the movement in 5 the most.
> > >
> > > It’s not even about the advantages, being “cheesy”, it’s about what makes a game feel great to play.
> > >
> > > Do you guys play Apex? Another great example on how to implement sliding. Also, what platform are you guys on? I’m on PC and movement is so important to make a game enjoyable.
> >
> > I play on Xbox, and I’ve been playing since Bf2:MC (first console released battlefield) I’ve played every Battlefield on console since then aswell excluding Hardline (Also played BFH and BFP4F on PC). As for it being cheesy/advantages, yes, those are important in my eyes.
> >
> > In Bf5, there is almost no downside to sliding, as the accuracy penalty is almost entirely negated by specializations while it’s advantages are very helpful. Speed increase and sudden shift to a smaller hitbox being the primary two. It’s very easy to tell when a player has been playing bf5 for any significant period of time, as if they’re not sliding nearly constantly when moving from point a to point b, they’re likely new.
> >
> > People have been up in arms about Halo getting sprint since Reach as maps have had to have been designed around its inclusion and now that it’s being widely accepted as finally being balanced in Infinite, the thought of buffing it or its slide would be absurd.
> >
> > As for the topic of Apex, no I don’t play it (dislike BRs as a genre, too much rng for my tastes.). Played Titanfall 1+2 and yes, sliding felt fine in those games as they focus on a parkour-esque style of movement where sliding isn’t out of place.
> >
> > Edit again: no it wasn’t, man I always get their releases mixed up. Naming it 1943 always messes with me.
>
> I don’t think you use it often then. There’s a huge penalty for using slide in BF5. It delays when you can fire and you get a pretty big accuracy penalty while in it and coming out of it.

I don’t go more than 5 seconds not sliding at any given moment when traversing between an objective. The benefit of added “randomness” to your movements make you a much harder target to hit at any given time but especially when going from cover to cover. In combat, I do choose to use it more sparingly as I prefer a defensive playstyle, however, if I do push a corner/blind spot, you bet your -Yoink- I’m sliding. The slight penalties are vastly outweighed by the ability to move much faster and erratically around a corner, especially in close quarters where the penalties don’t even matter, as the benefit of surprise and throwing the opponents aim can win you the fight alone.

> 2533274997773205;13:
> > 2533274815676430;3:
> > Hell no, sliding is one of the worst aspects of bf5 and that’s coming from someone who actually actively still plays bf5. To be frank, I would rather almost any game not have sliding, but as it stands, the current slide is tolerable.
> >
> > Bf5s slide is one of the worst examples of sliding, as you can but are not limited to:
> > Sliding around a corner like you were a car drifting
> > Sliding in a zigzag pattern
> > Sliding uphill
> > Sliding through terrain such as mud or shallow water
> > Sliding then coming to a complete stop whenever you feel like it
> > Sliding BACKWARDS
>
> I picked BF5 as a comparison because it locks you into a full animation like Infinite does, but it feels way better.
>
> I don’t see a problem at all with any of the things you mentioned:
>
> You can slide through water, zig zag, up hill, etc. You can slide up an incline in Halo and on any surface, so what? These are video games. What feels best for the player is far more important than being “realistic”. It’s Halo, not Tarkov. Also BF has always been about the gameplay over realism.
>
> Please argue how it effects game play. Not I don’t like it or it’s not real enough for me. Pretty weak arguments so far.

My argument isn’t “it’s unrealistic so don’t add it./remove it” Those examples I brought up are to point at the absurdity of sliding in Battlefield that does take its gameplay somewhat seriously and always has, even with all the goofy stuff. My argument is, in battlefield, that there is almost no reason not to slide and even in the instances where you shouldn’t or you miss time it, it’s so forgiving it doesn’t matter, you likely won’t be punished for it. Sliding can work in a game if it fits well, and the current sliding does fit well. It’s pretty much meant as a sudden change in hitbox as an attempt to get into cover or throw the opponents aim off. Could you adjust it to make it feel better? Sure (the first vs AI flight I agreed on this point, as it was very stuttery/janky). But any gain in strength needs to be met with an appropriate downside, something that bf5 doesn’t do.

> 2533274815676430;18:
> > 2533274849093370;15:
> > > 2533274815676430;9:
> > > > 2533274997773205;5:
> > > > > 2533274815676430;3:
> > > > > Hell no, sliding is one of the worst aspects of bf5 and that’s coming from someone who actually actively still plays bf5. To be frank, I would rather almost any game not have sliding, but as it stands, the current slide is tolerable.
> > > > >
> > > > > Bf5s slide is one of the worst examples of sliding, as you can but are not limited to:
> > > > > Sliding around a corner like you were a car drifting
> > > > > Sliding in a zigzag pattern
> > > > > Sliding uphill
> > > > > Sliding through terrain such as mud or shallow water
> > > > > Sliding then coming to a complete stop whenever you feel like it
> > > > > Sliding BACKWARDS
> > > >
> > > > I play BF5 daily and it feels amazing to me. I’ve been playing since BF Bad Company 2 when it got released. BF5 is probably the best feeling battlefield in the series. BF4 felt better than 3 after all the updates, but I find myself enjoying the movement in 5 the most.
> > > >
> > > > It’s not even about the advantages, being “cheesy”, it’s about what makes a game feel great to play.
> > > >
> > > > Do you guys play Apex? Another great example on how to implement sliding. Also, what platform are you guys on? I’m on PC and movement is so important to make a game enjoyable.
> > >
> > > I play on Xbox, and I’ve been playing since Bf2:MC (first console released battlefield) I’ve played every Battlefield on console since then aswell excluding Hardline (Also played BFH and BFP4F on PC). As for it being cheesy/advantages, yes, those are important in my eyes.
> > >
> > > In Bf5, there is almost no downside to sliding, as the accuracy penalty is almost entirely negated by specializations while it’s advantages are very helpful. Speed increase and sudden shift to a smaller hitbox being the primary two. It’s very easy to tell when a player has been playing bf5 for any significant period of time, as if they’re not sliding nearly constantly when moving from point a to point b, they’re likely new.
> > >
> > > People have been up in arms about Halo getting sprint since Reach as maps have had to have been designed around its inclusion and now that it’s being widely accepted as finally being balanced in Infinite, the thought of buffing it or its slide would be absurd.
> > >
> > > As for the topic of Apex, no I don’t play it (dislike BRs as a genre, too much rng for my tastes.). Played Titanfall 1+2 and yes, sliding felt fine in those games as they focus on a parkour-esque style of movement where sliding isn’t out of place.
> > >
> > > Edit again: no it wasn’t, man I always get their releases mixed up. Naming it 1943 always messes with me.
> >
> > I don’t think you use it often then. There’s a huge penalty for using slide in BF5. It delays when you can fire and you get a pretty big accuracy penalty while in it and coming out of it.
>
> I don’t go more than 5 seconds not sliding at any given moment when traversing between an objective. The benefit of added “randomness” to your movements make you a much harder target to hit at any given time but especially when going from cover to cover. In combat, I do choose to use it more sparingly as I prefer a defensive playstyle, however, if I do push a corner/blind spot, you bet your -Yoink- I’m sliding. The slight penalties are vastly outweighed by the ability to move much faster and erratically around a corner, especially in close quarters where the penalties don’t even matter, as the benefit of surprise and throwing the opponents aim can win you the fight alone.

I don’t know… Sounds like it plays a lot different on console. I don’t use it every 5 seconds either lol. When I’m playing smaller maps like Provence I tend to use it more, but still not every 5 seconds. It’s a disadvantage to use it rounding a corner to engage a fight. It’s better used for evading and making yourself a harder target while reloading. Above all it’s fun as hell to use!

I top frag quite frequently on Provence, not to brag or anything, but I would say that I very rarely use slide to initiate a fight. It’s putting yourself at a disadvantage in doing so.