Oddball is just a game of who can hide in a corner better.
Halo has always been about movement to me
using one area of the map and playing the meta spots in odd ball is just not fun.
I suggest making the Oddball forced to move.
maybe making the way to get points is to deliver the odd ball to a location that will move once the points are gathered there
or some system that hurts the ball holder for staying in the same spot
or both why not.
well, I like to walk around and smack ppl with the oddball and thatâs actually made it more fun than just standing in one place for 2 minutes, so i see your point
I feel like this is a problem thatâs just endemic to Oddball. The best strategy was always to camp with the thing.
I think thereâs a problem with defining spots. I certainly would enjoy the game mode a lot less if I was forced to move to a stinky position to hold on. Perhaps what you want is just Call of Dutyâs Headquarters mode?
The major problem with oddball is the lopsided spawns rewarding the team that stays and camps while punishing the team that spreads out or moves the ball. The only time moving the ball is a viable strat is if your team got shafted on the spawns, in which case the most likely result is to die in the open and hopefully deny them time to get set up for the new fight. But if you are set up in a spot where you can reset, just dragging out the fight and resetting as late as possible prevents the need to even try juggling the ball towards your spawns.
Oddball should be like football but with explosive and lots of shooting and fast, teeth clenching second by second decisions not âno no no this is MY corner of the roomâ
I donât like how they removed the one hit kills if you were the carrier. It discourages people from picking it up⌠which is the whole point of the match type
I mean, then the enemy team will just camp at the location.
Easy solution. Donât reveal the next location until the points run out on the current one. Make each named section of the map a potential spot too. That will create some good randomization and add more chaos and creativity to the game mode.
I believe this is why they added the 2 round system. If one team dominates a round by camping, then in the next round, the other team can try to get it and camp. If neither team can hold for two rounds, then they get a tie breaker. Besides, most of these âcamp spotsâ are cramped. The yellow hallway has 4 escape points, one for each team member or block it with grenades. If they escape, they will likely be right outside. The room on Streets is practically made to be grenaded, throw in a grenade from the tower side at the desk (or a sticky into the desk, then leave) and watch them all lose shield strength. Then finish them off with a heatwave (if available, if not get the spike grenades).