343i told us mere hours before the release of the Champions DLC via random forum post that none of the new content would work in Spartan Ops. Some, like myself, bought it anyway in the hopes that this problem would eventually be fixed… only for 343i to wait until two weeks later to tell us that it COULDN’T be fixed.
The reason for this is RAM memory constraints, or something of that sort… but I can’t help but wonder; maybe they can’t get ALL of the new content to work in Spartan Ops, but maybe they can get SOME of the new content to work in Spartan Ops… without risk of breaking things.
How much memory do weapon skins use compared to brand-new armor sets like Mark V and ODST? I’ll be honest, I don’t know much about programming, but something tells be that a simple re-texture of an existing weapon would use less memory than a brand-new armor set. If I could use the new steampunk weapon skins, + bonus weapon skins in Spartan Ops at the very least, I could settle for that.
I really like the new skins for the Battle Rifle & DMR in particular, like the Spartan Assault exclusive “STRIPES” skin for the DMR, the yet-to-be-released “CONCRETE” skin, and the new “SALVAGE” skin for the Battle Rifle.
I’ve asked this question before, and I’ve yet to receive a real answer… can anyone shed some light on this?
EDIT: Here is the original post from BS Angel explaining the problem. A bit vague, so…
> Hi, DecadenceXx. HurryingCandy is correct. Due to the expansive sandbox featured in Spartan Ops missions, we have less flexibility to use additional memory for new content. We would have loved to implement it across the board but unfortunately that was too risky of a move (risky in this instance meaning there was a strong likelihood of breaking things).
BAH, we wish… im back to having to use my cruddy non-skinned storm rifle in SpOps, thats the one that annoys me most, i dont have ANY skins for the storm rifle or lightrifle in SpOps (im gonna get the GOTY so i’ll have the lightrifle IMP but… still)
bs angel’s exact explanation was that adding new content to Spartan Ops was “too risky” because “there was a strong likelihood of breaking things.” Think about it: 343i released a large TU for War Games that broke all kinds of things, from armor displaying incorrectly to loadouts resetting to DLC Achievements not unlocking. Imagine if they did the same thing with Spartan Ops, which is a lot more robust. I wouldn’t be willing to take that risk, and neither is 343i.
EDIT: I’d like to point out that a few new weapon and armor skins wouldn’t break the game; it’s the large update that would have to be implemented to make the game recognize the additional content.
Would you rather a Spartan Ops that crashes under the heavy strain that added weapon skins and armor puts on it, or a Spartan Ops that actually works without a bunch of minor aesthetics? Adding new skins and armor to something like that, which wasn’t designed to handle it, can’t be done as easily as you might think it can, and comes with a lot of consequences that have far more impact.
Overall, they’re useless cosmetics. Deal with it. I think you’ll live.
> Would you rather a Spartan Ops that crashes under the heavy strain that added weapon skins and armor puts on it, or a Spartan Ops that actually works without a bunch of minor aesthetics? Adding new skins and armor to something like that, which wasn’t designed to handle it, can’t be done as easily as you might think it can, and comes with a lot of consequences that have far more impact.
>
> <mark>Overall, they’re useless cosmetics. Deal with it. I think you’ll live.</mark>
You know, I really didn’t need this…
I was implying that the new weapon skins could possibly be added WITHOUT breaking things. I really wish someone from 343i would shed some more light on the situation; I prefer professional opinion over the conjecture of random forum-goers.
> <mark>I was implying that the new weapon skins could possibly be added WITHOUT breaking things</mark>. I really wish someone from 343i would shed some more light on the situation; I prefer professional opinion over the conjecture of random forum-goers.
If that were the case then they would have added the skins, I don’t see how the explanation that Bs Angel said is vague its quite simple to understand if they add them they will break other stuff.
> Would you rather a Spartan Ops that crashes under the heavy strain that added weapon skins and armor puts on it, or a Spartan Ops that actually works without a bunch of minor aesthetics? Adding new skins and armor to something like that, which wasn’t designed to handle it, can’t be done as easily as you might think it can, and comes with a lot of consequences that have far more impact.
>
> Overall, they’re useless cosmetics. Deal with it. I think you’ll live.
The point was they mislead the consumer SpOps was consider MM when H4 was released and until this map pack came out was shoved down the FireFights fans throats. I’m sorry that you as a consumer doesn’t care that they scammed us I bought them mostly for SpOps as I never change my armor for slayer.
> > Would you rather a Spartan Ops that crashes under the heavy strain that added weapon skins and armor puts on it, or a Spartan Ops that actually works without a bunch of minor aesthetics? Adding new skins and armor to something like that, which wasn’t designed to handle it, can’t be done as easily as you might think it can, and comes with a lot of consequences that have far more impact.
> >
> > Overall, they’re useless cosmetics. Deal with it. I think you’ll live.
>
> The point was they mislead the consumer SpOps was consider MM when H4 was released and until this map pack came out was shoved down the FireFights fans throats. I’m sorry that you as a consumer doesn’t care that they scammed us I bought them mostly for SpOps as I never change my armor for slayer.
If you feel scammed then is your fault, should have researched before buying,no one forced you to buy anything.
> They added skulls that trigger additional animations and alter AI programming. Why would a skin break the code?
>
> And what about that mod that makes players tiny? It first appeared in SPARTAN OPS with NO EFFECT ON GAMEPLAY (other than the WTF moments).
True. But then that raises an interesting question.
Are they unable to add it because it interacts directly with the player?(holding a gun=direct interaction, elite kicking us=secondary interaction.) That sounds a little vague, but I can’t think of another way to word it.
lol really Hookocho ? don’t reply if you have nothing to add, good try the point has been made several threads over the consumer was mislead on this MP I personally am over it but it’s still a crock
Had to edit I’m still laughing" if you feel scammed it’s your own fault" ha lol
> I was implying that the new weapon skins could possibly be added WITHOUT breaking things. I really wish someone from 343i would shed some more light on the situation; I prefer professional opinion over the conjecture of random forum-goers.
Of course it’s possible (“we would have loved to implement it across the board”). But bs angel specifically said they wouldn’t because it was “too risky.” That’s hardly vague.
> They added skulls that trigger additional animations and alter AI programming. Why would a skin break the code?
That was obviously a backend update. The skulls already existed in-game, so they didn’t require a TU. The ability was already there; 343i just enabled it with a backend matchmaking update.
> If you feel scammed then is your fault, should have researched before buying,no one forced you to buy anything.
Untrue. The Champion’s Bundle was made available on August 20. The first statement by 343i on compatibility with Spartan Ops was by bs angel on August 30. So for the first week and a half of the DLC’s availability, there was no indication that it wasn’t going to work in Spartan Ops by design. Any reasonable person would’ve assumed that if it would work in War Games, it would work in Spartan Ops.
> > I was implying that the new weapon skins could possibly be added WITHOUT breaking things. I really wish someone from 343i would shed some more light on the situation; I prefer professional opinion over the conjecture of random forum-goers.
>
> Of course it’s possible (“we would have loved to implement it across the board”). But bs angel specifically said they wouldn’t because it was “too risky.” That’s hardly vague.
>
>
>
> > They added skulls that trigger additional animations and alter AI programming. Why would a skin break the code?
>
> That was obviously a backend update. The skulls already existed in-game, so they didn’t require a TU. The ability was already there; 343i just enabled it with a backend matchmaking update.
>
>
>
> > If you feel scammed then is your fault, should have researched before buying,no one forced you to buy anything.
>
> Untrue. The Champion’s Bundle was made available on August 20. The first statement by 343i on compatibility with Spartan Ops was by bs angel on August 30. So for the first week and a half of the DLC’s availability, there was no indication that it wasn’t going to work in Spartan Ops by design. Any reasonable person would’ve assumed that if it would work in War Games, it would work in Spartan Ops.
As I said in the OP; the warning that the Champions DLC would not work in Spartan Ops only came mere hours before it was released; not in an official announcement, but in a random, obscure forum post.
I created another topic after this came to light calling for a fix, but 343i decided to wait until nearly two weeks later to tell us that they couldn’t fix it at all.
> As I said in the OP; the warning that the Champions DLC would not work in Spartan Ops only came mere hours before it was released; not in an official announcement, but in a random, obscure forum post.
Do you have a link to the forum post that was posted on or before August 20? As far as I’m aware, the earliest comment by 343i on the issue was August 30.
> > As I said in the OP; the warning that the Champions DLC would not work in Spartan Ops only came mere hours before it was released; not in an official announcement, but in a random, obscure forum post.
>
> Do you have a link to the forum post that was posted on or before August 20? As far as I’m aware, the earliest comment by 343i on the issue was August 30.
i was in that thread as it happened…if only i knew what it was called…
it was literally hours before it was to go live and bs angle popped in to say that it only works in MM and not in spops or campaign i remember thinking it was weird to say campaign too…
> > > Would you rather a Spartan Ops that crashes under the heavy strain that added weapon skins and armor puts on it, or a Spartan Ops that actually works without a bunch of minor aesthetics? Adding new skins and armor to something like that, which wasn’t designed to handle it, can’t be done as easily as you might think it can, and comes with a lot of consequences that have far more impact.
> > >
> > > <mark>Overall, they’re useless cosmetics. Deal with it. I think you’ll live.</mark>
> >
> > You know, I really didn’t need this…
> >
> > I was implying that the new weapon skins could possibly be added WITHOUT breaking things. I really wish someone from 343i would shed some more light on the situation; I prefer professional opinion over the conjecture of random forum-goers.
>
> They did shed light. They don’t have the ability to add the armor to the game due to how inflexible SpOps is. They literally don’t have the resources to be tinkering around with SpOps and you’re just telling them that it’s unacceptable. What do you want them to do? Build the entire thing over again to be more efficient (implying it isn’t as efficient as it can be, have that) with the tight resources they have? Magically expand the limitations of every Xbox 360’s hardware via the Internet? How much more mad would you be if they ended up breaking the entire mode altogether?
>
> This is like buying a gun and then calling the maker and complaining about how it’s unfair that you can’t legally fire it in public. Or even more accurately, it’s like buying clothes and then complaining about how you don’t fit in them.
How tiresome…
What I want to know; what I still don’t know, is even if it is not possible to add the new armor to Spartan Ops because of memory constraints, is there any possibility that the new weapon skins, at the very least, could be added… because, in theory, a simple weapon re-texture probably doesn’t use as much memory as a brand-new armor set.
I didn’t ask you to answer my question; obviously you do not work for 343i, nor do you understand how their technology works any more than I do. Go away.
well they said it was memory issues so i would think if they could do any of it they would. they also said it could cause horrible glitches. its just not going to happen unfortunately.
> well they said it was memory issues so i would think if they could do any of it they would. they also said it could cause horrible glitches. its just not going to happen unfortunately.
343i was pretty vague on this. Wild guess, I think they meant they couldn’t add all the Champions DLC content to Spartan Ops, as having to run the content alongside what’s already on the disc could cause it to crash… something along those lines.
Apparently there is a lot more content in Spartan Ops than War Games; namely character models, animations, sounds, and AI for the Covenant, Prometheans and Marines. They mentioned this somewhere before concerning the Champions DLC, but I forget where…
But what I want to know is how much strain a few weapon skins would put on the engine? My theory suggests that the new weapons skins (re-textures of the weapons that are already in the game) might use less memory than entirely brand-new DLC armor; and that adding the new weapons skins alone might have less chance of breaking things than adding the complete contents of the Champions DLC.
> > well they said it was memory issues so i would think if they could do any of it they would. they also said it could cause horrible glitches. its just not going to happen unfortunately.
>
> 343i was pretty vague on this. Wild guess, I think they meant they couldn’t add all the Champions DLC content to Spartan Ops, as having to run the content alongside what’s already could cause it to crash… something along those lines.
>
> But what I want to know is how much strain a few weapon skins would put on the engine? My theory suggests that the new weapons skins (re-textures of the weapons that are already in the game) might use less memory than entirely brand-new DLC armor; and that adding the new weapons skins alone might have less chance of breaking things than adding the complete contents of the Champions DLC.
good point i guess we will have to see if anyone from 343 can confirm. id still be afraid of whatever freaky glitch that could happen though. seems theres plenty enough to go around.
but hey they fixed the sword sound so ya never know.