Make it where the enemy is always red or blue

One thing that would solve the team color problem without having to resort to heatmap analysis would be to abandon absolute color for a team. Instead what could be done is that from the player’s perspective, they are always the blue team. The enemy is always the red team. This makes the visuals perfectly balanced and it allows the art and design team to focus their efforts towards other aspects of the game.

Obviously you still have to differentiate between the two teams in the post game carnage report and the scoreboard and what not, but all that is needed is to simply give the two teams a name. One team can be Team A and the other Team B. (Obviously the narrative design team will come up with something more interesting than that.)

Any thoughts on this implementation?

Do you ever forget what team your on after a long session or pee break also red or blue in the weapon skin if there’s enough sometimes leads me to thinking am on that team.

Might be my memory tho.

Part of me would be torn you could imagine what the community would be like if it was changed…