Make it so when this happens, it's a betrayel

Alright, so you know when you’re shooting an enemy and a teammate comes in and helps and s/he gets the kill and you get the assist. Make it like that when an teammate kills you after you’ve been shot by an enemy. Because currently, if an enemy does enough damage to you and a teammate finishes you off, the enemy will get the kill. I hate that! There’s nothing worse than when I have a power weapon and an enemy shoots me and I kill said enemy, but that annoying teammate who was following throws a grenade after I killed the enemy so s/he could take my weapon. But s/he gets away with it because the enemy got the kill.

What I am saying is, make it if a teammate kills you when an enemy done most of the damage, it counts as a betrayal.

I hope that didn’t confuse you all.

I’m just hoping for a better betrayal system in general.

> I’m just hoping for a better betrayal system in general.

I too want a better betrayal system. But I want what I said to be counted as a betrayal.

> I’m just hoping for a better betrayal system in general.

Only if a good betrayal system comes in, this happens to me at least twice a day but mostly by accident. A better betrayal system is needed before implementing this into matchmaking.

> I’m just hoping for a better betrayal system in general.

yep, mostly in living dead

> > I’m just hoping for a better betrayal system in general.
>
> yep, mostly in living dead

Nope, mostly everywhere. EVERYWHERE. it sucks in every playlist currently.

> > > I’m just hoping for a better betrayal system in general.
> >
> > yep, mostly in living dead
>
> Nope, mostly everywhere. EVERYWHERE. it sucks in every playlist currently.

We could do that,or just eliminate friendly fire damage all together.In vehicles too.

Or would that cause problems? Im just thinking of the times when betrayals are accidental.

The only problem with what you’re saying is that accidents do happen, and that’s the majority of the situations in these cases. Your ally could be trying to shoot at your enemy, but then you move in the way and he accidentally kills you. Should he be punished for that? I don’t think so.

> The only problem with what you’re saying is that accidents do happen, and that’s the majority of the situations in these cases. Your ally could be trying to shoot at your enemy, but then you move in the way and he accidentally kills you. Should he be punished for that? I don’t think so.

I get kicked from games when I am using a Wraith to shoot an enemy but my teammate decides to try and run over said enemy. What’s the difference.

I do agree with this.

I am usually merciful when I get the option to boot, but your statement is true and an annoyance, however a rare occurrence in my experience. One thing I absolutely cringe to is being run over by my teammates. They drive ahead with seconds to react to a friendly pedestrian, but use absolutely no effort to move out of the way and carelessly run you over. At times, they are accidents, but others just really tick me off for I get no option to boot when I really get the need to want to when the incident happens.