Damage to wheels should have a more notieciable impact when driving. Also, a more notieciable (and harder to drive) vehicles with damages will open more tactical option.
For example, you can set traps or destoy enemy vehicles parts in the enemy base so when they try to use them, they have a disadvantage I was thinking:
- Front wheels : reduced hability to steer (if only one side is distoyed, lean to that side when trying to go stright (not so hard that it becomes undeliverable or annoying. Just harder) - Rear wheels: reduce maximum speed and acceleration . Both wheels destroyed amplifies this effect - Wings: steer to the affected side , harder to make corners. Both destroyed. No more Boost.I think that would benefit gameplay