Hopefully 343 WILL deliver better on weapon balance and put the rest of the weapons back into play , something HALO:REACH promised but FAILED to do.
Here i am showing you lovely people , what i believe is wrong with the Halo series for a looong time now.Each game usually revolves around ONE weapon which overshadows the rest and makes gameplay monotonous and boring after a while.
Putting aside the power weapons( rocket launcher , shotgun , etc) since they are of special nature, i believe most of the weapons should be almost equal in power.This would help add a huge amount of variety and diversity to the game.
I have made a list which will hopefully make some people understand what am trying to say.
Below is a list of some weapons that includes the shots each one needs to kill and how many kills can each weapon get with one clip.
Note: Assume that no shots misses and that headshots weapons land all headshots.
DMR:Clip=15 | Shots to kill=5 => 3 Kill(s) per clip.
**Needle Rifle:**Clip=21 | Shots to kill=7 =>3 Kill(s) per clip.
Magnum:Clip=8 | Shots to kill=5 =>1.6 Kill(s} per clip.
AR: Clip=32 | Shots to kill=19 =>1.6(1.68) Kill(s) per clip.
Needler: Clip=24 | Shots to kill=13 =>1.9 Kill(s) per clip.
Plasma pistol: Shots to kill=10 and it takes about 20 shots at max firing speed to overheat so => aprox. 2 Kill(s) per “clip”.
Repeater: Shots to kill=9(or 18 bolts , 1 shot=2 plasma bolts)
This is before it start overheating. => aprox 1.7-2 Kill(s) per “clip”
Note: Due to the mechanics of the weapons and my limited time it was hard to get accurate results.
Conclusion: Most of the weapons can kill just below 2 enemies without needing to reload , whereas the DMR can kill 3.
That is a big inequality right there, the rest of the weapons should be able to kill at least 2 - 2.3 enemies themselves otherwise they simply seems like jokes.
I suggest going back to the roots of halo 1 where every weapon had big capacity , give pistol 12 rounds not 8(joke) , give plasma weapons the ability to slow enemeis again , etc…etc…
And by the way…
On the early days of Reach’s development Bungie kept saying that this time they were trying to make ALL weapons equally powerful and useful(in other words they were aiming for balance).
That was music to my ears as it seemed this wasn’t going to be another BR-fest.
At first Bungie seemed to had it rght.Remember the period that the DMR had 12 instead of 15 bullets(Needle rifle also had fewer) and actually had bloom?
Anyway , they failed and the game became a DMR-FEST , even with DMR ONLY gametypes.
Ruining the development and detail put into the rest of the weapons , once more.
How are we to like a game which revolves around a single weapon?(and the power weapons of course)?Make ALL of the weapons useful this time , make skill and aim prevail , not the weapon!
